What is/isn't it?
Blueprints is a way to copy complex node settings with two clicks. One blueprint
can only store one node, if you want to bulk save/load/copy/move nodes, see
Blueprints introduces two types of items: Blank blueprints, and... well...
Blank blueprint crafting:
- 8 plastic strips
- 1 paper sheet
To erase data off a blueprint, provided it isn't already blank, put it in the
Blueprints are relatively intuitive to use. To take a blueprint of something,
simply left-click it while holding a blank blueprint. To apply the blueprint
to other nodes, you can left-click the node. Do not apply blueprints to chests
or other nodes with items in, you will lose your items. To place a new node
down with the blueprint applied, just right-click while holding the blueprint.
Note that with pipeworks and mesecons placing a node with a blueprint will not
link up wires/pipes to the node.
What can/can't be blueprinted?
By default, item metadata (such as node settings) is saved, however, of course,
node inventories aren't. This can be overridden on a per-item basis (for more
information, see the API page). Unless overridden by mods, nodes not in the
creative inventory cannot be blueprinted.
Because of the way pipeworks teleportation tubes work, they cannot be
Blueprints has no mandatory dependencies, however blueprints will be uncraftable
without and .
The following dependencies are so blueprint rules can be added onto items for
The whole mod, including textures, are licensed under the MIT license.
You can download this mod from ContentDB. If you can't or don't want to use the ContentDB, you can run , or download a zip or tar.gz file.
Mod developers can restrict what can/can't be blueprinted with the API.