Indeed, I was planning to do so but I dropped that idea due to lack of motivation. Currently, it is an essential mod of Tunneler's Abyss. I haven't seen any other server using this mod so far. I would be glad if anyone wanted to make a game based on this mod.Wuzzy wrote:This could be the start of a whole new game.
[mod] 62 underground biomes! [1.2.2] [underch]
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: [mod] 62 underground biomes! [1.1.2] [underch]
If you lack the reality, go on a trip or find a job.
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: [mod] 62 underground biomes! [1.1.2] [underch]
Is there an easy way to make the biomes start to appear further down? I want to add this to an existing world, but would like to keep the biomes strictly underground so as to not have any goofy edges visible above ground.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: [mod] 62 underground biomes! [1.1.2] [underch]
You can tweak these magic numbers: https://gitlab.com/h2mm/underch/blob/ma ... ns.lua#L17Nathan.S wrote:Is there an easy way to make the biomes start to appear further down? I want to add this to an existing world, but would like to keep the biomes strictly underground so as to not have any goofy edges visible above ground.
If you want to move the biomes downwards, decrease the pressure.
If you lack the reality, go on a trip or find a job.
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: [mod] 62 underground biomes! [1.1.2] [underch]
Thank you so very much.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
Re: [mod] 62 underground biomes! [1.1.2] [underch]
Let me know what you come up with. I like the alternate rocks on the surface here and there, but I'd prefer to have generic stone for most such outcrops.
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: [mod] 62 underground biomes! [1.1.2] [underch]
Do you know, what is strange? In Minetest game, you have desert stone, sandstone, silver sandstone ... whatever-stone and just stone. It looks weird for me. That's my philosophical opinion. If you want a simple tweak, you can look atThorfinnS wrote:Let me know what you come up with. I like the alternate rocks on the surface here and there, but I'd prefer to have generic stone for most such outcrops.
https://gitlab.com/h2mm/underch/blob/ma ... n.lua#L140 and redefine some of the biomes so they would keep the stone type as default.
If you lack the reality, go on a trip or find a job.
Re: [mod] 62 underground biomes! [1.1.2] [underch]
I had thought the basic stone and cobble and such would be missed. Not so much. The unanimous decision was this is the new base "game" for all their play and coding.
To be fair, many of the issues we had seen earlier were because some other mods used default:stone and default:cobble in recipes rather than group:stone. But those were quick and easy to tweak with a find in files.
Couple things caught my attention. Tin is now in default, so you can get rid of that moreores conditional. And while it's not going to come up in our games, replacing default:stick with group:stick in your recipes (torchberry, for instance) would avoid similar issues with other mods which create their own stick-like objects.
Great mod!
To be fair, many of the issues we had seen earlier were because some other mods used default:stone and default:cobble in recipes rather than group:stone. But those were quick and easy to tweak with a find in files.
Couple things caught my attention. Tin is now in default, so you can get rid of that moreores conditional. And while it's not going to come up in our games, replacing default:stick with group:stick in your recipes (torchberry, for instance) would avoid similar issues with other mods which create their own stick-like objects.
Great mod!
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: [mod] 62 underground biomes! [1.1.2] [underch]
Thanks! In uchu, I tried to override a few recipes in some mods. When a recipe requires default:cobble or default:stone, you can change it to group:cobble or group:smoothstone respectively. (There are also group:stonebrick, group:stoneblock, group:mossycobble) It's a shame that such groups aren't present in minetest_game, since it contains stone and desert stone.ThorfinnS wrote:I had thought the basic stone and cobble and such would be missed. Not so much. The unanimous decision was this is the new base "game" for all their play and coding.
To be fair, many of the issues we had seen earlier were because some other mods used default:stone and default:cobble in recipes rather than group:stone. But those were quick and easy to tweak with a find in files.
Couple things caught my attention. Tin is now in default, so you can get rid of that moreores conditional. And while it's not going to come up in our games, replacing default:stick with group:stick in your recipes (torchberry, for instance) would avoid similar issues with other mods which create their own stick-like objects.
Great mod!
If you lack the reality, go on a trip or find a job.
Re: [mod] 62 underground biomes! [1.1.2] [underch]
I AM making a game based on this mod, though I constantly have an error where minetest cannot grab the chunk it just generated, and it leaves holes in the world and sometimes causes crashes. It would be cool to get your help with this, Hume2
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: [mod] 62 underground biomes! [1.1.2] [underch]
Thanks!Winter94 wrote:I AM making a game based on this mod,
I don't see them much and I don't know what they mean. It must be a bug in Minetest.Winter94 wrote: though I constantly have an error where minetest cannot grab the chunk it just generated,
I never experienced this, not even on our server.Winter94 wrote: and it leaves holes in the world
It doesn't crash for me. Please, send me an error log, that will help much.Winter94 wrote: and sometimes causes crashes.
What Minetest version are you using? It works fine in 5.0-dev, 5.0.1, 5.1.0 and 5.2.0-dev. And what other mods are you using at the same time?Winter94 wrote: It would be cool to get your help with this, Hume2
If you lack the reality, go on a trip or find a job.
Re: [mod] 62 underground biomes! [1.1.2] [underch]
I have been using 5.1.0, and it occurs even when I load underch by itself. Although, since you asked, I've been trying to combine several mods, including underch and real minerals, into a more realistic survival-crafting game that can teach about geology, metallurgy, botany, and basic survival techniques. (There is, however, going to be a "Fantasy Mode" that would add fantastical creatures, plants, and metals not found in real life{eg., adamantine, mithral, goblins} )
You've said in the past that you wished someone would make a game using UnderChallenge, and I'm doing so. If you would like to be more a part of my project, it would be an honor to work with you.
But back to the bug, it states in the error log that it's caused by undeclared global variables "dir" and "dir-c"
You've said in the past that you wished someone would make a game using UnderChallenge, and I'm doing so. If you would like to be more a part of my project, it would be an honor to work with you.
But back to the bug, it states in the error log that it's caused by undeclared global variables "dir" and "dir-c"
- LMD
- Member
- Posts: 1400
- Joined: Sat Apr 08, 2017 08:16
- GitHub: appgurueu
- IRC: appguru[eu]
- In-game: LMD
- Location: Germany
- Contact:
Re: [mod] 62 underground biomes! [1.1.2] [underch]
I would recommend upgrading to 5.1.1, a bugfix release. Probably it fixes your issues as well?
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: [mod] 62 underground biomes! [1.1.2] [underch]
Can you please paste here whole the error log?Winter94 wrote: But back to the bug, it states in the error log that it's caused by undeclared global variables "dir" and "dir-c"
If you lack the reality, go on a trip or find a job.
Re: [mod] 62 underground biomes! [1.1.2] [underch]
This mod seems to be incompatible with Minetest 5.2.0. When I try to start the game I get the following error message:
Code: Select all
ModError: Failed to load and run script from /home/administrator/.minetest/mods/underch/init.lua:
Unknown node: underch:ryby_ore
stack traceback:
[C]: in function 'get_content_id'
/home/administrator/.minetest/mods/underch/worldgen.lua:59: in main chunk
[C]: in function 'dofile'
/home/administrator/.minetest/mods/underch/init.lua:26: in main chunk
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: [mod] 62 underground biomes! [1.1.2] [underch]
It looks like a typo. Thanks for report.Qarmus wrote:This mod seems to be incompatible with Minetest 5.2.0. When I try to start the game I get the following error message:
Code: Select all
ModError: Failed to load and run script from /home/administrator/.minetest/mods/underch/init.lua: Unknown node: underch:ryby_ore stack traceback: [C]: in function 'get_content_id' /home/administrator/.minetest/mods/underch/worldgen.lua:59: in main chunk [C]: in function 'dofile' /home/administrator/.minetest/mods/underch/init.lua:26: in main chunk
If you lack the reality, go on a trip or find a job.
Re: [mod] 62 underground biomes! [1.1.2] [underch]
getting similar error
Code: Select all
ModError: Failed to load and run script from /home/c28xs/.minetest/mods/underch/init.lua:
Unknown node: stairs:stair_cobble
stack traceback:
[C]: in function 'get_content_id'
/home/c28xs/.minetest/mods/underch/worldgen.lua:10: in main chunk
[C]: in function 'dofile'
/home/c28xs/.minetest/mods/underch/init.lua:26: in main chunk
Check debug.txt for details.
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: [mod] 62 underground biomes! [1.1.2] [underch]
It looks like get_content_id no longer works for unknown nodes. Does it work if you enable the mod stairs?klera wrote: ↑Tue Apr 21, 2020 14:08getting similar error
Code: Select all
ModError: Failed to load and run script from /home/c28xs/.minetest/mods/underch/init.lua: Unknown node: stairs:stair_cobble stack traceback: [C]: in function 'get_content_id' /home/c28xs/.minetest/mods/underch/worldgen.lua:10: in main chunk [C]: in function 'dofile' /home/c28xs/.minetest/mods/underch/init.lua:26: in main chunk Check debug.txt for details.
If you lack the reality, go on a trip or find a job.
Re: [mod] 62 underground biomes! [1.1.2] [underch]
was on a linux system with a new installation. which stairs mod do you mean exactly?
please post a link. have so far 4 or 5 stair mods through.
please post a link. have so far 4 or 5 stair mods through.
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: [mod] 62 underground biomes! [1.1.2] [underch]
I mean the stairs from Minetest Game https://github.com/minetest/minetest_ga ... ods/stairs
If you lack the reality, go on a trip or find a job.
Re: [mod] 62 underground biomes! [1.1.2] [underch]
have packed the stairs mod into the mods folder and activated it - same error message
Re: [mod] 62 underground biomes! [1.1.2] [underch]
I have same problem with this mod on minetest 5.2.0, but on minetest 5.1.1 works well. I use debian 10klera wrote: ↑Tue Apr 21, 2020 14:08getting similar error
Code: Select all
ModError: Failed to load and run script from /home/c28xs/.minetest/mods/underch/init.lua: Unknown node: stairs:stair_cobble stack traceback: [C]: in function 'get_content_id' /home/c28xs/.minetest/mods/underch/worldgen.lua:10: in main chunk [C]: in function 'dofile' /home/c28xs/.minetest/mods/underch/init.lua:26: in main chunk Check debug.txt for details.
cdb_71b6f99a808c
Re: [mod] 62 underground biomes! [1.1.2] [underch]
Minetest 5.2 must have the node defined before using get_content_id on it.
Re: [mod] 62 underground biomes! [1.1.2] [underch]
and what do we need to change now?
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: [mod] 62 underground biomes! [1.1.2] [underch]
I'm releasing the version 1.1.3!
It's mostly about bugfixes.
It's mostly about bugfixes.
- Advtrains platforms are now registered for each type of stone.
- Slime liquids are no longer renewable.
- Two typos were fixed.
- It is now compatible with Minetest 5.2.0.
Try the new release 1.1.3.
If you lack the reality, go on a trip or find a job.
Who is online
Users browsing this forum: No registered users and 41 guests