Adds humans.
Do not use this mod without using also 3D Armor: you will be 'naked' against armored mobs.
v0.3.0 Features:
Spoiler
- The mod includes four skins: two masculine and two feminine.
- You can increase the number of used skins placing them into the textures' folder and adding the skin's name in init.lua at line 542.
- They do not wield weapons, nor wear armors.
- If you rightclick a mob, it will tell you its name, for the special letters' spelling see alphabet.txt
- Drop a custom bones node, self removing after 5-10mins.
* Thanks to Christian9 for his Bones Model [mod]
- Can be spawned using the spawner egg.
--- These stats are randomly chosen at mob spawn time:
* Given name
* Type (animal, NPC, monster)
* Armor (min 100, max 10)
* Passive (animals/NPCs)
* Attack type (NPCs/monsters):
-- dogfight, shoot, dogshoot (thrown stones will deal 6HP damage)
* Walk chance
* Runaway (animals)
* View range
* Damage dealt
* Water damage taken
* Lava/fire damage taken
* Swimming ability (Float)
* Docile by day (monsters)
* Attack monsters (NPCs)
* Attack animals (monsters)
* Group attack (NPCs/monsters)
* Health recovery over time.
* Armor and/or damage dealt may increase by 1point if foes die or flee.
Source code's license: EUPL v1.2 or later.
Textures' license: CC BY-SA v3.0, CC BY-SA v4.0
Dependencies: default module (found in Minetest Game), mobs (Mobs redo)
Downloads:
Archives: .zip .tar.gz
Source code: Codeberg
v0.4.0-development downloads:
Archives: .zip .tar.gz
Source code: Codeberg
Installation
Unzip the archive, rename the folder to mobs_humans and place it in
../minetest/mods/
GNU+Linux: If you use a system-wide installation place it in
~/.minetest/mods/
If you only want this to be used in a single world, place the folder in
../minetest/worlds/world_name/worldmods/
For further information or help see:
http://wiki.minetest.net/wiki/Installing_Mods