Download 1.5: https://github.com/Skamiz/ingots
License is LGPL-2.1 for code and CC-BY-SA-4.0 for models/textures.
optional dependencies: default, moreores, technic, rainbow_ore
Rightclick to place in the world and increase the stack.
You can take ingots from the stacks by punching with the same type of ingot or an empty hand. Alternatively break the node with a pick to retrieve all of your ingots.
Rotate with a screwdriver for humble wall decorations.
Since adding ingot types is trivialy easy, feel free to make requests on which mods you would like to see supported.
From now on, for those who think size maters, I present:
full compatibility with 'creative' - Done!
compatibility with protection mods - Done by 'Nathan.S'!
optimize node count - there doesn't seem to be a way to do it without compromising estetics
more detailed textures for big ingots - unless someone wants to make them for me?
wiered lighting in corners - FIXED thanks 'Nathan.S'
copper and bronze textures appear to be switched when compared to the 'default' textures - they are not, I took my color pallete directly from photos of those metals and can only speculate how the 'default' textures were made, seeing that this issue changes from texturepack to texturepack I see no need to conform
if you look realy realy close, you can see that the uv mapping looks a little bit off - that's presumably because I didn't triangulate faces on export, but since I'm not reexporting 64 meshes anytime soon, tough luck