[Mod] Pipeworks [git] [pipeworks]

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VanessaE
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Re: [Mod] Pipeworks [git] [pipeworks]

by VanessaE » Sun Aug 19, 2018 19:51

I couldn't say, but don't count on it.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

BuckarooBanzay
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Re: [Mod] Pipeworks [git] [pipeworks]

by BuckarooBanzay » Wed Sep 26, 2018 11:59

Hi there

I love your mod but there seems to be an issue with the filters/injectors:
If you place an injector and rotate it afterwards in the right direction it doesn't take items from that new direction.

Steps to reproduce:
  • Place a technic mv-alloy furnace
  • Place an injector below it
  • Rotate it into place with the screwdriver (top to bottom)
  • Place a tube below it
  • Try to inject an item into the tubes with punching

Commit: 4c20de48b2b31b37e9898188e28755d5263be42d (master)
Minetest: 0.4.17.1

There seems to be a commit which added some on-rotate triggers (9725fa2f2823cd2cd510226e10b4ee3d6c3169d7) maybe thats the cause...
 

neoh4x0r
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Re: [Mod] Pipeworks [git] [pipeworks]

by neoh4x0r » Wed Sep 26, 2018 12:39

BuckarooBanzay wrote:Hi there

I love your mod but there seems to be an issue with the filters/injectors:
If you place an injector and rotate it afterwards in the right direction it doesn't take items from that new direction.

Steps to reproduce:
  • Place a technic mv-alloy furnace
  • Place an injector below it
  • Rotate it into place with the screwdriver (top to bottom)
  • Place a tube below it
  • Try to inject an item into the tubes with punching

Commit: 4c20de48b2b31b37e9898188e28755d5263be42d (master)
Minetest: 0.4.17.1

There seems to be a commit which added some on-rotate triggers (9725fa2f2823cd2cd510226e10b4ee3d6c3169d7) maybe thats the cause...


You should see a small opening on the side of the injector, and that must be lined up with one on the furnace, etc.
Also any tubes must connect to this small opening as well.

Generally, this means placing injectors on the left/right side of technic furnaces (and not the top or bottom).
 

BuckarooBanzay
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Re: [Mod] Pipeworks [git] [pipeworks]

by BuckarooBanzay » Wed Sep 26, 2018 13:19

Screenshot_20180926-151409.jpg
(967.57 KiB) Not downloaded yet


I talk about vertical placement like in the picture :)
(i know i could've use the CLU on the machines for ejection... :P)
 

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Pyrollo
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Re: [Mod] Pipeworks [git] [pipeworks]

by Pyrollo » Wed Sep 26, 2018 13:50

BuckarooBanzay wrote:Hi there
I love your mod but there seems to be an issue with the filters/injectors:
If you place an injector and rotate it afterwards in the right direction it doesn't take items from that new direction.


I had a similar problem with node breaker on the same server :
  • Place a node breaker
  • Rotate it with a screwdriver (normal rotate, not axis rotate)
  • Add a mesecon command
  • The node breaker wont break the node in front of it
 

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VanessaE
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Re: [Mod] Pipeworks [git] [pipeworks]

by VanessaE » Wed Sep 26, 2018 19:24

Guys, please file issues on gitlab. Not here, they'll get missed or forgotten.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Pyrollo
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Re: [Mod] Pipeworks [git] [pipeworks]

by Pyrollo » Wed Sep 26, 2018 21:04

I tested with last version, cant reproduce. Either the mod on pandorabox is not up to date or there is another interaction.
 

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