Can you fixed his?VanessaE wrote:That's an engine bug, https://github.com/minetest/minetest/issues/2612
[Modpack] Home Decor [git] [homedecor_modpack]
- Andrey01
- Member
- Posts: 2579
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [Modpack] Home Decor [git] [homedecor_modpack]
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
It's not something I can fix.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Andrey01
- Member
- Posts: 2579
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Why?VanessaE wrote:It's not something I can fix.
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Because it's an engine bug, not a bug in the mod. I am not an engine developer.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- ManElevation
- Member
- Posts: 896
- Joined: Tue Aug 02, 2016 22:04
- GitHub: ManElevation
- IRC: ManElevation
- In-game: ManElevation
- Location: Madrid,Spain
Re: [Modpack] Home Decor [git] [homedecor_modpack]
nice models!
My Public Mods! Discord: Rottweiler Games#3368
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Most of the colorized objects in this modpack have been converted over to use the new hardware colorization feature of the engine. Some of these nodes remain statically-colored, others use the dynamic param2-based colorization. This modpack uses Unified Dyes for color handling in these cases.
Most items that used the "^[colorize" compositing operation now use the static coloring method. This means the hardware is doing the work of coloring the texture in question, rather than software. For such nodes, everything still works the same from a user standpoint, just that a few colors might be slightly different than before.
Many items that had more than one color available (but only where exactly one thing in the item changed color), for example curtains, lamps, and glowlights, now use the dynamic param2-based colorization. For these items, you craft and place a white version of the object you want, then right-click on it with some dye to change its color. Digging one of these objects gives back the white version and the dye you colored it with.
Please note that there are some caveats with the curtains and the rectangular "glowlights": these objects are wallmounted, which means the engine has a 32 color limit to the palette used here. Such objects use an abridged version of the Unified Dyes palette, which provides eight hues (red, orange, yellow, green, cyan, blue, violet, and magenta), each in three shades (full, medium, and dark), plus black, light grey, medium grey, dark grey, and white. Trying to paint these with any color not in this palette does nothing.
I am still in the process (off and on) of converting previously-colored nodes to use param2 colorization wherever possible, but some stuff will continue to use "^[colorize" or static colors.
You will need a Minetest engine build made on January 24 (actually git commit d04d8aba), or newer, an equivalent update for minetest_game, and the latest git of Unified Dyes, otherwise newly-placed objects can't be colored and you'll get unknown items for any existing ones.
Most items that used the "^[colorize" compositing operation now use the static coloring method. This means the hardware is doing the work of coloring the texture in question, rather than software. For such nodes, everything still works the same from a user standpoint, just that a few colors might be slightly different than before.
Many items that had more than one color available (but only where exactly one thing in the item changed color), for example curtains, lamps, and glowlights, now use the dynamic param2-based colorization. For these items, you craft and place a white version of the object you want, then right-click on it with some dye to change its color. Digging one of these objects gives back the white version and the dye you colored it with.
Please note that there are some caveats with the curtains and the rectangular "glowlights": these objects are wallmounted, which means the engine has a 32 color limit to the palette used here. Such objects use an abridged version of the Unified Dyes palette, which provides eight hues (red, orange, yellow, green, cyan, blue, violet, and magenta), each in three shades (full, medium, and dark), plus black, light grey, medium grey, dark grey, and white. Trying to paint these with any color not in this palette does nothing.
I am still in the process (off and on) of converting previously-colored nodes to use param2 colorization wherever possible, but some stuff will continue to use "^[colorize" or static colors.
You will need a Minetest engine build made on January 24 (actually git commit d04d8aba), or newer, an equivalent update for minetest_game, and the latest git of Unified Dyes, otherwise newly-placed objects can't be colored and you'll get unknown items for any existing ones.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
This mod has been updated to use the revised Unified Dyes API -- you now punch the node while wielding dye, instead of right-clicking. Also, UD will tell you if a node doesn't support the color you want to use (or if it can't be colored at all).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Re: [Modpack] Home Decor [git] [homedecor_modpack]
The homedecor_modpack seems to not be working anymore with current stable minetest-0.4.15. I get the error
Is it a regular bug or incompatibility like in castle mod? In case the current version requires a development minetest version, please create a "stable" branch with a version working on current stable 0.4.15
Code: Select all
2017-02-07 14:49:21: ACTION[Server]: singleplayer places node homedecor:bed_regular at (156,17,180)
2017-02-07 14:49:21: ERROR[Main]: ServerError: Lua: Runtime error from mod 'homedecor' in callback item_OnPlace(): ...game/mods/decor-homedecor_modpack/homedecor/init.lua:88: attempt to call field 'yaw_to_dir' (a nil value)
2017-02-07 14:49:21: ERROR[Main]: stack traceback:
2017-02-07 14:49:21: ERROR[Main]: ...game/mods/decor-homedecor_modpack/homedecor/init.lua:88: in function 'fix_rotation_nsew'
2017-02-07 14:49:21: ERROR[Main]: ...e/mods/decor-homedecor_modpack/homedecor/bedroom.lua:54: in function 'after_place_node'
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
I wrote two posts prior that this modpack requires a development build of Minetest made Jan. 24 or later, not 0.4.15 stable. There is a tag/release you can fetch from Home Decor's git repository that works on that stable version, at a cost of lower performance and more memory usage for the older version.
The crash you pasted is surely an engine or minetest_game bug. Not sure what actually leads to it, though (I've run into it once before, with a development build).
The crash you pasted is surely an engine or minetest_game bug. Not sure what actually leads to it, though (I've run into it once before, with a development build).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Somedays anything is wrong with my eyes :( I seen the info in castle mod but with suspicion was not able to find it for this one. Looked to github for "stable branch" but did not seen the "stable tag" (^_^)" Sorry for my disorder
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
In github it's under "releases" in the Home Decor repo, and titled "0.4.15".
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
For consistency with itself ;-), other mods, minetest_game, et al., all objects in this modpack that used on_punch to change their state (turning a light on/off, or opening/closing a toilet lid, for example) use on_rightclick instead.
For items that already had something that happens on a right click (opening the formspec in a bathroom medicine cabinet, for example), no changes have been made. You must still punch these items to change their state.
For items that already had something that happens on a right click (opening the formspec in a bathroom medicine cabinet, for example), no changes have been made. You must still punch these items to change their state.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Andrey01
- Member
- Posts: 2579
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Did you make models by Blender 3DRedactor?
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
I don't know what "3dreactor" means, but I do use Blender.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Andrey01
- Member
- Posts: 2579
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Oh, i meant "Blender 3D Editer"VanessaE wrote:I don't know what "3dreactor" means, but I do use Blender.
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Update: added clawfoot bathtub (actually, two. one with brass taps/faucet, one chrome). A "modern" bathtub will follow some time soon. Andrey01, if you want these "stools" you mentioned before, I need a picture of the sort of stool you had in mind.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Andrey01
- Member
- Posts: 2579
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [Modpack] Home Decor [git] [homedecor_modpack]
You said the newest version (0.4.15.dev), but i didn`t search her.Where can i download her?
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
get one of the two "latest" development builds from here, https://minetest.kitsunemimi.pw/builds/
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- TumeniNodes
- Member
- Posts: 2943
- Joined: Fri Feb 26, 2016 19:49
- GitHub: TumeniNodes
- IRC: tumeninodes
- In-game: TumeniNodes
- Location: in the dark recesses of the mind
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
I have been waiting so long for these type of tubs, awesome! and thank you : )VanessaE wrote:Update: added clawfoot bathtub (actually, two. one with brass taps/faucet, one chrome). A "modern" bathtub will follow some time soon. Andrey01, if you want these "stools" you mentioned before, I need a picture of the sort of stool you had in mind.
I tend to really like Victorian era / and steam punk style decorations
Any chance (if ever you find time) to add old style toilets, with the tanks above and pull-chain plunger?
I'm gonna go take a bath now...
A Wonderful World
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
I don't plan to add anything THAT old :-) but I'm not opposed to pull requests for same.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
-
- Member
- Posts: 3476
- Joined: Sun Jul 12, 2015 22:51
- GitHub: BBmine
- IRC: BBmine
- In-game: Baggins
- Location: USA
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Hello, I got an error with the latest version of the mod.
Code: Select all
2017-03-06 10:37:01: ERROR[Main]: ModError: Failed to load and run script from /home/user/.minetest/worlds/Noob_Academy/worldmods/noob_academy/homedecor_modpack/building_blocks/init.lua:
2017-03-06 10:37:01: ERROR[Main]: .../noob_academy/homedecor_modpack/building_blocks/init.lua:336: bad argument #1 to 'ipairs' (table expected, got nil)
2017-03-06 10:37:01: ERROR[Main]: stack traceback:
2017-03-06 10:37:01: ERROR[Main]: [C]: in function 'ipairs'
2017-03-06 10:37:01: ERROR[Main]: .../noob_academy/homedecor_modpack/building_blocks/init.lua:336: in main chunk
2017-03-06 10:37:01: ERROR[Main]: Check debug.txt for details.
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Update your copy of moreblocks.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
-
- Member
- Posts: 3476
- Joined: Sun Jul 12, 2015 22:51
- GitHub: BBmine
- IRC: BBmine
- In-game: Baggins
- Location: USA
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Ok, it's not a git repo yet, but I'll go ahead and make it one :DVanessaE wrote:Update your copy of moreblocks.
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Sounds fine to me. Be sure you get it from, https://github.com/minetest-mods/moreblocks
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Can anybody add indicator for empty and not empty mailbox? Now red checkbox of the mailbox not work (it is static) and mailbox owner need every time open his mailbox to check for new mail (item). I mean if mailbox is empty then red checkbox is down (horizontal position) but if mailbox is not empty then red checkbox is up (vertical position).
Who is online
Users browsing this forum: Bing [Bot] and 38 guests