Warning: outdated
Ocular Networks is a mod implementing a bunch of machines that allow you to create powerful tools, automate systems and make many things easier.
the machines and materials can be expensive, but are definitely worth it.
This mod features an in game guide, but it is recommended to use unified_inventory for recipes. downloadSpoiler
default for recipes
vessels for recipes
dye for recipes
bucket
3d_armor
unified_inventory?
wield3d?
technic?
basic_machines?
mobs?
mesecons?
Spoiler
License of textures and code: CC-BY-SA 4.0
Last edited by PolySaken on Sun Feb 27, 2022 08:29, edited 17 times in total.
For those who complain about radiation, I should remind you that every time you leave your house, you step into
the worlds largest radiation beam. (Why else do you think us programmers hide in basements? ;P )
if you need to speak to me, you can catch me on #VE-Minetest-Servers, #RRH-Servers, ##Minetestwithunk, or #Minetest
2018-09-18 15:43:20: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'ocular_networks' in callback LuaABM::trigger(): ...st-0.4.17.1-win64\bin\..\mods\ocular_networks/update.lua:196: attempt to index field 'moderator_whitelist' (a nil value)
2018-09-18 15:43:20: ERROR[Main]: stack traceback:
2018-09-18 15:43:20: ERROR[Main]: ...st-0.4.17.1-win64\bin\..\mods\ocular_networks/update.lua:196: in function <...st-0.4.17.1-win64\bin\..\mods\ocular_networks/update.lua:188>
2018-09-18 15:43:20: ACTION[Server]: ManElevation leaves game. List of players:
2018-09-18 15:43:20: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
2018-09-18 15:43:20: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'ocular_networks' in callback LuaABM::trigger(): ...st-0.4.17.1-win64\bin\..\mods\ocular_networks/update.lua:196: attempt to index field 'moderator_whitelist' (a nil value)
2018-09-18 15:43:20: ERROR[Main]: stack traceback:
2018-09-18 15:43:20: ERROR[Main]: ...st-0.4.17.1-win64\bin\..\mods\ocular_networks/update.lua:196: in function <...st-0.4.17.1-win64\bin\..\mods\ocular_networks/update.lua:188>
2018-09-18 15:43:20: ACTION[Server]: ManElevation leaves game. List of players:
2018-09-18 15:43:20: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
add a file to your world folder called ocular_networks_config and put this in it:
I'm done with a job I was working on and have started making the in-game guide for ocular_networks. I've also fixed the armor compatibility errors and some other minor bugs.
Click "Latest Build" at the top to download 1.14.2
BIG Update!
- Ocular Networks Is now directly compatible with mesecons.
- Added sounds to everything
- Ocular networks is now indirectly compatible with everything
- mod now fully works in 5.0x
- config file easier to read
- added chunkloader
Maybe make the config file world-specific, too. So multiple servers can use the same instance of the mod without having to share the configuration.
You can put a copy of config.txt (the main one) called ocular_networks_config.txt in the world folder.
But your reply has alerted me to an error with loading this file, so thankyou anyway.
Armor sets have been added for every feasible material! Zweinium - Silicotin - Shimmering Alloy - Luminium - Lumigold
Edit: I also added a tool repairer lel