[Mod] Pipeworks [git] [pipeworks]
Node breakers/deployers don't appear to be available without Technic, even though they have non-technic recipes. Is this intentional? I'd love to be able to use them without installing the rest of the modpack.
Maybe an option that enables them?
Edit: loading times are a bit slow because inventorycube images need to be generated for all the pipe/tube configurations, even though very few are actually available in the inventory. If we avoid inventorycuve creation, mod loading is sped up significantly, similar to the gains achieved with doing the same thing to mesecons wires.
Maybe an option that enables them?
Edit: loading times are a bit slow because inventorycube images need to be generated for all the pipe/tube configurations, even though very few are actually available in the inventory. If we avoid inventorycuve creation, mod loading is sped up significantly, similar to the gains achieved with doing the same thing to mesecons wires.
Last edited by Temperest on Sun Mar 17, 2013 20:46, edited 1 time in total.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
hello im new to minetest mods and when i try to load this one i get a this error
and i dont know how to fix it any help would be appreciated
Code: Select all
ERROR[main]: Error loading mod "VanessaE-pipeworks-26422fe": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
17:33:06: ERROR[main]: Server: Failed to load and run /home/skpfreak/minetest/bin/../mods/minetest/VanessaE-pipeworks-26422fe/init.lua
Change the folder name to only: pipeworksSkpFreak wrote:hello im new to minetest mods and when i try to load this one i get a this errorand i dont know how to fix it any help would be appreciatedCode: Select all
ERROR[main]: Error loading mod "VanessaE-pipeworks-26422fe": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. 17:33:06: ERROR[main]: Server: Failed to load and run /home/skpfreak/minetest/bin/../mods/minetest/VanessaE-pipeworks-26422fe/init.lua
Works also for other mods
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I don't think autocrafter has a recipe yet.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Could you maybe make the pipes a bit thicker? athey seem a bit illogically small to me.
Also, lower-res textures please?
Also, lower-res textures please?
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The size of the pipes is right where I wanted it to be actually. Textures have to be 64px because anything lower looks like ass due to the way they apply over the nodeboxes.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Temperest just contributed the following Autocrafter recipe to pipeworks git, which I've merged:
steel mese steel
plastic steel plastic
steel mese steel
Mese refers to default:mese, e.g. the usual yellow mese blocks.
steel mese steel
plastic steel plastic
steel mese steel
Mese refers to default:mese, e.g. the usual yellow mese blocks.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Don't have the right mods?chamweisheng wrote:this mod cant load and run why?
Edit:Or you didn't name the file "pipeworks" without ""
Last edited by Likwid H-Craft on Tue Apr 02, 2013 15:56, edited 1 time in total.
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No, you just rename the "VanessaE-pipeworks-d4c2b16" to "pipeworks" if you have, the right mods for it. but I think VanessaE should update this to least build.
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Pipeworks is fine with current Minetest git. I keep my local build up-to-date. That said, the mod does need rewritten to take advantage of the new "6d facedir" code, but I'm not about to do that right now - it would be a major rewrite.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Hey guys check out https://github.com/Kaceyproductions/pipeworks to help develop mesecon tubes that will conduct electricity
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VanessaE what, the pipes called in the code so, I can size them to normal since, I am making a City/World that be huge.
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It's been a while since I looked at my own code, but I believe pipes are named pipe_xxyyzz_empty and pipe_xxyyzz_loaded, where empty and loaded refer to whether the pipe appears to have a liquid in it (no or yes, respectively).
The xxyyzz part is a 6-bit field for the directions the pipe exits the node. I believe I put them in -X, +X, -Y, +Y, -Z, +Z order. For each '1' in that field, there is a half-node-wide pipe segment leading from the center of the node to the associated face (so 101101 would be pipe segments leading to the -X, -Y, +Y, and +Z faces).
Tubes are named and defined similarly.
Pipes and tubes are built up algorithmically from six fixed, half-length nodebox models, one per face. With 6 bits, excluding the empty '000000' definition (which is aliased to the full-length, horizontal "this is what you have in your inventory" pipe), there are 63 each of loaded and empty pipes, and 63 tubes also.
The xxyyzz part is a 6-bit field for the directions the pipe exits the node. I believe I put them in -X, +X, -Y, +Y, -Z, +Z order. For each '1' in that field, there is a half-node-wide pipe segment leading from the center of the node to the associated face (so 101101 would be pipe segments leading to the -X, -Y, +Y, and +Z faces).
Tubes are named and defined similarly.
Pipes and tubes are built up algorithmically from six fixed, half-length nodebox models, one per face. With 6 bits, excluding the empty '000000' definition (which is aliased to the full-length, horizontal "this is what you have in your inventory" pipe), there are 63 each of loaded and empty pipes, and 63 tubes also.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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So how I make them block wide but with the pipe look?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
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