WelI, I will check these flying mobs. Maybe I have to disable for them the suffocation check that makes the mobs arise to the earth surface trespassing nodes.
[Mod] Petz [DEPRECATED] [petz]
Re: [Mod] Petz [v19.2] [petz]
WelI, I will check these flying mobs. Maybe I have to disable for them the suffocation check that makes the mobs arise to the earth surface trespassing nodes.
- theGoodNeighbor
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- Location: Southern Illinois, USA
Re: [Mod] Petz [v19.2] [petz]
Thank you. Just so you know, it's not all of the flying mobs that are escaping. The parrot and toucan are staying in the aviary I built. It's only your queen bee, bat and butterfly that I'm having trouble with.
Re: [Mod] Petz [v19.2] [petz]
what nodes are the?theGoodNeighbor wrote: ↑Fri Feb 05, 2021 21:53Thank you. Just so you know, it's not all of the flying mobs that are escaping. The parrot and toucan are staying in the aviary I built. It's only your queen bee, bat and butterfly that I'm having trouble with.
Re: [Mod] Petz [v19.2] [petz]
what nodes are in the cage?theGoodNeighbor wrote: ↑Fri Feb 05, 2021 21:53Thank you. Just so you know, it's not all of the flying mobs that are escaping. The parrot and toucan are staying in the aviary I built. It's only your queen bee, bat and butterfly that I'm having trouble with.
Re: [Mod] Petz [v19.2] [petz]
19.3
- Added a new pony texture (thanks to WulftheNordicRanger).
- Fix: Do not milk male calfs.
- Added a new pony texture (thanks to WulftheNordicRanger).
- Fix: Do not milk male calfs.
- theGoodNeighbor
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Re: [Mod] Petz [v19.2] [petz]
Here are pictures of the exhibits:
Aviary from the inside. Trees inside and enclosed with steel bars with a steel tap door roof. The birds were staying inside before the trees were planted, by the way.
Butterfly exhibit with Blert2112's and AspireMint's butterflies in it. (I'd rather have yours.) Enclosed with silver sandstone, obsidian glass, an obsidian glass door and a mese light. The floor is grass.
Bee exhibit with TenPlus's bees. (Again, I'd rather have yours.) It's much the same as the butterfly exhibit. I cannot figure out where I got that honeycomb block, but I know the hive is from Mobs_Redo.
PS: Did I mention the moth escapes, too?
Re: [Mod] Petz [v19.2] [petz]
v19.4
- Fixed: Some flying mobs can escape from cages.
- Fixed: Some flying mobs can escape from cages.
Last edited by runs on Sat Feb 06, 2021 20:22, edited 1 time in total.
Re: [Mod] Petz [v19.2] [petz]
Yes, confirmed, those mobs escaped via the roof. Fixed.theGoodNeighbor wrote: ↑Sat Feb 06, 2021 15:53Here are pictures of the exhibits:
Aviary from the inside. Trees inside and enclosed with steel bars with a steel tap door roof. The birds were staying inside before the trees were planted, by the way.
Butterfly exhibit with Blert2112's and AspireMint's butterflies in it. (I'd rather have yours.) Enclosed with silver sandstone, obsidian glass, an obsidian glass door and a mese light. The floor is grass.
Bee exhibit with TenPlus's bees. (Again, I'd rather have yours.) It's much the same as the butterfly exhibit. I cannot figure out where I got that honeycomb block, but I know the hive is from Mobs_Redo.
PS: Did I mention the moth escapes, too?
- theGoodNeighbor
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Re: [Mod] Petz [v19.2] [petz]
Already available.
- theGoodNeighbor
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- theGoodNeighbor
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- Posts: 28
- Joined: Sun Jul 28, 2019 19:12
- Location: Southern Illinois, USA
Re: [Mod] Petz [v19.2] [petz]
https://github.com/runsy/petz/archive/master.ziptheGoodNeighbor wrote: ↑Sat Feb 06, 2021 23:18Um ... where? All I see is a link to the source code. :(
EDIT: Oh, duh, Content Database! (Opens game.)
- theGoodNeighbor
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Re: [Mod] Petz [v19.4] [petz]
Thanks Runs, but I was able to get it from the CD. :) And thanks again for fixing those animals. Problem solved. My zoo looks so much better now. :) My only problem is that the bats seem to be too photosensitive. The only light source that doesn't kill them is the firefly, but that's okay because they fit well in my nocturnal house. Thanks a third time for this wonderful mod!!!!
Re: [Mod] Petz [v19.4] [petz]
Re: [Mod] Petz [v19.4] [petz]
Bunny jumping. It is defined by a node not defined.
To fix it change the line 4 of "bh_herbibore.lua" to:
Code: Select all
if not(minetest.registered_nodes[node_name]) or minetest.registered_nodes[node_name]["liquidtype"] == "source" or
Re: [Mod] Petz [v19.4] [petz]
great! Now it works.... You are a very good programmer!runs wrote: ↑Mon Feb 08, 2021 07:40Bunny jumping. It is defined by a node not defined.
To fix it change the line 4 of "bh_herbibore.lua" to:
Code: Select all
if not(minetest.registered_nodes[node_name]) or minetest.registered_nodes[node_name]["liquidtype"] == "source" or
Thanks!!!
Re: [Mod] Petz [v19.4] [petz]
v19.5
- Fixed crash with bunny jumping and nil detected node.
- Fixed crash with bunny jumping and nil detected node.
Re: [Mod] Petz [v19.5] [petz]
Armadillo or Flamingo?
Re: [Mod] Petz [v19.5] [petz]
v19.6
- Improved the frog model and textures. Now more jumping. Now it is a predator for antz.
- Improved the frog model and textures. Now more jumping. Now it is a predator for antz.
Re: [Mod] Petz [v19.6] [petz]
I have added preys from other mods to user conf. Do I have to add flamingo as a prey to the user conf after you add flamingo?
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Re: [Mod] Petz [v19.5] [petz]
Beautiful! :-)
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