[Mod] hang-gliders [hangglider]

Should the glider controls change to be like elytra, or keep the paraglider mod's?

Poll ended at Sun Dec 23, 2018 21:13

Paraglider
6
50%
Elytra
6
50%
 
Total votes : 12

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SpaghettiToastBook
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Re: [Mod] hang-gliders [hangglider]

by SpaghettiToastBook » Fri Dec 28, 2018 09:40

Any chance of supporting player_monoids for the physics overrides? I could probably add it myself but I'm not too familiar with Git :P (though I could learn)
 

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Re: [Mod] hang-gliders [hangglider]

by Piezo_ » Fri Dec 28, 2018 10:20

SpaghettiToastBook wrote:Any chance of supporting player_monoids for the physics overrides? I could probably add it myself but I'm not too familiar with Git :P (though I could learn)

This currently supports minetest_systemd's gravityctl service, which is a bit more specialized to smart gravity handling. I also don't know much about how player_monoids works, unfortunately, although I am reading up on it.
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Re: [Mod] hang-gliders [hangglider]

by SpaghettiToastBook » Sun Dec 30, 2018 02:11

I sent a pull request with player_monoids support.
 

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Re: [Mod] hang-gliders [hangglider]

by texmex » Sun Dec 30, 2018 12:17

SpaghettiToastBook wrote:I sent a pull request with player_monoids support.

Great!
 

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Re: [Mod] hang-gliders [hangglider]

by Piezo_ » Sun Dec 30, 2018 20:40

SpaghettiToastBook wrote:I sent a pull request with player_monoids support.


Merged.
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Re: [Mod] hang-gliders [hangglider]

by Piezo_ » Mon Dec 31, 2018 01:24

The results are in on the vote for glider controls:

It's a tie. You have all failed spectacularly. Feel ashamed of yourself. SHAME, SHAME, SHAME!!!

Since I'm the one maintaining this, I'm deciding to leave the controls the way they are.
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Re: [Mod] hang-gliders [hangglider]

by Felfalido » Mon Dec 31, 2018 16:45

Piezo_ wrote:The results are in on the vote for glider controls:

It's a tie. You have all failed spectacularly. Feel ashamed of yourself. SHAME, SHAME, SHAME!!!

Since I'm the one maintaining this, I'm deciding to leave the controls the way they are.

No strong feelings one way or the other

I think it's ok with leaving them controls as they are.
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Re: [Mod] hang-gliders [hangglider]

by migdyn » Tue Jan 08, 2019 22:01

Hi, you got this message on your topic move request
Edit by Shara, Jan 8, 2019: Mod topic is missing license information and dependencies. Please add these if you want this topic moved. (You need to state license of your mod, not just licenses of the mods you used when working on it).
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Re: [Mod] hang-gliders [hangglider]

by Piezo_ » Wed Jan 09, 2019 08:10

migdyn wrote:Hi, you got this message on your topic move request

Thanks for telling me!
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Re: [Mod] hang-gliders [hangglider]

by runs » Sun Feb 03, 2019 00:06

Image

Congratulations! Your mod won the Sam Awards! Your mod is the best mod of 2018 overall!
 

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Re: [Mod] hang-gliders [hangglider]

by Piezo_ » Sun Feb 03, 2019 01:50

runs wrote:Image

Congratulations! Your mod won the Sam Awards! Your mod is the best mod of 2018 overall!

:O
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Re: [Mod] hang-gliders [hangglider]

by Wuzzy » Thu Feb 28, 2019 23:30

As for the question of elytra vs hangglider: Why not both? If the code for both of them is similar enough, it seems reasonable to support both.
If not, heck, might even create two separate mods out of it.
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Re: [Mod] hang-gliders [hangglider]

by Piezo_ » Fri Mar 01, 2019 02:57

Wuzzy wrote:As for the question of elytra vs hangglider: Why not both? If the code for both of them is similar enough, it seems reasonable to support both.
If not, heck, might even create two separate mods out of it.

It's not similar. One can be accomplished just by tweaking gravity. The other would require attaching the player to an entity, and then accelerating the entity according to a number of factors including gravity, the player's look direction, and previous momentum. For realism, the player's model would also have to be rotated vertically.
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Re: [Mod] hang-gliders [hangglider]

by DS-minetest » Fri Mar 01, 2019 18:57

I found time to test this.
Warnings say, that
  • getpos is used instead of get_pos at init.lua:214.
  • without any of the optional dependencies that are not part of minetest_game, undecleared global variables are accessed. I suggest the use of minetest.global_exists.
About the flying behavior: It seems a bit odd that you can choose whether to fly forwards, backwards, not or even sidewards. Personally I would prefer if the y velocity would be transformed to forward velocity and you could only turn, but this would be much more player-unfriendly, hence the way it is is ok.

All in all, at the first few glances, I like this mod and how it is made.
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Re: [Mod] hang-gliders [hangglider]

by Piezo_ » Fri Mar 01, 2019 21:25

DS-minetest wrote:getpos is used instead of get_pos at init.lua:214.


Is the former deprecated?
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Re: [Mod] hang-gliders [hangglider]

by DS-minetest » Sat Mar 02, 2019 12:18

Piezo_ wrote:
DS-minetest wrote:getpos is used instead of get_pos at init.lua:214.


Is the former deprecated?

Yes, it is. See https://forum.minetest.net/viewtopic.php?f=18&t=20403.
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Re: [Mod] hang-gliders [hangglider]

by Sires » Sat Mar 02, 2019 15:10

Can you add it to content db? (https://content.minetest.net/)
I don't have anything important to say.
 

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Re: [Mod] hang-gliders [hangglider]

by Piezo_ » Sun Mar 03, 2019 19:38

Sires wrote:Can you add it to content db? (https://content.minetest.net/)


I've uploaded it, but there's a notice saying "Please wait for the release to be approved."
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Re: [Mod] hang-gliders [hangglider]

by Sires » Mon Mar 04, 2019 00:14

Piezo_ wrote:
Sires wrote:Can you add it to content db? (https://content.minetest.net/)


I've uploaded it, but there's a notice saying "Please wait for the release to be approved."


When some moderator notice they will approve :) Thx so much.
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Re: [Mod] hang-gliders [hangglider]

by revevil » Tue May 14, 2019 03:17

Hello,

This mod looks great. I installed it, then downloaded the file to read the instructions. I must point out you have never explained how to actually craft one of these hanggliders. It would be fun to use, but I can't create one if I don't know how. Please tell us how to craft one of these things.

Thanks,

-revevil
---------------------------------------------------------------------------------------------------------------------------------
Piezo_ wrote:There's nothing more simultaneously exciting and terrifying than leaping off the top of a massive, snowy peak and gliding over the valley below.

That feeling of the icy wind rushing over you, the excitement rushing through your body... It's a thrill to die for.

Unfortunately, there's no way a thrill-seeker like you could get that kind of high in such a simple game with (let's face it honestly) such a sub-par physics engine, right?

W R O N G .

Feast your eyes on the hangglider mod!

Image

This mod adds a fully fun and functioning glider to minetest, that you can use to travel long distances through the air, without having to worry about fall damage!

This mod is based on cdqwertz's paraglider mod (LGPLv2.1), which I can't seem to find anywhere, and another parachute mod which I also can't seem to locate, but I remember was under the WTFPL, so it doesn't really matter.
(Jeez, it's like Amelia Earhart all over again with these mods...)

Feeling daring? Looking for thrills? Download now,and throw caution to the wind!

License: GPLv3+
Depends: default, wool
Supports: minetest_systemd, player_monoids, areas, wardzones

EDIT: I found the second mod (parachutes). It's here.
EDIT2: I found the first mod (Paraglider). It's in the rpgtest game
 

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Re: [Mod] hang-gliders [hangglider]

by angus-parvis » Tue May 14, 2019 18:32

Image
I'm not the author, but here's the recipe. By the way, there are mods which allow you to see all recipes: Crafting Guide, Unified Inventory. You can download them in Content tab in Minetest main menu.
 

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Re: [Mod] hang-gliders [hangglider]

by revevil » Wed May 15, 2019 02:55

angus-parvus: Thank you so much! I have installed the crafting guide and unified inventory. If it shows, I am a total noob. Been playing Minetest for only 3 days now. It's a lot more intricate and awesome than I thought it would be. I was just kind of looking for a time waster, but instead its so addictive I can't put it down! I just HAD to install it on my phone too. I am big on single player, but maybe when I figure out what I'm doing I will try multiplayer. Sounds like a lot of fun!

Piezo: thanks for making this mod also. I have not constructed a glider yet, but I will. I have just found cotton seeds, and I'm looking forward to trying it as soon as I grow some.
 

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Re: [Mod] hang-gliders [hangglider]

by Piezo_ » Thu May 16, 2019 00:15

For the record, I haven't abandoned this mod, there's just not much that needs changing at the moment.
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Re: [Mod] hang-gliders [hangglider]

by benrob0329 » Wed Aug 21, 2019 14:39

We have player:add_velocity() now, so I wonder if this could be rewritten to have more advanced physics.
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