[Mod] Mobs Humans [0.3.0] [mobs_humans]

Do you use this mod?

Yes, I like it.
1
50%
No, I'm not interested.
1
50%
 
Total votes : 2

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IFRFSX
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Re: [Abandoned Mod] Mobs Humans [0.2.2] [mobs_humans]

by IFRFSX » Sat May 18, 2019 08:07

hello, why are you gitlab and notabug's project is not exist?
i want download mobs_humans and mobs_others.
 

ThorfinnS
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IFRFSX
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Re: [Abandoned Mod] Mobs Humans [0.2.2] [mobs_humans]

by IFRFSX » Tue May 21, 2019 16:54

ThorfinnS wrote:Pushed my copies. They are Hamlet's versions, not including anything we've done locally.

https://github.com/ThorfinnS/mobs_others.git
https://github.com/ThorfinnS/mobs_humans.git


thanks you.
 

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Hamlet
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Re: [Abandoned Mod] Mobs Humans [0.2.2] [mobs_humans]

by Hamlet » Sat Jun 15, 2019 10:50

IFRFSX wrote:hello, why are you gitlab and notabug's project is not exist?
i want download mobs_humans and mobs_others.


I have deleted my Git accounts because I no longer use them, I dislike having zombie accounts left around.
You can download those mods from the official Minetest Content Database:

https://content.minetest.net/packages/H ... bs_humans/
https://content.minetest.net/packages/H ... bs_others/

BE WARNED that all my stuff has been made for Minetest v0.4.17, therefore it is very likely that it will not run properly on later versions.
 

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Hamlet
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Re: [Mod] Mobs Humans [0.3.0] [mobs_humans]

by Hamlet » Thu Oct 17, 2019 14:17

Released v0.3.0

Added:
- Support for translations.
- Option to toggle hovering nametags.

Changed:
- License changed to EUPL v1.2.
- mod.conf set to follow MT v5.x specifics.
- Textures have been optimized (with optipng).
- Fixed collisionbox.

Removed:
- Support for MT v0.4.x
 

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