[Mod] Jumpdrive [1.4] [jumpdrive]

BuckarooBanzay
Member
 
Posts: 281
Joined: Tue Apr 24, 2018 05:58
Location: Switzerland
GitHub: thomasrudin-mt
In-game: BuckarooBanzai

Re: [Mod] Jumpdrive [1.4] [jumpdrive]

by BuckarooBanzay » Sat Jun 22, 2019 17:37

AdamWolf wrote:I have been testing this mod on a standalone game and have had an issue. Could be my own making not sure. When I jump sometimes I will fall off or out of the craft. Is there something I am doing wrong? I hope to work up to a cool craft on the Pandorabox server. Thx in advance


What Version did you use in standalone?
I had problems in earlier versions (where the player-move was a server-step later than the block-move).
The cause was apparently the movement-anti-cheat :(

It should however not be a problem in newer versions, otherwise just send or post the logs of the jump so that i can investigate this...
 

Red_King_Cyclops
Member
 
Posts: 225
Joined: Sun Jun 16, 2019 20:17
Location: Earth

Re: [Mod] Jumpdrive [1.3] [jumpdrive]

by Red_King_Cyclops » Sun Jun 23, 2019 00:19

BuckarooBanzay wrote:
PolySaken wrote:Could I use this in the Starbound Themed sub game I'm working on?
I'd need to make a new texture set.


Of course, please give some feedback if you use it (can be good or bad:)
Are you making a new texture set of my (rather limited) textures?

If you are making something space-themed i can recommend my other mods:

If you are into space-battles, i'm working on space-cannons (weapons) and a warzone layer without protection:

All of those are of course installed on the pandorabox-server if you need a test drive (except the warzone thing, thats still in progress)

Happy jumping :)


Those mods look interesting. Why haven't I seen them on the forums before?
I'm working on a mod that is essentially Galacticraft for Minetest (with differences).
 

BuckarooBanzay
Member
 
Posts: 281
Joined: Tue Apr 24, 2018 05:58
Location: Switzerland
GitHub: thomasrudin-mt
In-game: BuckarooBanzai

Re: [Mod] Jumpdrive [1.3] [jumpdrive]

by BuckarooBanzay » Sun Jun 23, 2019 06:34

Red_King_Cyclops wrote:
BuckarooBanzay wrote:
PolySaken wrote:Could I use this in the Starbound Themed sub game I'm working on?
I'd need to make a new texture set.


Of course, please give some feedback if you use it (can be good or bad:)
Are you making a new texture set of my (rather limited) textures?

If you are making something space-themed i can recommend my other mods:

If you are into space-battles, i'm working on space-cannons (weapons) and a warzone layer without protection:

All of those are of course installed on the pandorabox-server if you need a test drive (except the warzone thing, thats still in progress)

Happy jumping :)


Those mods look interesting. Why haven't I seen them on the forums before?


I write a lot of mods and i'm not a fan of the forum anymore ;(

PS: your planets are cool, are they compatible with each other?
 

Red_King_Cyclops
Member
 
Posts: 225
Joined: Sun Jun 16, 2019 20:17
Location: Earth

Re: [Mod] Jumpdrive [1.3] [jumpdrive]

by Red_King_Cyclops » Sun Jun 23, 2019 10:33

BuckarooBanzay wrote:
I write a lot of mods and i'm not a fan of the forum anymore ;(

PS: your planets are cool, are they compatible with each other?

If you're referring to my mods saturn_moon and europa_moon, currently they are not compatible with each other.
I'm working on a mod that is essentially Galacticraft for Minetest (with differences).
 

User avatar
Miniontoby
Member
 
Posts: 186
Joined: Fri Mar 01, 2019 19:25
Location: The Netherlands
In-game: Miniontoby

Re: [Mod] Jumpdrive [1.4] [jumpdrive]

by Miniontoby » Sun Jun 23, 2019 11:10

I get every time an error
Code: Select all
jump-target is obstructed (Neither by air or vacuum)


and my room does look so

Image

Does anyone has a solution??
Attachments
screenshot_20190623_130900.png
screenshot
(199.41 KiB) Not downloaded yet
My English isn't very good because I'm Dutch ---- Check my mod "Doorbell"
 

User avatar
PolySaken
Member
 
Posts: 343
Joined: Thu Nov 09, 2017 05:18
Location: djelibabi
GitHub: PolySaken-I-Am
In-game: PolySaken

Re: [Mod] Jumpdrive [1.4] [jumpdrive]

by PolySaken » Mon Jun 24, 2019 06:38

Miniontoby wrote:I get every time an error
Code: Select all
jump-target is obstructed (Neither by air or vacuum)


and my room does look so

Image

Does anyone has a solution??


Are you trying to jump into an unloaded area or the ground?
 

User avatar
Miniontoby
Member
 
Posts: 186
Joined: Fri Mar 01, 2019 19:25
Location: The Netherlands
In-game: Miniontoby

Re: [Mod] Jumpdrive [1.4] [jumpdrive]

by Miniontoby » Mon Jun 24, 2019 08:42

PolySaken wrote:
Miniontoby wrote:I get every time an error
Code: Select all
jump-target is obstructed (Neither by air or vacuum)


and my room does look so

Image

Does anyone has a solution??


Are you trying to jump into an unloaded area or the ground?


I don't know what you mean and how this mod does work
My English isn't very good because I'm Dutch ---- Check my mod "Doorbell"
 

BuckarooBanzay
Member
 
Posts: 281
Joined: Tue Apr 24, 2018 05:58
Location: Switzerland
GitHub: thomasrudin-mt
In-game: BuckarooBanzai

Re: [Mod] Jumpdrive [1.4] [jumpdrive]

by BuckarooBanzay » Mon Jun 24, 2019 17:18

Miniontoby wrote:
PolySaken wrote:
Miniontoby wrote:I get every time an error
Code: Select all
jump-target is obstructed (Neither by air or vacuum)


and my room does look so

Image

Does anyone has a solution??


Are you trying to jump into an unloaded area or the ground?


I don't know what you mean and how this mod does work


Did you put in some coordinates and set the radius of your vehicle?
 

Previous

Return to Mod Releases



Who is online

Users browsing this forum: Imk and 24 guests