[Mod] hang-gliders [hangglider]

Should the glider controls change to be like elytra, or keep the paraglider mod's?

Poll ended at Sun Dec 23, 2018 21:13

Paraglider
6
50%
Elytra
6
50%
 
Total votes : 12

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texmex
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texmex
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Re: [Mod] hang-gliders [hangglider]

by texmex » Wed Aug 21, 2019 20:33

benrob0329 wrote:We have player:add_velocity() now, so I wonder if this could be rewritten to have more advanced physics.

Yeah! What about combining it with a noise pattern defining windy spots in the world that can cause the glider to be given an extra push? That may bring som extra challenges to using the glider.
 

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voxelproof
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Re: [Mod] hang-gliders [hangglider]

by voxelproof » Fri Aug 23, 2019 19:59

texmex wrote:
benrob0329 wrote:We have player:add_velocity() now, so I wonder if this could be rewritten to have more advanced physics.

Yeah! What about combining it with a noise pattern defining windy spots in the world that can cause the glider to be given an extra push? That may bring som extra challenges to using the glider.


Oh, that would be great. But first of all it probably could be used to change player's velocity at the moment of wielding the hang-glider. It should be faster than the regular walking speed. However keep in mind that Piezo apparently isn't maintaining it anymore.
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