[Mod] Pipeworks [git] [pipeworks]

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Re: [Mod] Pipeworks [git] [pipeworks]

by VanessaE » Sun Jan 14, 2018 21:39

Make sure your mod depends on pipeworks (as in put it in depends.txt), then just call pipeworks' functions normally, none of that rawget() stuff.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)

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Joined: Tue Dec 06, 2016 05:35
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Re: [Mod] Pipeworks [git] [pipeworks]

by Joseph13 » Fri Jan 19, 2018 17:50

When I try to play a world with the mod enabled it says that devices.lua attempted to index global ‘screwdriver’( a nil value). Probably an outdated problem? I’m running the latest 0.5 build. Any ideas? @VenessaE
I love Hobby Drones! They are awesome! Also I love FPV rc cars!!!


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