[Mod] Pipeworks [git] [pipeworks]
- VanessaE
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Odd. Is it possible that I didn't get some change you've made? I just re-checked my local copy and it's definitely up-to-date.
This screenshot from the first post shows how I've set up this device (for the sake of the screenshot, in fact):
This screenshot from the first post shows how I've set up this device (for the sake of the screenshot, in fact):
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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A few days old, but I've just updated to the very latest git of both minetest and minetest_game, checked again that my copy of pipeworks is up-to-date, double-checked that it is copied into my working install of the game, and tried again on a new map. It's still doing the same thing.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Ok, I downloaded the latest git and I saw the problem: in creative mode, the items are unlimited. The deployer reproduces this feature (although it is more a bug for it), because it acts as if the player called "deployer" had right-clicked. The only way to correct it I can now find it to change the line 144 of creative/init.lua with this:
Code: Select all
if placer:get_player_name()~="deployer" then
return true
end
is this bug in unified_inventoryNore wrote:Ok, I downloaded the latest git and I saw the problem: in creative mode, the items are unlimited. The deployer reproduces this feature (although it is more a bug for it), because it acts as if the player called "deployer" had right-clicked. The only way to correct it I can now find it to change the line 144 of creative/init.lua with this:Code: Select all
if placer:get_player_name()~="deployer" then return true end
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- VanessaE
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Indeed, this happens in the default creative mode. I didn't think to try it in survival mode. Jojoa1997: I doubt it; Unified Inventory doesn't implement infinite stacks.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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2013-01-27: Tried to fix detection of latest version of technic mod. Limited the number of recipes affected by it - now only the tubes' recipes are disabled when technic is present. All pipe, pipe device, and tube device recipes are the ones found here at all times. Updated the plastic sheet crafting chain to match current homedecor since it was originally derived from that mod.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- RealBadAngel
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No, it just doesnt care of takin from its inventory the placed item.Nore wrote:Ok, I downloaded the latest git and I saw the problem: in creative mode, the items are unlimited. The deployer reproduces this feature (although it is more a bug for it), because it acts as if the player called "deployer" had right-clicked. The only way to correct it I can now find it to change the line 144 of creative/init.lua with this:Code: Select all
if placer:get_player_name()~="deployer" then return true end
Code: Select all
17:07:35: ERROR[main]: ServerError: LuaError: error: /home/bzab/minetest/bin/../builtin/item.lua:236: attempt to call method 'get_player_control' (a nil value)
17:07:35: ERROR[main]: stack traceback:
Crashes when I try to use deployer
@Down, yeah ill try
@EDIT: updated
Last edited by BZab on Wed Jan 30, 2013 16:08, edited 1 time in total.
- VanessaE
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Can you post the full error message? Not just the one line.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- RealBadAngel
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Theres no deployer in technic atm. Nore tried to merge it to pipeworks.BZab wrote:Another bug with deployer (i use also technic)Code: Select all
/minetest/bin/.../builtin/item.lua:236 : attempt to call method 'get_player_control' (a nil value)
Crashes when I try to use deployer
I will try to release properly workin deployer code today.
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- Likwid H-Craft
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Is the valve working at all?
Oh and I am making a pipe for this so you can use, it maybe for something hope on here.
Oh and I am making a pipe for this so you can use, it maybe for something hope on here.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
- VanessaE
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The valve does not yet work. If you've got pipe-related ideas, I'd like to hear them :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
and thus give heat? some sort of?BZab wrote:Maybe pipes could also "transport" lava?
heat could be used to get some kind of energy...
Last edited by Mito551 on Thu Jan 31, 2013 21:04, edited 1 time in total.
- RealBadAngel
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It could also melt ice eg. in radius 2-3 cubes...RealBadAngel wrote:good idea. i think i will use it in technicMito551 wrote:and thus give heat? some sort of?BZab wrote:Maybe pipes could also "transport" lava?
heat could be used to get some kind of energy...
@Down: Dont ya mean sth like elevator... teleport but by the pipe?
Last edited by BZab on Thu Jan 31, 2013 23:18, edited 1 time in total.
- Likwid H-Craft
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What about a pipe like mario that make players wrap. but I don't think you can do that, well yet. but My main idea of a pipe is have a way make a dam so I am talking big pipes the size of the blocks it self(Normal Blocks).
Btw VanessaE this is just for you, for making Pipeworks, a very great mod! infact this should be on, 0.4.5 main game.
(Stand for: "◘" Pump ; "═══╦╗═══╬╝" Pipes ; "■" any block you like as)
◘═══╦╗
■═══╬╝
Btw VanessaE this is just for you, for making Pipeworks, a very great mod! infact this should be on, 0.4.5 main game.
(Stand for: "◘" Pump ; "═══╦╗═══╬╝" Pipes ; "■" any block you like as)
◘═══╦╗
■═══╬╝
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
And provide lighting...BZab wrote:It could also melt ice eg. in radius 2-3 cubes...RealBadAngel wrote:good idea. i think i will use it in technicMito551 wrote:
and thus give heat? some sort of?
heat could be used to get some kind of energy...
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Now working on my own clone, Mosstest.
I guess I'm back for some time.
- RealBadAngel
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Cold beer and nice chicks for all toorarkenin wrote:And provide lighting...BZab wrote:It could also melt ice eg. in radius 2-3 cubes...RealBadAngel wrote:
good idea. i think i will use it in technic
BTW Deployer is back again in Technic. It cannot be used anymore as duplicator.
But need to make it able to place only nodes. Anyway, it works now as intended.
Last edited by RealBadAngel on Thu Jan 31, 2013 23:37, edited 1 time in total.
- VanessaE
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First I need someone to patch pipeworks to be able to handle multiple fluids. Mauvebic has code that can do this but I don't understand how it works. Then we can talk about moving lava around. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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2013-01-31: Removed deployer and node breaker - these should be part of Technic only, not pipeworks, and the ones in that mod work fine now. Added aliases back to Technic's original versions. Moved related code into pipeworks/attic.
(Sorry, Nore... :-/ )
(Sorry, Nore... :-/ )
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Likwid H-Craft
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Hmm, I was thinking about edit the, code and, make a new pipeworks called, Heavy Duty Pipeworks if it fine, with you VanessaE.
Edit:First I will make a new pump and pipes. oh btw what, is the pipes textures file called, VanessaE?
Edit:First I will make a new pump and pipes. oh btw what, is the pipes textures file called, VanessaE?
Last edited by Likwid H-Craft on Fri Feb 01, 2013 00:16, edited 1 time in total.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
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