[Mod] Morelights [morelights]

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random_geek
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[Mod] Morelights [morelights]

by random_geek » Post

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Morelights

Is your world feeling dark lately? Luckily, it doesn't have to!

The Morelights modpack adds over 30 lighting and accessory nodes to suit various styles of builds, both interior and exterior. Includes basic light blocks, modern and historical-style lighting, and customizable street lamps. Some nodes (ceiling lights, bar lights, poles) can be rotated to serve different purposes.

The modpack is lightweight, with only about 60 kB of media, including 3D models.

Morelights currently supports Minetest Game, MineClone 2, and Hades Revisited. I might add other games in the future, if I have time.

A file with all the current craft recipes can be found at the GitHub repository.

If you decide to use this on your public server, please let me know! :-)

Changelog

1.0 Initial release.
1.0.1 Added craft recipes guide, fixed messy code and dependencies.
1.0.2 Added support for basic_materials brass
1.1.0 Added support for MineClone 2, added inventory images, other minor improvements.
1.1.1 Fixed the name of dark wool for MineClone 2.
1.1.2 Enabled plant growth on grass lights, optimized .OBJ models, changed `use_texture_alpha` format to depend on MT ≥5.4.0.
1.2.0 Added support for Hades Revisited, changed cotton to string in craft recipe.

Dependencies: Minetest Game or MineClone 2.
License: LGPL v3.0, and CC BY-SA 4.0 for textures.

ContentDB: https://content.minetest.net/packages/r ... orelights/
Download ZIP: https://github.com/random-geek/moreligh ... master.zip
GitHub: https://github.com/random-geek/morelights
Last edited by random_geek on Thu Aug 19, 2021 01:28, edited 10 times in total.

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TumeniNodes
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Re: [Mod] Morelights [mp_morelights]

by TumeniNodes » Post

I really like a couple of these.
stealing :P
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Pyrollo
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Re: [Mod] Morelights [morelights]

by Pyrollo » Post

Nice work !

I did a few light blocs but I'm about to abandon this work.

If you want, take any node and/or texture from https://github.com/pyrollo/lightblocks
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Re: [Mod] Morelights [morelights]

by random_geek » Post

Pyrollo wrote:Nice work !

I did a few light blocs but I'm about to abandon this work.

If you want, take any node and/or texture from https://github.com/pyrollo/lightblocks
Thanks for the offer! I'm quite happy with the nodes I have now, though.
Not to mention I'm very picky about textures. :-)

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sorcerykid
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Re: [Mod] Morelights [mp_morelights]

by sorcerykid » Post

The hanging lights are a nice treat as are the street lamps. I'll absolutely be using several of these. Sweetness!

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Re: [Mod] Morelights [mp_morelights]

by Lone_Wolf » Post

:thumbsup: Homedecor was missing a few lights that would have been nice
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runs
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Re: [Mod] Morelights [mp_morelights]

by runs » Post

Cool

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Re: [Mod] Morelights [mp_morelights]

by sorcerykid » Post

It looks as if it would work very well alongside xdecor as well which only has a handful of specialty lights at present.

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Re: [Mod] Morelights [mp_morelights]

by BuckarooBanzay » Post

Awesome mod, i installed it on my server and love it :)
One small issue: brass ingots should be taken from basic_materials if available.
I opened a pull-request for that one: https://github.com/random-geek/morelights/pull/2
¯\_(ツ)_/¯ Not active here anymore, contact me on the minetest discord, irc, lemmy or github (for programming issues)

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Re: [Mod] Morelights [mp_morelights]

by random_geek » Post

BuckarooBanzay wrote:Awesome mod, i installed it on my server and love it :)
One small issue: brass ingots should be taken from basic_materials if available.
I opened a pull-request for that one: https://github.com/random-geek/morelights/pull/2
Thanks for adding my mod! I've fixed that one small issue, although I haven't created a new release yet.

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Re: [Mod] Morelights [mp_morelights]

by random_geek » Post

Update!

Morelights v1.1.0 has been released, after me abandoning this mod for two years. :)
It now supports MineClone 2 (in addition to Minetest Game). I also changed some craft recipes, added some inventory images, and generally cleaned up and modernized everything.

Edit: I messed something up, v1.1.1 is now out.

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Re: [Mod] Morelights [mp_morelights]

by Merak » Post

If you could make the Grass Light able to grow things which grow on normal grass when you plant them on it, that would be worth something. It would need to give off more light in order to make them grow.

I am not able to place the stair light -- neither on stairs nor on a flat surface. Perhaps I don't know how it should be used.

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TenPlus2
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Re: [Mod] Morelights [mp_morelights]

by TenPlus2 » Post

Merak wrote:
Mon Sep 28, 2020 10:59
If you could make the Grass Light able to grow things which grow on normal grass when you plant them on it, that would be worth something. It would need to give off more light in order to make them grow.

I am not able to place the stair light -- neither on stairs nor on a flat surface. Perhaps I don't know how it should be used.
https://github.com/random-geek/moreligh ... t.lua#L151

In init.lua starting from line 151 change:

Code: Select all

        if node.param2 < 4
                and (node.name:match("^stairs:stair_")
                  or node.name:match("^mcl_stairs:stair_")) then
to

Code: Select all

        if node.param2 < 4 then
Some mods change naming convention of stairs, the stair light is only meant to be used on stairs. Changing this line of init.lua should solve any problems with the light not working on some or all stairs.

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Re: [Mod] Morelights [mp_morelights]

by random_geek » Post

Merak wrote:
Mon Sep 28, 2020 10:59
If you could make the Grass Light able to grow things which grow on normal grass when you plant them on it, that would be worth something. It would need to give off more light in order to make them grow.
Being able to grow things on grass lights is a sensible idea, but I'm reluctant to change the light level and potentially disturb existing builds. Plants don't usually grow with light from underneath anyway. I might add soil groups to the node so at least plants could grow on it in daylight.
TenPlus2 wrote:
Sat May 29, 2021 09:19
Some mods change naming convention of stairs, the stair light is only meant to be used on stairs. Changing this line of init.lua should solve any problems with the light not working on some or all stairs.
Which mods change the naming conventions of stairs? Maybe I could add support for them. I don't really want to remove the checks altogether, since the lights are hard to find if they're placed on the wrong node.

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Re: [Mod] Morelights [mp_morelights]

by Merak » Post

Or a Dirt Light able to grow anything dirt does. If it could be made farming soil, as is done with a hoe, even better.

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Re: [Mod] Morelights [morelights]

by random_geek » Post

Released v1.1.2. Grass lights can now grow stuff, media files are a little smaller, and MT version 5.4.0 or higher is now required.

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Re: [Mod] Morelights [morelights]

by random_geek » Post

Released v1.2.0. Morelights now supports Hades Revisited, thanks to sfence's pull request! Also, the Vintage Oil Lamp recipe now uses string instead of cotton.

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