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Re: [mod] Tomb Stones [tombs]

PostPosted: Tue Jan 01, 2019 22:19
by Nathan.S
There are now fifteen different shapes. See the first post for pictures and the shapes. Time now to focus on creating a chisel that can be used in place of bones and support for more other mods.

Re: [mod] Tomb Stones [tombs]

PostPosted: Wed Jan 02, 2019 01:08
by TumeniNodes

Re: [mod] Tomb Stones [tombs]

PostPosted: Wed Jan 02, 2019 01:36
by runs
Creepy. I know some people would love this mod. But I do not want to die. I'm scared, very.


But the mod OK.

Re: [mod] Tomb Stones [tombs]

PostPosted: Wed Jan 02, 2019 01:45
by Nathan.S
TumeniNodes wrote:perhaps use mychisel?

or use Gundul's fork of it

Yes, I can add support for those, I just need to figure out the code changes that are needed to apply wear to an item rather than just taking an item from the stack. :P That's the part I need to figure out.

Re: [mod] Tomb Stones [tombs]

PostPosted: Wed Jan 02, 2019 04:38
by Napiophelios
check out Facedeer and est31 anvil mod forks
I believe they do something similar, each repair damages the hammers a bit.
Facedeer's fork is much more up to date.

oh never mind, you are talking about using it as a crafting item.
Maybe the workbench mod?

Re: [mod] Tomb Stones [tombs]

PostPosted: Sat Jan 26, 2019 03:43
by Nathan.S
Chisel support has been added! I haven't tested out the mychisel:chisel too extensively, not sure if it will have any problems. I added a chisel of my own so a tool can be used if you don't have the mychisel mod enabled. The chisel can be crated with a steel ingot and tin ingot placed diagonally of each other in the craft grid. The chisels have fifty-ish uses. I'm not entirely sure how the wear system works. As far as I can tell the chisel should be repairable by any mod that implements a tool repair system.

In addition to adding the chisel I added support for many nodes from Darkage and Ethereal.

As always you can grab the latest code from Github.