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[Mod] Hedges [hedges]

PostPosted: Sat Jul 07, 2018 15:28
by Shara
This mod adds hedges that automatically connect to each other when placed and that can be crafted from leaves. Hedges connect both horizontally and vertically, making it possible to build hedge mazes a player cannot jump over.

Screenshots:

Two types of hedge connecting:
Image

An entrance made in a tall hedge:
Image

Features:
  • Hedges automatically adjust height so there are no gaps when building tall hedges.
  • If MTG is used, hedges for all types of tree in MTG are automatically registered.
  • Additional recipes have been added for MTG bush leaves.
  • An API is provided so that other mods that add trees can register their own hedges.

Download: https://github.com/Ezhh/hedges/archive/master.zip

Source: https://github.com/Ezhh/hedges

License: MIT

Dependencies:
default (optional)

Note: There is a known issue where waving nodeboxes on a mapblock edge won't always waves correctly on all surfaces. If you experience this, it's not an issue with this mod and would need an engine fix to solve.

Re: [Mod] Hedges [hedges]

PostPosted: Sat Jul 07, 2018 15:48
by rubenwardy
Very nice work! Glad to see this

Re: [Mod] Hedges [hedges]

PostPosted: Sat Jul 07, 2018 16:25
by Sokomine
Looks very nice. Hedges around a house can be very decorative. Some of the leaves types may not be optimal hedge material. When I look at our real hedge, it's a pretty dense and thickly-packed green wall with rare holes.

Hedges are also places loved by small animals and birds. Perhaps an occasional bird may be seen sitting on it/hiding inside, or a hedgehog or a mouse hiding there. That'd probably require adjustments from the mob mods.

Re: [Mod] Hedges [hedges]

PostPosted: Sat Jul 07, 2018 16:54
by Shara
Yes, some default leaves textures are not the most optimal for hedges, but in my opinion they are not too great for trees either and this is mostly about providing the API. I don't think any of them look bad either way, and I do think pine especially manages to look quite good.

I don't really want to add mobs of any kind in this mod. It would be really far outside the scope of what it's for, though it would be nice to see it if anyone decided to depend on this and create something like that.

Re: [Mod] Hedges [hedges]

PostPosted: Sat Jul 07, 2018 17:38
by TumeniNodes
Awesome! Now I can block out the neighbors, and be anti-social with style.

You might be able to put simple leaves textures to work for this, rather than just the leaves.
This would make them look fuller

The only leaves textures we have with no 'simple' texture are pine (as it does not require one) but aspen does not have one, and it actually should

Re: [Mod] Hedges [hedges]

PostPosted: Sun Jul 08, 2018 00:25
by Sokomine
I do have one complaint: The waving of the hedges makes me crazy. They're IMHO too big to wave. I've turned that off for trees as well but love it for small plants.

Re: [Mod] Hedges [hedges]

PostPosted: Sun Jul 08, 2018 02:11
by Shara
I'm not going to remove it, because I can't stand leaves in game that don't have some kind of movement, but I should be able to add an option to make disabling it easy.

Re: [Mod] Hedges [hedges]

PostPosted: Sun Jul 08, 2018 23:21
by GamingAssociation39
Do the hedges connect and turn automatically when placed?

Re: [Mod] Hedges [hedges]

PostPosted: Mon Jul 09, 2018 02:29
by GreenDimond
GamingAssociation39 wrote:Do the hedges connect and turn automatically when placed?

Shara wrote:This mod adds hedges that automatically connect to each other when placed

Re: [Mod] Hedges [hedges]

PostPosted: Tue Jul 10, 2018 08:56
by Shara
Apple, jungle and acacia hedges now use the simple leaves textures to give them a thicker appearance.