[Mod] Ocular Networks [ocular_networks]

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Lone_Wolf
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Re: [Mod] Ocular Networks [ocular_networks]

by Lone_Wolf » Mon Jul 01, 2019 15:05

PolySaken wrote:
Lone_Wolf wrote:
PolySaken wrote:I need some opinions on my new topic format

It's a bit big IMO
[img]image[/img]

I made three sizes for each button. should i use this one?
Image

That looks a lot better. +1
 

BEMos3
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Re: [Mod] Ocular Networks [ocular_networks]

by BEMos3 » Mon Aug 19, 2019 04:45

The technician manual does not include how to set up hekatron core.
 

BEMos3
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Re: [Mod] Ocular Networks [ocular_networks]

by BEMos3 » Mon Aug 19, 2019 05:08

Okie just by digging around in the code I found that it has to be surrounded in firebrick and has to have a pipe on top so ya and gorgeous mod btw I love it and If its okay with ya I won’t mind completing the guild.
 

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PolySaken
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Re: [Mod] Ocular Networks [ocular_networks]

by PolySaken » Tue Aug 20, 2019 01:19

BEMos3 wrote:Okie just by digging around in the code I found that it has to be surrounded in firebrick and has to have a pipe on top so ya and gorgeous mod btw I love it and If its okay with ya I won’t mind completing the guild.

If you want you can make your own guide with licenses and stuff and i'll include it.
The code is all on github so you can make pull requests
 

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PolySaken
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Re: [Mod] Ocular Networks [ocular_networks]

by PolySaken » Tue Sep 17, 2019 06:22

New update: version 7.0 (r40)
- changed zweinium textures back to their original intended color
- Added powered furnace (finally)
- you can make paper from kelp
- rebalanced to make stuff less grindy
- the guide is now unsupported, i will replace it soon
Ocular Networks was always supposed to be an endgame mod, but my recent playthrough found it a little too endgamey. Thoughts?
 

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Re: [Mod] Ocular Networks [ocular_networks]

by PolySaken » Thu Sep 26, 2019 03:10

Computer stuff
the probe/channel network has been updated with support for full programs.
I have built a new scripting language in minetest.
place a channel processor to use this feature

The basic command structure is:
Code: Select all
[keyword] <keyword_args> [command] <args>

[keyword] is a pre-command, such as if
<keyword_args> are the data for keywords
[command] is a function to run ("help all" for a list of commands)
<args> is a set of data for commands to use

screenshot_20190926_145705.png
computer
(103.52 KiB) Not downloaded yet

screenshot_20190926_151013.png
in the console
(88.77 KiB) Not downloaded yet
 

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