amadin wrote:If you want steel doors, wooden doors, locked chests, or unlocked chests to be protected, that's a change that needs to be made in Minetest Game's default and doors mods.
We have minetest.override_item
https://dev.minetest.net/minetest.override_item
Sure, we have minetest.override_item(). Am I supposed to override every item that handles it's protection in a bizarre way? That's outside the scope of this mod. Besides, I can't account for every mod on the forums. I'd have to selectively choose items, such as just the Minetest Game doors and locked chests. It'd be inconsistent. If it's not a change made in the mods that define those items, perhaps it should be done in a mod separate from both Minetest Game's mods and this mod. If you'd like, I could build that for you. I'd need a bit of clarification though. My understanding is that you'd want this mod to cause wooden doors and unlocked chests to only allow people with protection rights in the area to use them?
amadin wrote:I'm not understanding your final note. Are you wanting the protection node to be invisible? If so, that's not this mod. You may be wanting something more similar to Landrush instead.
I mean something like claim tool from simple_protection (
viewtopic.php?f=11&t=9035) or "Protection Logo" from Protector Redo mod (Less noticeable as much as possible, so as not to spoil the landscape and design of buildings).
Ah, I see what you mean. If the claim tool is what I'm thinking it is, it wouldn't be compatible with this mod's functionality. The protector logo would very much be possible though. Hmm. I'll have to think about this. I like the node being solid; I can build it into the wall or floor. It might be better to make it a mere patch like those protector logos though.
texmex wrote:AlexYst wrote:Particles won't work for players with particles disabled. I, for one, find digging particles to be *incredibly* annoying, so I disabled them in my client. Particles for something like this wouldn't be annoying at all, but as far as I know, there's no way to selectively disable particles, and even if there was, some other player might disable all particles. Something visible to any player regardless of their settings would be better.
Just one more argument for using particles: To my knowledge there's no way of showing an entity to a certain player only, while particles can be shown to an individual player since they are client-side. This would also make the visualization even easier on the server.
You make a *very* convincing argument. However, I find digging particles to be insufferable. I'd downgrade to an older version of the game or quit altogether if there wasn't a way to disable them in the client. There doesn't seem to be a way to enable non-digging particles without also enabling digging particles, either. If there was, I'd probably take your advice.
Specifically, digging particles are the main problem. If we had a way to use particles without requiring digging particles to be enabled, particles would be a usable tool.