[Mod] Basic Materials [git][basic_materials]

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VanessaE
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[Mod] Basic Materials [git][basic_materials]

by VanessaE » Wed Oct 31, 2018 01:24

Basic Materials



Image

This mod provides a small selection of "basic" materials and items that other mods should use when possible -- things like steel bars and chains, wire, plastic strips and sheets, and more.

The whole idea here is to eliminate duplication from mod to mod, and reduce recipe conflicts.

Most of the items in this mod came from Home Decor, Pipeworks, Technic, and Gloopblocks, some of which are intended as direct replacements for similar items, along with a few new bits and bobs that I hope modders will find useful.

Basically-speaking, if two or more mods provide some equivalent item, and it's something basic that other mods could make use of, and it's something that could have otherwise made a good addition to minetest_game such that everyone should have that item, then those duplicate items and their recipes should be removed from their respective mods, a single such item and recipe added to this mod instead, and those mods made to depend on this one.

All item names begin with basic_materials:, and all of them have aliases back to their original names, where applicable.

In order shown in the image above, they are:

  • brass_block, brass_ingot, cement_block, chain_brass, chain_steel, chainlink_brass, chainlink_steel, concrete_block
  • copper_strip, copper_wire, empty_spool, energy_crystal_simple, gear_steel, gold_wire, heating_element, ic
  • motor, oil_extract, padlock, paraffin, plastic_sheet, plastic_strip, silicon, silver_wire
  • steel_bar, steel_strip, steel_wire, terracotta_base, wet_cement

Download: https://gitlab.com/VanessaE/basic_mater ... master.zip
...or browse the code: https://gitlab.com/VanessaE/basic_materials

Dependencies: Minetest 0.4.17 or later and a corresponding copy of minetest_game (well default therefrom anyway).

Recommends: Moreores.

License: LGPL 3.0 for code, CC-by-SA 4.0 for media and everything else.
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Re: [Mod] Basic Materials [git][basic_materials]

by TenPlus1 » Wed Oct 31, 2018 09:31

A nice idea, could you list what items will be included in this mod to save us from code hunting plz :P
 

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Re: [Mod] Basic Materials [git][basic_materials]

by Pyrollo » Wed Oct 31, 2018 10:44

Great to have plastic and oïl apart from other mods :) They have so many uses !

Thanks a lot !
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Re: [Mod] Basic Materials [git][basic_materials]

by VanessaE » Wed Oct 31, 2018 15:05

Tenplus1: They're all in the screenshot :-) but I've put a list in the first post, now.

I'm sure there'll be more to come, in time.
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Re: [Mod] Basic Materials [git][basic_materials]

by Brian Gaucher » Wed Oct 31, 2018 23:29

VanessaE wrote:
  • ..., plastic_strip, ?????,silver_wire, steel_bar


I noticed this small mistake in your list. It should probably be added.
Last edited by Brian Gaucher on Wed Oct 31, 2018 23:44, edited 1 time in total.
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Re: [Mod] Basic Materials [git][basic_materials]

by Brian Gaucher » Thu Nov 01, 2018 00:31

Just wondering, how useful would "fibre" from mesecons could make a useful item in many mods?
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Re: [Mod] Basic Materials [git][basic_materials]

by VanessaE » Thu Nov 01, 2018 00:35

I could see some kind of "generic insulation" being useful, actually, but while it could work for technic, it won't replace the one in mesecons, because Jeija doesn't like dependencies. :-/
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Re: [Mod] Basic Materials [git][basic_materials]

by Andrey01 » Fri Nov 02, 2018 16:58

On your servers, VanessaE, many mods seem to be broken. At least it touched to VE-Building (some elements of Home Decor, Streets are absenting). Does it anyhow relate to your new mod?
 

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Re: [Mod] Basic Materials [git][basic_materials]

by VanessaE » Fri Nov 02, 2018 17:31

Fixed. Just forgot to include moreores in those servers' setups after I'd added it to basic_materials' depends.txt.
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Re: [Mod] Basic Materials [git][basic_materials]

by VanessaE » Thu Nov 08, 2018 00:41

Added a concrete block, changed the cement recipe and made concrete use it.
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Re: [Mod] Basic Materials [git][basic_materials]

by BuckarooBanzay » Fri Nov 09, 2018 11:07

How does your upgrade-plan look like?
Can we just pull all your other mods (pipeworks, homedecor, etc) to the latest stable and it should work?
 

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Re: [Mod] Basic Materials [git][basic_materials]

by BuckarooBanzay » Fri Nov 09, 2018 13:05

VanessaE wrote:Yep, just so.


Nice to hear, good job in keeping backward-compatibility for your mods :)
 

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Re: [Mod] Basic Materials [git][basic_materials]

by Fixer » Mon Dec 24, 2018 22:44

Eh, this gives me cringe, for some reason. What if someone does not want to use your gears to avoid hard deps on package they don't control? At least in mc modded they use ore dictionary and gears are compatible...
 

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Re: [Mod] Basic Materials [git][basic_materials]

by VanessaE » Tue Dec 25, 2018 00:44

Well, this isn't MC and I have no idea what this ore dictionary is. If some modder doesn't want to get gears from this mod, they're perfectly free to make their own.
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Re: [Mod] Basic Materials [git][basic_materials]

by SpaghettiToastBook » Thu Jan 31, 2019 07:14

Perhaps the silicon here should aliased to mesecons's silicon, or vice versa, if both are present.
 


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