[Mod] Pipeworks [git] [pipeworks]

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Neuromancer
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by Neuromancer » Sun Aug 19, 2012 16:06

Vanessa, has anyone ever told you that you've got a nice set of pipes? :)
Last edited by Neuromancer on Sun Aug 19, 2012 16:16, edited 1 time in total.
 

Spots
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by Spots » Sun Aug 19, 2012 17:25

lol that she does now all we need to do is sweet talk someone in to making them move water , lava , and other stuff,maybe like the vacuum tubes at banks so you can transport items to a storage chest at the other end
 

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VanessaE
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by VanessaE » Mon Aug 20, 2012 00:46

Spots: RealBadAngel is working on patching pipeworks to be able to move at least water (probably other fluids eventually). :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

Spots
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by Spots » Mon Aug 20, 2012 02:12

sweet all i know is that you (Vanessae) , Angel and a few other are putting out some really really cool mods that i think need to hit the game as defaults keep on rocking them mods guys and gals much love from this new MineTest player
 

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VanessaE
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by VanessaE » Mon Aug 20, 2012 03:25

Neuromancer: actually at a previous house of worship, the choir leader there DID think I could sing well. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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VanessaE
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by VanessaE » Wed Aug 22, 2012 05:26

2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a little to allow for more flexible placement. Re-organized code a bit to allow for some upcoming rules changes. Made storage tanks' upper/lower fittins and intake grate participate in autoplace algorithm.

(Plus a few more prior to these)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

luios
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VanessaE
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irksomeduck
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by irksomeduck » Wed Aug 29, 2012 13:39

This looks really good, but is it used to move items around?
I love exploring minetest worlds :D
If you have a good seed let me know
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My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
 

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VanessaE
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by VanessaE » Wed Aug 29, 2012 13:41

As it says in the first post, not yet. RealBadAngel is working on adding code to do that.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Mito551
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by Mito551 » Wed Aug 29, 2012 15:43

may i use your mod as a part, have dependency on it, of my mod?
if i do, i want to ask you for a bit of help. what code is responsible for filling stuff? the thing is: i want to use pipes to get water to my node and fill it. i have two variables, which are describing capacity in my node, what should i do with them? thanks in advance
 

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VanessaE
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by VanessaE » Wed Aug 29, 2012 18:21

As stated in the first post, and in the post immediately before yours, this mod does not carry any fluids yet. Soon though.

You're of course welcome to use any part of it you want in your mod though :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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by Mito551 » Wed Aug 29, 2012 18:31

thank you... and sorry for being so.. uhm... not sure how call it, haha.
but as long as it doesn't carry liquids, it's kinda meaningless. thank you anyway
 

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RealBadAngel
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by RealBadAngel » Thu Aug 30, 2012 07:54

Mito551 wrote:thank you... and sorry for being so.. uhm... not sure how call it, haha.
but as long as it doesn't carry liquids, it's kinda meaningless. thank you anyway


as Vanessa told, we r workin on it:
http://www.youtube.com/watch?v=HpShtUiPZbc&feature=plcp
 

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VanessaE
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by VanessaE » Thu Aug 30, 2012 11:03

Mito: no worries - you just didn't read the first post fully. ;-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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VanessaE
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madarexxx
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by madarexxx » Fri Aug 31, 2012 03:19

Just EPIC!!!!11 Please give us more than two types of basic tubes(like stone/cobblestone in IC2),which don't connect if they are near! It will be very helpful for big schemes building
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

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VanessaE
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by VanessaE » Fri Aug 31, 2012 08:26

I will consider it.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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VanessaE
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by VanessaE » Sun Sep 02, 2012 17:13

Update - 2012-09-02: Added crafting recipes, with alternates for HomeDecor mod. By default, if the Technic mod is present, the new recipes are disabled, since that mod will soon supply its own.

See the first post for crafting recipes.
Last edited by VanessaE on Sun Sep 02, 2012 17:34, edited 1 time in total.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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by Belgac » Sun Sep 02, 2012 18:19

madarexxx wrote:Just EPIC!!!!11 Please give us more than two types of basic tubes(like stone/cobblestone in IC2),which don't connect if they are near! It will be very helpful for big schemes building


It would be even better if instead of having different basic tubes, we could die tubes with the colors of unified dies.
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VanessaE
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by VanessaE » Sun Sep 02, 2012 18:48

That is technically possible, but since the game currently lacks any way to apply some kind of color filter to an existing node, it means adding around 70 new nodes and their associated textures for each desired color.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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by Belgac » Sun Sep 02, 2012 20:08

aww i didn't know that, seems a bad solution indeed.
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madarexxx
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by madarexxx » Mon Sep 03, 2012 10:50

Is it decorative only now? Can you give me any instructions, if it's working?
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

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by Belgac » Mon Sep 03, 2012 11:10

It's not working yet apart for the placement part.
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