[mod] Utility for cave exploring [1.0] [cave_explorer]

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Hume2
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[mod] Utility for cave exploring [1.0] [cave_explorer]

by Hume2 » Post

Hello there!

I created a mod that makes cave exploring easier. If you want to see how the caves really look like, this is an easy way to do so. By enabling the mod, lights spawn as an ore so you can see without the need of placing torches. This mod is not meant for survival mode.

This mod is good mainly for:
  • Debugging underground structures
  • Debugging ore and cave generation
  • Or you can just see how the caves actually look like.
Download: Dependencies: default

License: CC0

Did you know that the default caves might look like this?
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Last edited by Hume2 on Fri Feb 15, 2019 10:26, edited 4 times in total.
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Astrobe
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Re: [mod] Utility for exploring caves [cave_explorer]

by Astrobe » Post

A less heavy-handed way is be to have the stone nodes to glow a bit; light_source=5 gives a similar result in terms of functionality, but it looks weirder than the screenshot. Also, the world outside the cave "benefits" from it too.

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Hume2
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Re: [mod] Utility for cave exploring [1.0] [cave_explorer]

by Hume2 » Post

Thanks for feedback. The texture of stone has too low contrast, so it's a pain when you have to recognise the shape of cave. These lights enhance the 3D structure a bit.

I fixed a bug which caused these lights to generate in air in some cases. The 1.0 release is finished (and it will be probably the last release).
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Sokomine
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Re: [mod] Utility for cave exploring [1.0] [cave_explorer]

by Sokomine » Post

Astrobe wrote: A less heavy-handed way is be to have the stone nodes to glow a bit; light_source=5 gives a similar result in terms of functionality, but it looks weirder than the screenshot. Also, the world outside the cave "benefits" from it too.
I've used that once as well in order to explore a large cave. The glowing stone did look a bit odd, so I eventually changed the definition of the common ores so that those alone would emit light. The effect was quite amusing.

Maybe this mod can change the ore (or stone) definition to emit light? That way it'd work in already generated areas.
A list of my mods can be found here.

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