[Mod] Pipeworks [git] [pipeworks]
- VanessaE
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Nore: thanks! merged, and got rid of that furnace texture also. Regarding furnace top/bottom, I think it would be better if you used bottom (fuel) and sides (item to cook), as I've kinda designated the top of the furnace as a place to put a flue (some time or another, I'd like to add smoke particles to it when it's active).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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jojoa: no, it doesn't handle any liquids other than water, at present. Hopefully soon it will.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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I just pushed an update to fix the spigots. Sorry about that.
As for the filter block, that's Nore's department. :-)
As for the filter block, that's Nore's department. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
I know but having ores being able to go in a furnace is also nice. Especially when you are mining industrious style.Spots wrote:i didnt have that problem just trying to get the stuff to transport to a chest is the only problem i have now as i said before i have to keep punching it to move one item at a timejojoa1997 wrote:Nore could you also add pipes going to furnaces so i can transport stuff to the furnace.
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
There is that already: from top to put items in cooking slot, from bottom to put them in fuel slot.jojoa1997 wrote:I know but having ores being able to go in a furnace is also nice. Especially when you are mining industrious style.Spots wrote:i didnt have that problem just trying to get the stuff to transport to a chest is the only problem i have now as i said before i have to keep punching it to move one item at a timejojoa1997 wrote:Nore could you also add pipes going to furnaces so i can transport stuff to the furnace.
You can use mesecons, it will do the same as punching when receiving a mesecons signal.Spots wrote:i didnt have that problem just trying to get the stuff to transport to a chest is the only problem i have now as i said before i have to keep punching it to move one item at a timejojoa1997 wrote:Nore could you also add pipes going to furnaces so i can transport stuff to the furnace.
but , but ....i dont use mesecons ....<hangs head in shame>
also is there a craft for the filter or just in creative mod <---reason for edit
also is there a craft for the filter or just in creative mod <---reason for edit
Last edited by Spots on Tue Jan 15, 2013 13:19, edited 1 time in total.
- RealBadAngel
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Angel you rock i love everything you and VanessaE do lol also just because i thought the textures for the filter ...well lacked a little bit i messed around and did this
https://www.dropbox.com/s/bppa9scm8cl6k ... xtures.zip
https://www.dropbox.com/s/bppa9scm8cl6k ... xtures.zip
- VanessaE
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Nice textures! Imported into pipeworks and pushed to git. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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No, better to leave the filter as manual + mesecons-controlled for now. I'll add an abm for it later if it seems like it's needed.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Make bottom fuel, back and sides input, and top out put. or make it self powered and make the input and output the back/bottom/topNore wrote:I added insertion in furnaces through side and mese pipe (sorts items).
Could you pull the request please?
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- VanessaE
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Nore: done - thanks! Also, I added a couple of crafting recipes for the new tubes.
For everyone else: This adds the ability to sort items and send them to specific destinations by tagging them with a particular color. See first post for a description of how it works.
For everyone else: This adds the ability to sort items and send them to specific destinations by tagging them with a particular color. See first post for a description of how it works.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
I have a problem when sending item is a pneumatic tube an item disappear (transmitted block unloaded from the server's memory and disappear) or take off for the texture (as part of the path is unloaded). I work in a mine -300 / -400 blocks and very convenient to send mined through pipes up to the city. (but without losing it's complicated.) It is possible to make the transfer of blocks over long distances without loss, and care for the pipes? Sorry for the poor language skills. Sartan.
makes me feel so good to see my new texture for the filter
as for the pneumatic tube and item disappearance over long distances i haven't had any issues but I'll help to check it out
Edit -> place chest at -128,9,125 tubes connect to filter at -128,-64,125 when you get back to the surface transport stops then the transported item then shoots through the tube bypassing the chest and straight into the sky only to be lost and then removed from the static Objects list ,on a side not if you get to far from your mesecon power circut it also stops working and you have to re-power it
as for the pneumatic tube and item disappearance over long distances i haven't had any issues but I'll help to check it out
Edit -> place chest at -128,9,125 tubes connect to filter at -128,-64,125 when you get back to the surface transport stops then the transported item then shoots through the tube bypassing the chest and straight into the sky only to be lost and then removed from the static Objects list ,on a side not if you get to far from your mesecon power circut it also stops working and you have to re-power it
Last edited by Spots on Wed Jan 16, 2013 22:44, edited 1 time in total.
- VanessaE
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Sartan and Spots: The issues you mention are due to how Minetest handles active blocks, plus bugs in the way entities are handled. The engine decides which blocks are active based on who is signed onto the server and where they are, and entities just suck right now. ;-)
This cannot be solved from a mod at present, because we have no way for a mod to tell the engine "I need this, this, and this block to always be active".
You can change, in your minetest.conf:
active_block_range = 3 (or larger)
The default is 2. Larger values mean more mapblocks are active at the same time, but this increases the load on the server.
This cannot be solved from a mod at present, because we have no way for a mod to tell the engine "I need this, this, and this block to always be active".
You can change, in your minetest.conf:
active_block_range = 3 (or larger)
The default is 2. Larger values mean more mapblocks are active at the same time, but this increases the load on the server.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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2013-01-17: Nore added a mese detector tube that sends a signal to a neighboring mesecons wire when an object passes through the tube. I added a recipe for that and also for the filter device.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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