[Mod] Minetest 2D 2 [mt2d]

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Lone_Wolf
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Re: [Mod] Minetest 2D 2 [mt2d]

by Lone_Wolf » Sat Nov 24, 2018 19:54

This mod is epic! The furnace has a little trouble though (The face should be facing you when placed). And if you change your view (f7) enough you'll get this:
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Re: [Mod] Minetest 2D 2 [mt2d]

by Lone_Wolf » Sat Nov 24, 2018 20:13

Lava didn't like being 2d.
Suggestion: Allow buckets to pick up flowing lava like regular lava
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Re: [Mod] Minetest 2D 2.5 [mt2d]

by AiTechEye » Sun Nov 25, 2018 10:21

i dont think there is support in minetest to change the players view like that, but if it was i would do that instead of attaching the players to a floating object.

but it should look better now

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Re: [Mod] Minetest 2D 2.5 [mt2d]

by DELTA_FORCE » Sun Nov 25, 2018 17:05

Great job! Maybe have the option to zoom out, have more support for torches, and have the player have the option to move the mouse cursor, as playing as the camera is hard.
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Re: [Mod] Minetest 2D 2 [mt2d]

by Andrey01 » Sun Dec 02, 2018 19:31

I`ve just tested this mod and found significant bug: if pressing "W" a player will be jumping infinitely up. Question: why does it happen?
 

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Re: [Mod] Minetest 2D 2 [mt2d]

by Lone_Wolf » Mon Dec 03, 2018 00:21

Andrey01 wrote:I`ve just tested this mod and found significant bug: if pressing "W" a player will be jumping infinitely up. Question: why does it happen?

To jump in this game you hold down W. To jump in 3d minetest you hold down [SPACE]
 

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Re: [Mod] Minetest 2D 2 [mt2d]

by trev » Sat Dec 08, 2018 17:19

AiTechEye,

So players can jump if they are not moving vertically? Physically, something must instantaneously stop before changing directions. As you jump, your vertical speed is roughly quadratic, correct? So there must be a point of inflection when the player has an instantaneous y-speed of 0. Does the Minetest engine assume that this never happens except when standing on solid ground?
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Re: [Mod] Minetest 2D 2 [mt2d]

by trev » Sat Dec 08, 2018 17:38

This is sooooo cool!
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Re: [Mod] Minetest 2D 2 [mt2d]

by AiTechEye » Sat Dec 08, 2018 20:39

i made it in that way because of this:

when you hold up (jump) and the y velocity is 0, it sets to 8, simple.

you can requere a walkable node under to jump, but it will only allow you to jump if you stand over it, and diallow you to jump on odd blocks and entitys.
and it's also unnecessary to put such a limitation because the only required to jump are that you aren't flying or falling, right?

due the heavy acceleration the engine should turn the positive velocity to negative because you starts falling directly, or if not it's a very little chance to the entity to catch just that moment before the velocity changes down,

and thanks everyone for trying the mod :)

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Re: [Mod] Minetest 2D 2 [mt2d]

by Extex » Wed May 22, 2019 19:46

Could you please update to support 5.0.0
I have a world that I've been playing but on 5.0.0 it just crashes the whole program
Player of PK, RIP. Creator of the light_tool mod. Working on another mod which is pretty cool so far
 

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Re: [Mod] Minetest 2D 2 [mt2d]

by Extex » Fri May 24, 2019 18:36

Re-download

2019-05-24 11:33:37: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2019-05-24 11:33:37: ACTION[Server]: singleplayer joins game. List of players: singleplayer

And then it crashes
Same thing
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Re: [Mod] Minetest 2D 2 [mt2d]

by doyousketch2 » Mon Jun 03, 2019 18:46

nice, but camera centering is too aggressive.
feels like view is going into epileptic seizures at times.

entities.lua : lines 193 - 198, change from *0.9 to *0.99

Code: Select all
      if tyaw>0.5 or (npointable and tyaw>0.2) then
         self.user:set_look_yaw(3.14+((yaw-4.71)*0.99))

      elseif tpitch>0.5 or (npointable and tpitch>0.2) then
         self.user:set_look_pitch((pitch*0.99)*-1)
      end
 

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Re: [Mod] Minetest 2D 2 [mt2d]

by doyousketch2 » Mon Jun 03, 2019 18:50

to explain:

it reduces amount that the camera tries to change view each step

instead of moving 10 % of the distance each time, it only moves 1 %
 

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Re: [Mod] Minetest 2D 2 [mt2d]

by doyousketch2 » Wed Jun 05, 2019 20:52

Camera seems to be better. I like that it doesn't try to autocenter any more. Here are a few notes I wrote down while playing:

better pick to begin with. you spend way too long digging to find steel

more ores. hard to find.

bigger cobble stacks: 999

prot'tool & screwdriver don't do anything.

inventory 'sethome' only chimes. doesn't return you to position.

thicker dirt layer, 6 nodes.
every player will come along and skim dirt to make a garden.
soon all unowned land, outward from spawn, will be barren.

super glowglass. mese is too hard to find for meselamps.

sometimes the player keeps flying beyond intended location
seems to be missing velocity check, maybe due to lag?

/home retuned to home, but player-view was stuck inside object-plane.

fast priv is increasingly useful,
because you have to travel so far for resources.

mods could be forked to use in 2D:
-----------------------------------------
anvil
gravel seive

farming seeds, scan down 1 node
to look for tilled & watered ground, so you can plant in air,
instead of trying to target that thin sliver of 2D space.
 

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Re: [Mod] Minetest 2D 2 [mt2d]

by Miniontoby » Fri Jun 14, 2019 10:36

My minetest crashes everytime with this mod (I think there happen the same thing as "Extex" https://forum.minetest.net/viewtopic.php?f=11&t=20994&p=349420#p347737)
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Re: [Mod] Minetest 2D 2 [mt2d]

by AiTechEye » Sat Jun 15, 2019 18:51

still hasen't solved it yet...

but the only thing you can do is by change the join/start dalay before you become attached to the camra, i wont change this in the mod to more, cuz it will make people have to wait secunds before the can play after they joins.

players joins the mod from here, you can try by change the number "2" to somthing bigger
https://github.com/AiTechEye/mt2d/blob/ ... #L220-L226

and here is the problem line, when you becomes attached
https://github.com/AiTechEye/mt2d/blob/ ... t.lua#L146
 

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