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[Modpack] Home Decor [git] [homedecor_modpack]

PostPosted: Tue Jun 12, 2012 14:11
by VanessaE

VanessaE's Home Decor modpack


Image

► Overview


This modpack is what I consider to be a nice, feature-filled home decor collection. It consists of multiple parts:
  • The Home Decor mod itself, which supplies a bunch of stuff found in and around most homes (like window shutters, flower pots, home electronics, brass and wrought-iron tables, kitchen stuff, bathroom fixtures, and lots more)
  • A "3d extras" mod, which redefines a few non-homedecor items to make them more 3d in appearance (e.g. bookshelves)
  • sdzen's building_blocks mod, which supplies a number of additional decorative nodes both for building and for use in recipes
  • thefamilygrog's lrfurn mod, which adds couches/sofas and small tables
  • thefamilygrog's lava lamps mod, revamped with meshnodes and new animations
  • kaeza's computers mod, which supplies several modern and classic computers, peripherals, and gaming consoles.
  • qwrwed's plasmascreen mod
  • bas080's inbox mod
  • jp's fork of the fake_fire mod
  • my fork of Doc's chains/chandelier mod, with brass textures by jp
  • my fork of Zeg9's Item Frames mod
Most stuff can be made from materials found throughout a vanilla game world. Some stuff can only be crafted by using materials from another mod. Currently, this mod can use materials/recipes from More Ores, More Blocks, Mesecons, Vessels, and Wool (or Cotton).

This modpack is a work-in-progress, but is complete enough to be useful, and shouldn't irritate anyone too badly. :-)

► Mod Info


Dependencies: Minetest 0.4.16 or newer, a corresponding minetest_game, unifieddyes, and my basic_materials mod, currency.

Recommends: signs_lib, windmill, moreblocks, unified_inventory.

Conflicts: Any of the mods mentioned in the "consists of multiple parts" list at the top of this post, if they had been installed separately. This modpack provides all of their functionality anyway, and in most cases improves on them.

License: LGPL 3.0 for code, CC-by-SA 4.0 for media and everything else.

Download:
PLEASE NOTE: This mod is a rolling-release and receives commits frequently. Check this thread and the "code" link below for updates!
Get it as a zip: https://gitlab.com/VanessaE/homedecor_m ... master.zip
...or browse the code: https://gitlab.com/VanessaE/homedecor_modpack

Install: Unzip the distribution archive, rename the resultant VanessaE-homedecor_modpack-blahblah folder to just "homedecor_modpack", move it into Minetest's mods directory, and enable the modpack via your desired world's "Configure" menu as usual.

► Crafting Guide and Usage Information


Please browse over to The Home Decor Crafting Guide.

IMPORTANT: The crafting guide may be outdated due to recent updates to Home Decor (particularly, any recipes for objects that now use hardware colorization, and recipes that depend on such objects). When in doubt, consult your favorite in-game crafting guide (e.g. Unified Inventory).

Some of the items shown in that guide require the presence of one or more extra mods (see above). Look for the orange highlights. Where those extra mods are not present, the objects requiring them cannot be crafted, but they can still be acquired in creative more or with /giveme.

For more info and discussion specific to the Building Blocks mod in this modpack, see also the original forum thread for that mod. The Home Decor Crafting Guide contains an up-to-date version of the crafting guide shown in the first post of that thread (re-drawn from scratch).

► Colorization Support



This mod uses Unified Dyes to provide a wide range of colors to many of its objects. Of course, not everything can be colored (who needs a pink kitchen cabinet or a blue television?), but just about anything that one could reasonably expect to color can be. Those objects include bathroom tiles, beds, books, kitchen chairs (the ones with wool seats, not all-wooden), armchairs, curtains, glow lights (all three sizes), lava lamps, table and standing lamps, desk lamps, sofas, and window shutters.

► Credits / Miscellaneous


  • Various bits of code (especially for the inventory code used in various places), plus a few miscellaneous images, were borrowed from the files which come with Minetest and altered to suit.
  • Many thanks to Jeija for coming up with an elegant cylinder using nodeboxes (see his 'irregular' mods). A variation of his code is used for the round brass lampposts.
  • Many thanks also to GloopMaster for explaining how to do use the inventory stuff.
  • A special thanks to jin_xi and cornernote for helping me figure out what was going wrong with the on-placement code for the fridge.
  • The shapes for the various 3dforniture objects came from Tonyka's mod (though all code has been written from scratch). Many thanks to Kaeza for integrating those items into this modpack!

+ NOTES

PostPosted: Tue Jun 12, 2012 16:16
by Stef
your crafting for LARGE GLASS TABLE top wil bug because that crafting is already used for glass panes

PostPosted: Tue Jun 12, 2012 17:45
by VanessaE
Fixed! Large tabletops are now crafted from the smaller ones.

PostPosted: Thu Jun 14, 2012 01:30
by Cooper
VanessaE wrote:Fixed! Large tabletops are now crafted from the smaller ones.

This is the most epic mod ever

PostPosted: Thu Jun 14, 2012 23:56
by LolManKuba
good mod

PostPosted: Thu Jun 21, 2012 11:03
by lesliev
Wow, this truly is an epic mod! Thanks so much for all the amazing hard work!

PostPosted: Thu Jun 21, 2012 18:29
by VanessaE
Thanks! As soon as I learn those new nodeboxes introduced in recent git, I'll be adding a few more items :-)

Edit: Obviously I have since started playing around with said nodeboxes. :-)

PostPosted: Mon Jun 25, 2012 05:36
by Baronboo12
this mod is awesome but i cant install ANYTHING can someone help me please?

PostPosted: Mon Jun 25, 2012 09:08
by Topywo
VanessaE, The 23-06 version is not on your page.

Baronboo12, Can't you install mods in general, or this one in particular? And what message do you get, trying to install it?

PostPosted: Mon Jun 25, 2012 09:45
by VanessaE
Oops! Sorry about that, forgot to upload the actual zip file! No matter, a new version is up (just bugfixes), and this time the download link works. ;-)

PostPosted: Mon Jun 25, 2012 10:07
by Topywo
Thanks :-)

PostPosted: Mon Jun 25, 2012 12:30
by Baronboo12
Topywo i actually download it but it doesnt work in minetest
and it is like this for all modding.

PostPosted: Mon Jun 25, 2012 14:19
by Topywo
Baronboo12 wrote:Topywo i actually download it but it doesnt work in minetest
and it is like this for all modding.


Which version of minetest are you using 0.3.1 --> Doesn't load mods or 0.4 --> does load mods

If 0.4 What operating system do you use? (Windows (I don't, but maybe someone else) or Linux (Ubuntu, Kubuntu, etc)
-- For windows, maybe the link Jeija gave you can help ( http://minetest.net/wiki/doku.php?id=installing_mods )

If 0.4 and Linux, did you use a launchpad like in this link https://code.launchpad.net/~minetestdevs/+archive/daily-builds or
did you compile it yourself like described (scroll down) here in the readme.txt https://github.com/celeron55/minetest

launchpad --> extract the mods in /usr/share/minetest/games/minetest_game/mods .
Self-compiling --> extract the mods in /home/TOPYWO/celeron55-minetest-c57e508/mods/minetest . Where TOPYWO is the name you gave your computer.

((General info: It looks like minetest can now use subfolders under this folder too))

It can come in handy to have the latest nightly built:
Windows: http://minetest.net/packages/nightly/?C=M;O=A , the one with c57 in it
Linux, just compile as described in the readme.txt.

I hope this will help you to enjoy the mods. Remember however, that some are not up to date. But VanessaE's home decor is.

PostPosted: Mon Jun 25, 2012 14:56
by Calinou
launchpad --> extract the mods in /usr/share/minetest/games/minetest_game/mods


Sudo abuse is bad mkay?

Put the mods in ~/.minetest/mods/minetest
Also, put the MODS in /mods/minetest, not in /games/minetest_game. Everyone is doing it wrong right now.

PostPosted: Mon Jun 25, 2012 15:50
by Topywo
Calinou wrote:
launchpad --> extract the mods in /usr/share/minetest/games/minetest_game/mods


Sudo abuse is bad mkay?

Put the mods in ~/.minetest/mods/minetest
Also, put the MODS in /mods/minetest, not in /games/minetest_game. Everyone is doing it wrong right now.


Yes, if you use launchpad do as Calinou says. Sudoing each time is also annoying. (btw, ~ = /home/TOPYWO)

Calinou, I finally found the .minetest folder you mention :-) For me it's only ~/.minetest, with a "cache' or a 'worlds' folder, so no 'mods' folder (and thus no 'mods/minetest' folder). But it's 2 months old (I don't use it anymore for a while now). Does this mean you have to create the folder yourself or is it due to my old launchpad version?

PostPosted: Wed Jun 27, 2012 14:28
by mrtux
Nice mod! This will surely make my home more spiffy. I also had an idea that the TV's could play or display videos or pictures in a directory, and the stereo receiver could play audio files (.mp3, .ogg) in a directory as well.

PostPosted: Wed Jun 27, 2012 16:42
by VanessaE
I've been thinking about that actually - it should be possible, but displaying a video on the TV would take up quite a lot of space and would not be very good quality.

PostPosted: Thu Aug 02, 2012 03:57
by Nubelite
i made a modified version for the less home like maps. Has flower pots, roofing, and the large glass table but as a glass sheet. Does not require the die mod either. Grass = green, coal = black, and sand = terracotta.

Home Decor Minimal

PostPosted: Thu Aug 02, 2012 13:51
by Neuromancer
@Vanessa,

I love your doors with the stained glass. I also love the 3d doors on Menche's server. I think he's using xdoors Mod. I want my cake and eat it too. Think you could steal the xdoors code or do a nodebox and make the stained glass doors 3d? They would be epic.

PostPosted: Fri Aug 03, 2012 00:31
by VanessaE
That might be possible, I'll have to give it some thought though.

PostPosted: Fri Aug 03, 2012 05:37
by tonyka
you may want for your mod, this small television ...
features:

animated channels
multiple states, off, channel 1, channel 2 ....

I've only done 3 channels and the textures and animations are pretty bad, I have not included audio for now, but surely you can make it better ...

GitHub:
https://github.com/tony-ka/Minetest---TV-Mod

PostPosted: Sun Aug 19, 2012 18:54
by madchicken13
Would you made a radio mod with me???
We could use your Stereo Textures.
And I Could Change The Format Of some Songs From MP3 to OGG.
And Code the Mod so When You Put The Stereo Down and pick it up it plays the song.

Or

Could You make Some Textures of a stereo for me and i could say in the post that they are your textures

PS : im not the Best a Textures :s

Thnx

PostPosted: Mon Aug 20, 2012 00:53
by VanessaE
I think the best thing is to make "on" and "off" versions of the stereo (basically one with all its lights turned on and one with no lights at all). Then, make the sound come from any speakers that are within say 15 nodes of an "on" stereo.

PostPosted: Mon Aug 20, 2012 06:13
by madchicken13
VanessaE wrote:I think the best thing is to make "on" and "off" versions of the stereo (basically one with all its lights turned on and one with no lights at all). Then, make the sound come from any speakers that are within say 15 nodes of an "on" stereo.

Thats a GOOD idea BUT i made a mod where you enter command : /play_<1-20>
and it plays a song for the player

PostPosted: Fri Aug 24, 2012 09:00
by rubenwardy
Hey VanessaA, nice mod.

Why do you always build that house on the servers?
Is it your house in real life?