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Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Sun Jun 29, 2014 05:43
by VanessaE
Delete any copy of homedecor you have and re-download the modpack from scratch, rename the folder to homedecor_modpack (the homedecor mod is within, but keep it all together).

Posted: Sun Jun 29, 2014 15:42
by JPRuehmann
Hello
Thanks for the Quick help.
JPR

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Sun Jun 29, 2014 16:34
by TenPlus1
Hi Vanessa, like the new additions, is there any chance of having the sign text placed in the middle instead of at the top ?

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Mon Jun 30, 2014 02:50
by VanessaE
Just insert line breaks as needed. <space><pipe><space> does that. Like so:

"| This | | is some text"

Would render like this (with the sign on the left acting as a reference):
Image

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Mon Jun 30, 2014 04:28
by VanessaE
Also, check the commit log on this modpack's git repository. I've been doing more work here and there. Mostly recipe changes in the last few commits, just to make a few things a little more sensible.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Mon Jun 30, 2014 07:45
by TenPlus1
Kewl, didn't know you could do that... thanks for quick reply :)

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Tue Jul 01, 2014 22:19
by shadowzone
Great mod I use it all the time in all my worlds except for my vanilla world! :D

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Fri Jul 04, 2014 14:53
by VanessaE
Update: paintings can be crafted now. Sticks and wool make a blank canvas, then combine that with dyes of various colors and in various patterns to get them. See the Wikia article/craft guide for details, http://minetest-home-decor.wikia.com/wi ... #Paintings.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Tue Jul 08, 2014 20:12
by VanessaE
Another update: to make a few recipes less stupid :-P I've added spools of copper wire and steel wire, and made some recipes use those instead of copper or steel ingots, as appropriate. Mostly "barbed" wire and chainlink fences, motors, speakers, and perhaps others. Overall, this makes most of those recipes slightly cheaper, as well.

I've also added more crafts for several other items: window blinds and windowpanes, clocks, air conditioners, welcome mats, and one or two other things.

Check the commit log and Wikia article for code details and recipes.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Wed Jul 09, 2014 13:13
by CWz

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Wed Jul 09, 2014 17:39
by VanessaE
As discussed over IRC, the aforementioned bug is some kind of obscure collision handling glitch in the engine, not in the mod.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Sun Jul 13, 2014 08:43
by VanessaE
Small update: Dishwashers can now be combined with wood, marble, granite, or steel in certain ways, to get versions with a flat top surface that fit in with the various kitchen counters.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Sun Jul 13, 2014 10:51
by darkninja
I can't use this mod because or an error that says it can't load the 3d extras. Any suggestions?

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Sun Jul 13, 2014 12:24
by VanessaE
You're probably getting an error relating to the minetest.override_item() function. Please update to Minetest 0.4.10.

You could also disable that particular component of the modpack by just deleting the homedecor_3d_extras folder, but you'll lose a couple of features then.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Sun Jul 13, 2014 23:04
by VanessaE
I've moved the "openframe" bookshelf over to the main homedecor mod so that at least IT won't be lost if people decide they don't want (or can't use) the aforementioned "3d extras" component.

Also, another update today - some recipe changes to the speakers and alarm clock: they now use an intermediate speaker driver so that their recipes make more sense. Those are crafted from steel ingots, copper wire, paper, and iron lumps. See the Craft Guide for details.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Mon Jul 14, 2014 19:04
by VanessaE
Small update: signs_lib now puts a nice space theme image behind the formspec instead of that boring grey background. Also, if technic is installed, homedecor will defer to it for making brass ingots (from zinc and copper, via an alloy furnace). If it is not installed, the usual silver+copper recipe will still work.

EDIT: Also, minor recipe changes to the 3dforniture steel bars to resolve a recipe conflict with Zeg9's steel mod. They make use of wrought iron poles (not fences) and steel ingots now. Also lowered the yield - they were way too cheap.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Wed Jul 16, 2014 11:39
by ak399g
That bookcase glitch looks fun...I smell secret passages!

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Wed Jul 16, 2014 15:10
by Inocudom
I think signs could use a bigger text area (the wiki mod proves that such things can be adjusted.) How about one that can hold as many characters as one of them?

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Wed Jul 16, 2014 17:07
by kaeza
Inocudom wrote:I think signs could use a bigger text area (the wiki mod proves that such things can be adjusted.) How about one that can hold as many characters as one of them?
I changed a bit of the interface, hope you like it:
Image

Commit here.

EDIT:

Please note (this is from the commit message):
kaeza wrote:This also removes the pipe as line separator, and uses real newlines instead.

To be compatible with older signs, those older signs are *NOT* updated, and still use the old line handling code. In order to take advantage of the new UI, old signs will have to be replaced. This is an unfortunate drawback that cannot be fixed.

Newly-placed signs will have the new features right away.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Wed Jul 16, 2014 17:40
by Inocudom
Looks like a conversion code is needed. Concerning the old signs, will they still display?

Yes, Kaeza, that is a big improvement to the sign formspec.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Wed Jul 16, 2014 18:50
by VanessaE
Indeed, all existing signs will still work fine. This interface affects newly-placed signs. This is a limitation of the engine.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Wed Jul 16, 2014 19:05
by Inocudom
I noticed that the new formspec can hold far more letters than the signs can. Word wrapping when the end of a sign's line is reached would be helpful.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Wed Jul 16, 2014 19:09
by VanessaE
It's not really possible to make the formspec hold exactly the same amount of text that the sign does, as it uses a different font than the actual sign, which we can't change.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Fri Jul 18, 2014 14:10
by VanessaE
Small updates: Merged Jordach's oscillating desk fan into this mod (thanks!), and made a small change to the air conditioner recipe. Also added a space heater. All three use a "fan blades" object which is crafted from plastic sheets and a steel ingot. See the Wikia for recipes.

Re: [Modpack] Home Decor [20140126] [homedecor_modpack]

Posted: Fri Jul 18, 2014 23:50
by VanessaE
Updates: I've imported kaeza's computers mod, thefamilygrog's lrfurn mod, bas080's inbox mod, and qwrwed's plasmascreen mod into this modpack. See the Wikia article for recipes. Enjoy!