[Mod] Mobs Dwarves [0.2.0] [mobs_dwarves]

Do you use this mod?

Yes, I like it.
0
No votes
No, I'm not interested,
1
100%
 
Total votes : 1

User avatar
Hamlet
Member
 
Posts: 612
Joined: Sat Jul 29, 2017 21:09
Location: Lombardy, Italy
GitHub: h4ml3t
IRC: H4mlet

[Mod] Mobs Dwarves [0.2.0] [mobs_dwarves]

by Hamlet » Tue Jul 10, 2018 22:55

Image
Adds dwarves.

Features:
- Spawn at -300 and below.
- Miner, Soldier, Marksman, Paladine.
- Attack monsters (and players if provoked).
- Recover health, gain experience (armor and damage).
- Drop Minetest Game's default tools and weapons.
- Miners will dig ores and place torches.
- If rightclicked will tell their names (Esperanto phrase, random name; see alphabet.txt for the special letters.).
- Random class, appearence, tools/weapons.
- Can be "tamed" using using one lump/ingot/crystal of gold, mese or diamond.

Advanced settings:
- Option to toggle dwarves digging ores and placing torces.
- Option to toggle hovering nametags: Given name (Dwarf class).


Version: 0.2.0
Source code's license: EUPL v1.2 or later.
Textures' license: LGPL v2.1 - CC BY 3.0 - CC BY-SA 3.0 -CC0 (check each subfolder)

Dependencies: default (found in Minetest Game), mobs (Mobs Redo)
Supported: castle_masonry, dfcaverns, real_minerals


Downloads

Archives: .zip .tar.gz
Source code: GitHub


Installation

Unzip the archive, rename the folder to mobs_dwarves and place it in
../minetest/mods/

GNU+Linux: If you use a system-wide installation place it in
~/.minetest/mods/

If you only want this to be used in a single world, place the folder in
../minetest/worlds/world_name/worldmods/
Attachments
screenshot.png
(142.39 KiB) Not downloaded yet
Last edited by Hamlet on Fri Nov 08, 2019 14:15, edited 4 times in total.
 

User avatar
texmex
Member
 
Posts: 1588
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex
 

User avatar
Hamlet
Member
 
Posts: 612
Joined: Sat Jul 29, 2017 21:09
Location: Lombardy, Italy
GitHub: h4ml3t
IRC: H4mlet
 

User avatar
Hamlet
Member
 
Posts: 612
Joined: Sat Jul 29, 2017 21:09
Location: Lombardy, Italy
GitHub: h4ml3t
IRC: H4mlet

Re: [Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]

by Hamlet » Fri Jul 27, 2018 21:01

Released v0.1.1

- Added alphabet.txt
- Removed redundant conditional check.
- Minor code improvements.
 

lilo
Member
 
Posts: 54
Joined: Sat May 27, 2017 14:45

Re: [Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]

by lilo » Fri Sep 28, 2018 12:58

Hi,

I tried the mod in a local game. However, the system did not create NPCs in the lower caves. Do I have to adjust something or how does it work exactly?
The manual placing of the NPCs works without problems.

Greets
 

User avatar
linushsao
Member
 
Posts: 418
Joined: Mon Jan 27, 2014 12:56
Location: Taipei,Taiwan(R.O.C)
IRC: linushsao
In-game: linus

Re: [Abandoned Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]

by linushsao » Fri Aug 23, 2019 10:45

page not found?
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List
 

User avatar
FreeGamers
Member
 
Posts: 277
Joined: Sat May 25, 2019 00:15
Location: United States

Re: [Abandoned Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]

by FreeGamers » Fri Aug 23, 2019 15:12

linushsao wrote:page not found?

Yeah, it really is abandoned. I discussed this recently with another community member and they pushed a copy of an old version to their github per our conversation. The mod is a bit lackluster in my opinion. I think eventually I'll end up reworking it for my Sara's Simple Survival Server. I want to add traders from each race that can be found underground. The current standard mob API is pretty easy to use and using inspiration from this and some other mobs I've seen, I think some race packs like elves, dwarves, and orcs/goblins could be made. I have plenty to keep myself occupied with until then though, so it may be awhile.

https://github.com/ThorfinnS/mobs_dwarves

Also check out FaceDeer's dfcaverns mod, which really enhances some elements of underground exploration.

The goblins mod is really good too, but needs a bit of tweaking and balancing, I suggest getting one of the revisions by forum users posted in the comments recently. I've set mine to spawn in specific elevations because they are extremely destructive to player's builds.
 

Red_King_Cyclops
Member
 
Posts: 266
Joined: Sun Jun 16, 2019 20:17
Location: Earth

Re: [Abandoned Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]

by Red_King_Cyclops » Fri Aug 23, 2019 21:32

FreeGamers wrote:
linushsao wrote:page not found?

Yeah, it really is abandoned. I discussed this recently with another community member and they pushed a copy of an old version to their github per our conversation. The mod is a bit lackluster in my opinion. I think eventually I'll end up reworking it for my Sara's Simple Survival Server. I want to add traders from each race that can be found underground. The current standard mob API is pretty easy to use and using inspiration from this and some other mobs I've seen, I think some race packs like elves, dwarves, and orcs/goblins could be made. I have plenty to keep myself occupied with until then though, so it may be awhile.

https://github.com/ThorfinnS/mobs_dwarves

Also check out FaceDeer's dfcaverns mod, which really enhances some elements of underground exploration.

The goblins mod is really good too, but needs a bit of tweaking and balancing, I suggest getting one of the revisions by forum users posted in the comments recently. I've set mine to spawn in specific elevations because they are extremely destructive to player's builds.

mobs_dwarves is still available for download on Content DB: https://content.minetest.net/packages/H ... s_dwarves/
My best mods: space_travel, time_travel, and rocket.
 

User avatar
Hamlet
Member
 
Posts: 612
Joined: Sat Jul 29, 2017 21:09
Location: Lombardy, Italy
GitHub: h4ml3t
IRC: H4mlet

Re: [Mod] Mobs Dwarves [0.2.0] [mobs_dwarves]

by Hamlet » Wed Oct 16, 2019 20:33

Released v0.2.0

Added:
- Dwarves can be "tamed" using one lump/ingot/crystal of gold, mese or diamond.
- Support for translations.
- Option to toggle dwarves digging ores and placing torces.
- Option to toggle hovering nametags: Given name (Dwarf class).

Changed:
- License changed to EUPL v1.2
- mod.conf set to follow MTv5.x specifics.
- on_spawn function moved to after_activate.
- Textures have been optimized (with optipng).

Removed:
- Support for MT v0.4.x
 

User avatar
Hamlet
Member
 
Posts: 612
Joined: Sat Jul 29, 2017 21:09
Location: Lombardy, Italy
GitHub: h4ml3t
IRC: H4mlet

Re: [Abandoned Mod] Mobs Dwarves [0.1.1] [mobs_dwarves]

by Hamlet » Wed Oct 16, 2019 21:01

FreeGamers wrote:The mod is a bit lackluster in my opinion. I think eventually I'll end up reworking it for my Sara's Simple Survival Server. I want to add [...]


Please do feel free to open a Pull Request with your additions and improvements, I would like to see them:
- not rubbing their faces on walls.
- not falling into the void.
- not stepping into lava.
- not interfering with the API's animation when recovering health (i.e. moonwalking bug).
- using formspecs when being hired (soldier classes).
- using formspecs for trading (miner class).

I am not able to do the above, if you are then please do not keep these improvements for your server only but share them with the community.
 


Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 4 guests