[mod] Woolen Mesh Creator (not only wool!) [wesh]

entuland
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Re: [mod] Woolen Mesh Creator (not only wool!) [wesh]

by entuland » Mon Jul 02, 2018 13:51

@Sokomine: all right, if you need help with that feel free to ping me, I could eventually create an ad-hoc version dealing with optimized meshes as I explained earlier. Actually, I think I could do that in any case, it would be good to have models that can be styled out of a simple texture as if a full block of any kind had been carved into a miniature :)

@ManElevation: you're welcome :)
 

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Re: [mod] Woolen Mesh Creator (not only wool!) [wesh]

by entuland » Fri Jul 06, 2018 10:45

Added support for colorfacedir nodes (they used not to get rotated, now they get rotated properly).

Published v.1.0 release.
 

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Re: [mod] Woolen Mesh Creator (not only wool!) [wesh]

by azekill_DIABLO » Fri Jul 06, 2018 12:29

entuland wrote:Some things behave funky when rebuilt, such as the obsidian glasses, still need to understand how to fix this:
Image

There's a simple reason to this: the param2 of glass make them liquid tanks. You need to set param2 to 0.
 

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Re: [mod] Woolen Mesh Creator (not only wool!) [wesh]

by entuland » Fri Jul 06, 2018 13:27

azekill_DIABLO wrote:There's a simple reason to this: the param2 of glass make them liquid tanks. You need to set param2 to 0.

Yep, that was silly me rotating all nodes without checking whether they were allowed to rotate at all. It has been fixed some time ago by checking for "facedir" in paramtype2 (which now covers "colorfacedir" as well).
 

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Re: [mod] Woolen Mesh Creator (not only wool!) [wesh]

by Nathan.S » Sun Oct 14, 2018 17:58

I just played around with this mod for the first time, and I have to say I am very impressed. You did a great job.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
 

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