[Mod] Pipeworks [git] [pipeworks]
- VanessaE
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Likwid: Well actually, these pipes are already supposed to be heavy duty. A light-duty smaller-diameter version might be a good idea, but what would you move with it?
jojoa: no changes to the other stuff, so teleport tubes et.al should work fine.
jojoa: no changes to the other stuff, so teleport tubes et.al should work fine.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Likwid H-Craft
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I mean by heavy Duty like huge pipe not, maybe 2x2 maybe, 16x16 or something so I can make a dam.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
- VanessaE
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Those would be heavy duty all right, but beyond the scope of pipeworks.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Code: Select all
19:30:55: ERROR[main]: ServerError: LuaError: error: home/BZab/.minetest/mods/minetest/pipeworks/tubes.lua:335: bad argument #1 to 'sub' (string expected, got nil)
Cool mod!
I do have some concerns for server use, however.
Does this create server lag?
Could it be used to create something like mesecon lag machines?
Thanks.
I do have some concerns for server use, however.
Does this create server lag?
Could it be used to create something like mesecon lag machines?
Thanks.
My blog: LazyJ's Minetest World
- VanessaE
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Nore just committed a change that should fix that error, BZab. Grab the latest pipeworks git and try it out.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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Nore: weird item duplication bug with sand tubes:
Place a single sand tube on the ground, but don't connect it to anything. Now drop something next to it, such as a dirt entity. The tube will pick the dirt up and then spit it out just above the tube, and will keep repeating those two steps indefinitely.
Now, grab the dirt entity when it lands on top of the tube. Another will pop up. Repeat ad nauseum and you'll end up with a surpluse of the dirt (or whatever item you dropped originally).
Place a single sand tube on the ground, but don't connect it to anything. Now drop something next to it, such as a dirt entity. The tube will pick the dirt up and then spit it out just above the tube, and will keep repeating those two steps indefinitely.
Now, grab the dirt entity when it lands on top of the tube. Another will pop up. Repeat ad nauseum and you'll end up with a surpluse of the dirt (or whatever item you dropped originally).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Likwid H-Craft
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Ok I think I, understand now how make, the pipes bigger so I will, make Huge Pipeworks soon, VanessaE.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
- VanessaE
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Technic depends on the pipeworks mod, so by definition, they are "in" it if you can run technic at all. Technic changes pipeworks' recipes in a few places though. Pleace note that both mods are a work-in-progress and might break occasionally.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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Right, technic changes the recipes to require stuff like stainless steel, glass, etc. where I use regular steel, plastic, etc.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
You should make more compadable with "water plus".
Check out my mod xtrablocks, has some different types of marble that you can build with or mine at different depths
I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.
http://i10.photobucket.com/albums/a119/ ... hicons.jpg
I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.
http://i10.photobucket.com/albums/a119/ ... hicons.jpg
- VanessaE
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I have not tested it at all with waterplus yet.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Likwid H-Craft
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- VanessaE
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Looks interesting.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
20:15:57: ACTION[ServerThread]: vaceman places node pipeworks:accelerator_tube_000000 at (-7,14,-49)
20:16:00: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=5 m_static_exists=true but static data doesn't actually exist in (-1,-1,0)
WARNING: StaticObjectList::remove(): id=5 not found
20:16:01: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': ...est/games/minetest_game_git/mods/pipeworks/tubes.lua:411: attempt to index global 'mesecon' (a nil value)
20:16:01: ERROR[main]: stack traceback:
In thread 805007400:
/home/proller/minetest/src/main.cpp int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 805007400:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
Abort trap: 6 (core dumped)
20:16:00: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=5 m_static_exists=true but static data doesn't actually exist in (-1,-1,0)
WARNING: StaticObjectList::remove(): id=5 not found
20:16:01: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': ...est/games/minetest_game_git/mods/pipeworks/tubes.lua:411: attempt to index global 'mesecon' (a nil value)
20:16:01: ERROR[main]: stack traceback:
In thread 805007400:
/home/proller/minetest/src/main.cpp int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 805007400:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
Abort trap: 6 (core dumped)
- VanessaE
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Your version of mesecons is probably too new to work with pipeworks. Nore, can you update the mesecons-related functions in pipeworks since you know more about these newer functions than I do? Thanks.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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