2019-01-28 18:41:39: ERROR[Main]: /home/argyle/minetest/bin/../builtin/game/register.lua:65: Name ingots:ingot_big_1 does not follow naming conventions: "lavastuff:" or ":" prefix required
I'm considering adding this mod to a server, but would need to add protection support, which I don't mind, but I'd like to be able to share the changes. Any chance this will end up on git at any point?
Version 1.4
-fixed API funtionality, ingots now can be registered from other mods
-chests and similar now can be used with an ingot in hand, unless sneaking
I finaly took the time to recover my Github password after having a harddisk failure a few months ago and added the latest changes from the local copy.
The link in the OP is now updated to the repository.
I just created a pull request to make the stacks of ingots respect area protections. Previously anybody could place and take ingots even if the stack was in a protected area.
Thanks everyone for working on this. Ingots and ores are obviously a big component of the game! Being able to place them, and now have them be safe in protection, is a very neat and fun function for the game! Time to start building some large vaults!
And if you are a "realism fanatic": Good Delivery - Gold and Silver ingots
I doubt that one could stack 64 of those in a square meter, but on the other hand one could not either got a 12kg/26.455 pounds ingot from a handful of mineral (unless Minetest Game's ore lumps are that heavy)!
What can you do with real minerals? I've communicated with FaceDeer about it in the past, since he has inherited the maintenance of it. He's stated that its not in a "ready" state or is very early still.
Since this mod provides an API for other mods to use, I think it would be more realistic to reach out to FD about this and request he eventually add hooks for the real minerals into ingot's API.
FreeGamers wrote:What can you do with real minerals?
At the moment they are only a cosmetic addon useful for diversity and decoration.
However I've made a patch for my game, which allows to turn Real Mineral's ingots into Minetest Game's ingots - and the other way around - so you can use them for crafting too.
Skamiz Kazzarch wrote:The main reason why I wanted to support creative is that you can't take more than one item from the creative inventory at a time which is exeedingly annoying when you want to build big impressive piles.
That's an old message but in case that is still annoying you, know that you can use the mousewheel to select big quantities from the creative inventory.
Version 1.7
- settings now can be set from withing Minetests setting menu
- a new setting which disables the content part of this mod and leaves it as a pure API
- ability to override the item name of the ingot nodes, instead of deriving it from the item with which the ingots are placed
- ability to override mod name of ingot nodes
- function that registers aliases of ingot nodes in bulk