[Mod] Minetest 2D 2 [mt2d]

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Lone_Wolf
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Re: [Mod] Minetest 2D 2 [mt2d]

by Lone_Wolf » Sat Nov 24, 2018 19:54

This mod is epic! The furnace has a little trouble though (The face should be facing you when placed). And if you change your view (f7) enough you'll get this:
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Re: [Mod] Minetest 2D 2 [mt2d]

by Lone_Wolf » Sat Nov 24, 2018 20:13

Lava didn't like being 2d.
Suggestion: Allow buckets to pick up flowing lava like regular lava
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Re: [Mod] Minetest 2D 2.5 [mt2d]

by AiTechEye » Sun Nov 25, 2018 10:21

i dont think there is support in minetest to change the players view like that, but if it was i would do that instead of attaching the players to a floating object.

but it should look better now

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Re: [Mod] Minetest 2D 2.5 [mt2d]

by DELTA_FORCE » Sun Nov 25, 2018 17:05

Great job! Maybe have the option to zoom out, have more support for torches, and have the player have the option to move the mouse cursor, as playing as the camera is hard.
 

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Re: [Mod] Minetest 2D 2 [mt2d]

by Andrey01 » Sun Dec 02, 2018 19:31

I`ve just tested this mod and found significant bug: if pressing "W" a player will be jumping infinitely up. Question: why does it happen?
DL9Eh7xVBw7DXwLAMX1lStE21bSD2XUQ
 

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Re: [Mod] Minetest 2D 2 [mt2d]

by Lone_Wolf » Mon Dec 03, 2018 00:21

Andrey01 wrote:I`ve just tested this mod and found significant bug: if pressing "W" a player will be jumping infinitely up. Question: why does it happen?

To jump in this game you hold down W. To jump in 3d minetest you hold down [SPACE]
 

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Re: [Mod] Minetest 2D 2 [mt2d]

by trev » Sat Dec 08, 2018 17:19

AiTechEye,

So players can jump if they are not moving vertically? Physically, something must instantaneously stop before changing directions. As you jump, your vertical speed is roughly quadratic, correct? So there must be a point of inflection when the player has an instantaneous y-speed of 0. Does the Minetest engine assume that this never happens except when standing on solid ground?
Do what you love, and you will love what you do! :)
 

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Re: [Mod] Minetest 2D 2 [mt2d]

by trev » Sat Dec 08, 2018 17:38

This is sooooo cool!
Do what you love, and you will love what you do! :)
 

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Re: [Mod] Minetest 2D 2 [mt2d]

by AiTechEye » Sat Dec 08, 2018 20:39

i made it in that way because of this:

when you hold up (jump) and the y velocity is 0, it sets to 8, simple.

you can requere a walkable node under to jump, but it will only allow you to jump if you stand over it, and diallow you to jump on odd blocks and entitys.
and it's also unnecessary to put such a limitation because the only required to jump are that you aren't flying or falling, right?

due the heavy acceleration the engine should turn the positive velocity to negative because you starts falling directly, or if not it's a very little chance to the entity to catch just that moment before the velocity changes down,

and thanks everyone for trying the mod :)

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