[Modpack] Home Decor [git] [homedecor_modpack]

kbobdc3
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by kbobdc3 » Tue Feb 05, 2013 21:33

I am not very good with technical stuff, I just play games and download mods, but this mod doesn't work. It says:

ModError: Failed to run
F:\games\minetest-0.4.4-Win32\minetest-0.4.4-Win32\bin\..\mods\minetest\homedecor
I'm not stupid, I'm weak minded
 

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VanessaE
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by VanessaE » Wed Feb 06, 2013 00:59

You'll need to look at your debug.txt file and find the rest of the error message - this alone is not enough for me to resolve the issue.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

BZab
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by BZab » Fri Feb 08, 2013 16:43

Will your doors be open by left-click? (as default) or still right-click?
 

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VanessaE
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by VanessaE » Fri Feb 08, 2013 18:05

Previous versions of Minetest used a left-click/punch to open one of the default wooden doors. Current git versions use a right-click.

Homedecor adapts to this behavior, so if you use a current git version, homedecor's doors will open with a right-click.

I haven't adapted the various gates yet - those all still open with a left click.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

Michael Eh?
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by Michael Eh? » Sat Feb 09, 2013 02:08

Lets make some worthwhile... like shelving for items or books (aka chests).

Simplier chairs using table legs and seperate chair seat recipe so you could have metal chairs with wooden seats.

Chairs and sofas so no need to have 3D furiture with selections of colours. Add 2 easy chairs to make 1 love seat. 3 to make couch. use terra cotta base for brown. Black and white for ivory (off-white) colour. Sectional sofas? Ottomans?
(My problem with 3D furnature is rewrites trees and papyrus models which I had to rem out to use.)

Coffee and end tables which are half-height of regular tables. Craft recipe could be tabe legs and table top.

Also I would like to have black curtains for theatre project.

ROOF
I would like to see fix to roof peaks as well as for where two roofs meet on corners or eaves.

RAILING
Proper Railing for stairs and balconies. I would suggest using code from rails or roofing to connect on a angle.
My suggestion for recipe is bottom 3 sticks with middle row being wood, brass or iron lumps. (or flip around)
Last edited by Michael Eh? on Sat Feb 09, 2013 02:09, edited 1 time in total.
 

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by prestidigitator » Fri Feb 22, 2013 06:06

VanessaE,

This looks like a great set of features. Two questions:

1.) In the recommended mods you list "flowers" and here you link to a mod with that name by ironzorg, but you also recommend your "plantlife" modpack, which contains a different "flowers" mod. Does it matter which is used with this mod? If either can be used, do you recommend one or the other?

2.) The recommended "plantlife" modpack does not work with the stable 0.4.4 release because its "plants_lib" mod uses a new "minetest.env:spawn_tree()" API method from the development version (which conflicts with its documentation, but I'll post to the plantlife thread separately about that). Other recommended mods like "unifieddyes" depend on plants_lib too. What about this mod? Does it work with 0.4.4, and if so, how much of the mod is usable without plantlife, unifieddyes, or the new features from the dev version (e.g. the updated mese)?

Thanks!
 

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VanessaE
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by VanessaE » Fri Feb 22, 2013 06:57

Regarding flowers, I guess I forgot about that item in the recommendations list. It doesn't matter which flowers mod you use as far as Homedecor and Unified Dyes are concerned, but only the one in the Plantlife Modpack will actually run properly with modern versions of Minetest, so you may as well just use that one. :-)

(and I corrected the documentation for plants_lib - sorry about the confusion)

Homedecor by itself should work on pretty much any 0.4.x version that supports nodeboxes. Unified dyes should work on any 0.4.x version regardless of age, unless I missed something.

About all you really lose without having Flowers/Plantlife, Unified Dyes, or modern mese is the ability to dye/craft a few of the window shutter colors. All of the other colored items use materials found in a standard world, e.g. leaves, dirt, coal, etc. A similar limitation happens without Moreblocks, Moreores, etc. Some stuff just can't be crafted without these additional mods, but everything is still available in Creative Mode either way. I tried to be sure to indicate in the crafting guide if something requires one of those recommended mods.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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by prestidigitator » Fri Feb 22, 2013 20:13

Cool. Thank you very much Vanessa.
 

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thefamilygrog66
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by thefamilygrog66 » Sat Mar 09, 2013 03:40

Hey V: For some reason, on my server the locked ovens won't cook items, though the regular ovens will. Any ideas? Thanks! G
 

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VanessaE
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by VanessaE » Sat Mar 09, 2013 04:24

Sorry about that. Locked ovens fixed in git :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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VanessaE
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by VanessaE » Sat Mar 16, 2013 23:27

2013-03-11: Kaeza merged in code from my fork of thexyz/PilzAdam's 3d/visible-text signs mods and fixed some bugs in my signs-on-fenceposts code in homedecor. If you have any of those three versions of the signs mod, uninstall it. Homedecor will cover its functionality. Thanks to kaeza for the contribution!

2013-03-16: Kaeza pushed fixes for signs on wrought iron/brass fences not showing the text. This also fixed a potential undesired replacement bug. He also fixed many of the sounds in the mod so that they aren't based on leaves. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

indigo196
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by indigo196 » Sun Mar 17, 2013 20:35

I crafted the table legs, but can not place them.... any clues?
 

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VanessaE
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by VanessaE » Sun Mar 17, 2013 23:10

Oops! sorry about that. Fixed in git (a craftitem was registered that was overriding the actual node def). Also took the time to get rid of an obsolete item and to clean up and separate out most of the nodes into their own categorized files.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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VanessaE
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by VanessaE » Wed Mar 27, 2013 02:39

Update: Thanks to Kaeza, a from-scratch version of Tonyka's 3dforniture mod has been merged into Home Decor. Textures came from my 16px HDX pack. Since they just don't make any sense to be included here, the round tree trunks and 3d papyrus features of the original 3dforniture are NOT included.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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VanessaE
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by VanessaE » Thu Apr 04, 2013 07:59

Some updates today:

The black "3d forniture" armchair has been renamed to mention "black" in the name (with a suitable alias added), and has been expanded to include several other colors.

All tabletops are now nodebox-based, so they have some actual thickness to them. Wrought iron, brass, wooden legs' sizes reverted back to default scale to match. Several textures added, some renamed to suit.

Note that if you use any of these table tops in the vertical position (e.g. on a wall, or AS a wall) you will probably need to dig them up and re-place them, as their facedir setting is almost certainly wrong now (sorry, it couldn't be helped).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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thefamilygrog66
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by thefamilygrog66 » Fri Apr 05, 2013 14:10

VanessaE wrote:Some updates today:

The black "3d forniture" armchair has been renamed to mention "black" in the name (with a suitable alias added), and has been expanded to include several other colors.


Ah, you beat me to it, V - I'm currently working on a living room furniture mod, with coloured sofas and armchairs, coffee tables and end tables. Totally different look to the armchairs, though.
 

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by deivan » Sun Apr 07, 2013 13:46

Is nice if have a corner to the picket fence, I have a alternate block for each corner.
 

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VanessaE
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by VanessaE » Sun Apr 07, 2013 15:00

I'll do this eventually. I've just not been wanting to mess with that. :)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Bas080
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by Bas080 » Sat Apr 13, 2013 15:16

Make a wardrobe closet where you can change your clothes/skin. More logical then using inventory
 

Sokomine
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by Sokomine » Sat Apr 13, 2013 15:25

A wardrobe sounds like a good idea. We ought to have some anyway. I wonder if the texture could be displayed as an entity inside the wardrobe.
A list of my mods can be found here.
 

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Zeg9
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by Zeg9 » Sat Apr 13, 2013 16:25

Bas080 wrote:Make a wardrobe closet where you can change your clothes/skin. More logical then using inventory

Sokomine wrote:A wardrobe sounds like a good idea. We ought to have some anyway. I wonder if the texture could be displayed as an entity inside the wardrobe.


Why don't you ask this in my mod's thread ? :'(
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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VanessaE
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by VanessaE » Sat Apr 13, 2013 16:38

That's outside of my skills really, but if someone wants to attempt it and pull-request, I'll gladly add it.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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by Sokomine » Sat Apr 13, 2013 18:20

Zeg9 wrote:Why don't you ask this in my mod's thread ? :'(

Perhaps because the wardrobe combines both and is at first a piece of furniture :-) But you're right, it might be its own mod/be integrated into yours. The main reason why a wardrobe would be difficult to do is because an empty wardrobe would be rather boring. Having suits/skins hang inside might really improve the look.
A list of my mods can be found here.
 

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VanessaE
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by VanessaE » Sun Apr 14, 2013 19:49

Update 2013-04-14: glowlights and glowcubes now automatically place floor, ceiling, or wall varieties depending on whether you are pointing at the floor, ceiling, or a wall when you place the 'regular' one. For slab-shaped glowlights, the regular one is the ceiling one. For cubes, it's the floor one.

If you have wall lights or ceiling glow cubes in your inventory, they'll automatically convert to ceiling lights or floor cubes depending on how you try to place them.

Removed obsolete cross-crafting recipes, took non-regular lighting nodes out of creative inventory, added drops for non-regular models to point them back to regular versions, as appropriate.

Added alternate crafting recipes to make thin regular lights from thick wall lights, to split a single thick glowlight (wall or ceiling) into four glow cubes of the same color, and to recycle ceiling glow cubes into regular glowlights.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

Ahnicorn
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by Ahnicorn » Sun Apr 14, 2013 23:40

Hey Im kinda new and I need help. I have 4.6 version and I installed this mod and put it in my mods/minetest folder and went in the game but when I did the command "/mods" I didint see it as a mod.
Last edited by Ahnicorn on Sun Apr 14, 2013 23:41, edited 1 time in total.
 

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