Page 1 of 1

[Mod] exploding chest [explodingchest]

PostPosted: Mon Mar 05, 2018 04:58
by Coder12
This mod provides a framework to make a volatile chest or storage nodes which explode if it contains any registered explosive materials.
License: MIT
Mod dependencies: tnt
Optional mod dependencies: tnt_revamped
+ features

+ config

+ screenshot

ContentDB
Browse Code
Download

Re: [Mod] exploding chest [explodingchest]

PostPosted: Mon Mar 05, 2018 05:06
by Mineminer
Gotta admit that is pretty neat little "extra" type of mod. :)

Re: [Mod] exploding chest [explodingchest]

PostPosted: Mon Mar 05, 2018 21:02
by xeranas
Does explosion size depends on how much powder is on chest?

Re: [Mod] exploding chest [explodingchest]

PostPosted: Mon Mar 05, 2018 23:06
by Coder12
xeranas wrote:Does explosion size depends on how much powder is on chest?

Yes.

Re: [Mod] exploding chest [explodingchest]

PostPosted: Tue Mar 06, 2018 02:28
by RSLRedstonier
Coder12 wrote:
xeranas wrote:Does explosion size depends on how much powder is on chest?

Yes.

what's the max? and does it have a limit so if i use a /giveme command to give a stack with over 99 items in it or change the stack max will it still have a bigger explosion?

Re: [Mod] exploding chest [explodingchest]

PostPosted: Tue Mar 06, 2018 02:48
by Coder12
RSLRedstonier wrote:
Coder12 wrote:
xeranas wrote:Does explosion size depends on how much powder is on chest?

Yes.

what's the max? and does it have a limit so if i use a /giveme command to give a stack with over 99 items in it or change the stack max will it still have a bigger explosion?

All right I updated the mod. You can now limit the size of the explosion. Just go to settings.lua file. And plus get ready for exploding cabinets I add more container types.

Re: [Mod] exploding chest [explodingchest]

PostPosted: Tue Mar 06, 2018 07:49
by ChimneySwift
Huh. Neat. +1. Everybody make sure you keep your gunpowder storage away from the edge of your protection. :P

Re: [Mod] exploding chest [explodingchest]

PostPosted: Wed Mar 07, 2018 22:27
by Coder12
I am working on trap chest's for the next update. If you try to open the chest it goes Ka-Boom :). If there is a chest mod I missed or something you want added just leave a reply.

Re: [Mod] exploding chest [explodingchest]

PostPosted: Thu Mar 08, 2018 06:04
by ChimneySwift
Coder12 wrote:If there is a chest mod I missed or something you want added just leave a reply.


How about technic_chests?

Re: [Mod] exploding chest [explodingchest]

PostPosted: Thu Mar 08, 2018 06:15
by Coder12
ChimneySwift wrote:
Coder12 wrote:If there is a chest mod I missed or something you want added just leave a reply.


How about technic_chests?

okay that will be added too.

Re: [Mod] exploding chest [explodingchest]

PostPosted: Thu Mar 08, 2018 07:51
by Linuxdirk
Coder12 wrote:Just go to settings.lua file.

Better use settingtypes.txt for that.

Re: [Mod] exploding chest [explodingchest]

PostPosted: Fri Mar 09, 2018 04:06
by Coder12
Allright I updated the mod it now has support for technic chests and I added craftable trap chests that explode when right-clicked. And I added settingtypes.txt so you can change the settings through the game software. Thanks Linuxdirk for suggesting that.

Re: [Mod] exploding chest [explodingchest]

PostPosted: Fri Mar 09, 2018 11:47
by azekill_DIABLO
this is awesome! Does they explode when fire is near? it should technically!

Re: [Mod] exploding chest [explodingchest]

PostPosted: Sun Mar 11, 2018 22:30
by Coder12
The mod was updated. It now has more storage containers being mailboxes and locked chest. Plus I added two new settings.

Re: [Mod] exploding chest [explodingchest]

PostPosted: Sun Jun 30, 2019 01:25
by Coder12
I re-done the mod. alot of dependencies where removed. Read the topic you now do things through node groups.

Re: [Mod] exploding chest [explodingchest]

PostPosted: Sun Jun 30, 2019 06:18
by TenPlus1
Great idea :)

Re: [Mod] exploding chest [explodingchest]

PostPosted: Thu Jul 04, 2019 20:38
by Coder12
W.I.P changes. I'm gonna allow the volatile container to become a entity (You will need the tnt_revamped mod turned on for that)
Heres a video to show you what I am talking about :)

Re: [Mod] exploding chest [explodingchest]

PostPosted: Fri Jul 05, 2019 04:29
by Coder12
Done but there seems to be a bug with the volatile container's on_blast function, it keeps using the default one even tho its overridden.

Re: [Mod] exploding chest [explodingchest]

PostPosted: Sun Jul 07, 2019 00:53
by Coder12
I fixed it. does anyone know how to rotate the entity by the nodes param2?