SAMIAMNOT wrote:... when you die it always spawns me at a y value of about 1800, even though the ground is at around 280, and it's really annoying. Can somebody help me out here?
CalebJ wrote:I also got that bug, it spawns you at y = 2400. ....
The player start is really hacky! (it was the least bad solution, of many bad solutions)
How it should work:
1. It spawns you higher then the highest mountain.
2. It searches for solid ground underneath
3. No ground? Move lower and start again.
4. Found ground? Save the location and use that for respawn.
It should only do this once!
Respawn should be at the saved location. If respawn starts you in the sky then something broke!
The fix:
worlds>"your_world_name">mod_storage>mg_tectonic
You'll find something like this:
Code: Select all
{"Lake0river":"3","Lake0x":"-6730","Lake0z":"8282","Lake10river":"3","Lake10x":"-8631","Lake10z":"-2855","Lake11river":"1","Lake11x":"3100","Lake11z":"-9339","Lake12river":"3","Lake12x":"2124","Lake12z":"10238","Lake13river":"4","Lake13x":"5034","Lake13z":"-2780","Lake14river":"0","Lake14x":"-1407","Lake14z":"1497","Lake15river":"1","Lake15x":"624","Lake15z":"-9266","Lake16river":"1","Lake16x":"135","Lake16z":"-8865","Lake17river":"2","Lake17x":"4864","Lake17z":"6541","Lake18river":"3","Lake18x":"8123","Lake18z":"-11341","Lake19river":"5","Lake19x":"2791","Lake19z":"2246","Lake1river":"3","Lake1x":"-1607","Lake1z":"-1687","Lake20river":"1","Lake20x":"-6851","Lake20z":"3701","Lake21river":"5","Lake21x":"-232","Lake21z":"-2807","Lake22river":"1","Lake22x":"2369","Lake22z":"4274","Lake23river":"3","Lake23x":"-2349","Lake23z":"4224","Lake24river":"3","Lake24x":"-9825","Lake24z":"-3459","Lake25river":"1","Lake25x":"8757","Lake25z":"-6820","Lake26river":"4","Lake26x":"-6979","Lake26z":"7284","Lake2river":"4","Lake2x":"2815","Lake2z":"-11986","Lake3river":"0","Lake3x":"-9337","Lake3z":"-3700","Lake4river":"2","Lake4x":"-9515","Lake4z":"7056","Lake5river":"3","Lake5x":"4252","Lake5z":"10919","Lake6river":"4","Lake6x":"-3816","Lake6z":"-2419","Lake7river":"1","Lake7x":"-8295","Lake7z":"6017","Lake8river":"2","Lake8x":"-6275","Lake8z":"2097","Lake9river":"1","Lake9x":"-811","Lake9z":"-7214","x":"11583","y":"350","z":"-10925"}
The lake stuff is for bug testing (it's the locations of all the lakes and rivers). The x y z at the end is your saved start location.
You can edit the x y z to anything you like. You should respawn at that location.
SAMIAMNOT wrote:I'm working on a server ...
Given how hacky the spawn code is, if you want to use mg_tectonic on a server, then you may want to replace mg_tectonic's spawn code with something more suited to a server (the spawn code is at the bottom of the init. file).
~~~
CalebJ wrote:... Another thing, I found a mountain with a height of y = 980, which I really don't like, as it was right over the center of the map (Exact coordinates: 36,985,45). ...
...And that's exactly where the biggest mountains are!! This map is a hybrid between procedural generation (e.g. normal minetest maps) and a designed map (e.g. like Skyrim's map etc). The big mountains are always in the middle running North-south, but the exact location/shape is random. ;-)
It's a bit different and not for everyone. It's like that to get realism - which is what this map is about.
~~~
Seeing as bug testing has come up,
these are the issues I'm aware of:
- Central mountains become odd looking walls/pillars at extreme North and south
- "Contour lines" bug: missing surface nodes when a map chunk generates with ignore underneath (due to stability checks needed to stop surface nodes generating in the sky)
- kelp does not displaying correctly (currently disabled),
- plants are not spawning on permafrost,
- harsh border between east/west when lowlands
- balancing aesthetics: e.g. some forests soils not aligning well with trees and vice versa.
- game play balance, e.g. some resources too abundant/rare/far away in certain locations
Don't wait for me to fix these! Just things to be aware of if you're wanting to use it for a server etc.