[Mod] Petz [DEPRECATED] [petz]
Re: [Mod] Petz [z29] [petz]
I will remove Santa Killer after Christmas holidays.
It is not suitable for kids.
It is not suitable for kids.
Re: [Mod] Petz [z29] [petz]
z30
- Italian language added.
- Chimp: Model and texture revamped.
- Italian language added.
- Chimp: Model and texture revamped.
Re: [Mod] Petz [z29] [petz]
Lol, well he looks familiar, doesn't he? Did you make one like his brother, too? He has a sister you might like with different eyes. I'm so glad you liked the design and I really look forward to seeing those new animations! Mine are spawning in the banana trees instead of jungle. I highly recommend it, so cute! But best make sure they don't die easily. I adjusted them so falls don't kill them!
I've PM'd a link to the rest of the textures so you can see them, all my edits released with a CC BY SA license. Here's a couple of my favorites. My muddy pig and one of my extra puppy colors. Hope you find some you like!
http://dee.email/OPEN/Minetest/MTPics/S ... zpiggy.png
http://dee.email/OPEN/Minetest/MTPics/s ... _puppy.png
Last edited by Slightly on Fri Nov 25, 2022 18:54, edited 2 times in total.
Re: [Mod] Petz [z18] [petz]
Great. Thanks for all your hard work to make this mod so enjoyable! :)
Re: [Mod] Petz [z29] [petz]
Oh, cool. I will use a lot of them, I love a lot. Of course, I will give you the required credit.Slightly wrote: ↑Sun Nov 20, 2022 16:19Lol, well he looks familiar, doesn't he? Did you make one like his brother, too? He has a sister you might like with different eyes. I'm so glad you liked the design and I really look forward to seeing those new animations! Mine are spawning in the banana trees instead of jungle. I highly recommend it, so cute! But best make sure they don't die easily. I adjusted them so falls don't kill them!
I've PM'd a link to the rest of the textures so you can see them. Here's a couple of my favorites. My muddy pig and one of my extra puppy colors. Hope you find some you like!
http://dee.email/OPEN/Minetest/MTPics/S ... zpiggy.png
http://dee.email/OPEN/Minetest/MTPics/s ... _puppy.png
Re: [Mod] Petz [z29] [petz]
Very cool!
I wonder if you can advise me. I have changed bouyancy and made the duckies spawn in water and they paddle around and are so adorable, but then they stop and stand still, as I guess they would on land, too. I want them to keep moving continuously like the dolphins and beavers do in water. I've poured over the code but can't figure why some petz move continuously and others don't. What can I change to have my ducks paddle about all the time?
Re: [Mod] Petz [z29] [petz]
I have made a fix to allow ducks to swin with the semiaquatic brain.Slightly wrote: ↑Tue Nov 22, 2022 12:24Very cool!
I wonder if you can advise me. I have changed bouyancy and made the duckies spawn in water and they paddle around and are so adorable, but then they stop and stand still, as I guess they would on land, too. I want them to keep moving continuously like the dolphins and beavers do in water. I've poured over the code but can't figure why some petz move continuously and others don't. What can I change to have my ducks paddle about all the time?
I have to tweak the behaviour to jump into water and viceversa.
Re: [Mod] Petz [z30] [petz]
z31
- Ducks can swin.
- Ducks can swin.
Re: [Mod] Petz [z30] [petz]
Very cute. When they spawn in water, they sometimes paddle about pretty well, but they can get stuck easily, too. Maybe they shouldn't collide with objects like lilypads...? They have also stopped following in the water. They were following well before which added a fun play dynamic, I think, because the player swims out to tame them. If they swim like they did before but just don't stop and stand, it would work nicely, I think. I'm glad you took it up because I looked at what you did, and I would've had no idea whatsover even if you told me. :)
Re: [Mod] Petz [z31] [petz]
z32
- Fix regression: Crash when moths lay eggs.
- Fix regression: Crash when moths lay eggs.
Re: [Mod] Petz [z31] [petz]
z33
- Fix crash with missing texture.
- Fix crash with missing texture.
Re: [Mod] Petz [z33] [petz]
z34
- Fix: Avoid to capture or place dead petz.
- Fix: Avoid to capture or place dead petz.
Re: [Mod] Petz [z33] [petz]
There seems to be a tie between the vulture and the armadillo. I was the only one who voted for bambi, oh.
I'll go for the vulture first. It will be a flying animal of course, that will appear when another petz dies. Sometimes, it will depend randomly. If a vulture flies over the area it will go for the carrion, otherwise two vultures will appear out of nowhere. After a while they will eat the meat and fly into the sky. They can be tamed with meat. Pet.
I'll go for the vulture first. It will be a flying animal of course, that will appear when another petz dies. Sometimes, it will depend randomly. If a vulture flies over the area it will go for the carrion, otherwise two vultures will appear out of nowhere. After a while they will eat the meat and fly into the sky. They can be tamed with meat. Pet.
Re: [Mod] Petz [z33] [petz]
z35
- Fix: Crash in the poop engine
- Fix: Crash in the poop engine
Re: [Mod] Petz [z35] [petz]
z36
- Suffocation algorithm improved.
- Suffocation algorithm improved.
Re: [Mod] Petz [z36] [petz]
z37
Fix: Avoid upward teleportation of spawned Petz.
Fix: Avoid upward teleportation of spawned Petz.
Re: [Mod] Petz [z36] [petz]
z38
Fix: Regression with the spawn in the previous update.
Fix: Fishtank selection box.
Fix: Fishtank should be digged with a pickaxe.
Fix: Callback onrightclick Fishtank.
Fix: Regression with the spawn in the previous update.
Fix: Fishtank selection box.
Fix: Fishtank should be digged with a pickaxe.
Fix: Callback onrightclick Fishtank.
Re: [Mod] Petz [z38] [petz]
z39
- Finally you can breed kittens!
- Kittens are now registered via the petz.register from api_register.lua function. So if you tweaked the code, make your modifications again and/or rename the textures!
- Finally you can breed kittens!
- Kittens are now registered via the petz.register from api_register.lua function. So if you tweaked the code, make your modifications again and/or rename the textures!
Re: [Mod] Petz [z39] [petz]
z40
- Fix: Crash with flamingo or parrot trying to sleep
- Improved suffocation algorithm
- Fix: Crash with flamingo or parrot trying to sleep
- Improved suffocation algorithm
Re: [Mod] Petz [z39] [petz]
z41
- Fix regression of the last updates, crash with spawn a herd of petz.
- Fix regression of the last updates, crash with spawn a herd of petz.
- rabenkind
- Member
- Posts: 21
- Joined: Tue Aug 09, 2016 19:55
- IRC: rabenkind
- In-game: rabenkind
- Location: Rhineland
Re: [Mod] Petz [z41] [petz]
Hello!
I have an error that sometimes crash the server. Any ideas what is causing this?
Thanks for commenting.
Greetings
I have an error that sometimes crash the server. Any ideas what is causing this?
Code: Select all
2023-01-03 22:37:27: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'petz' in callback luaentity_Step(): Runtime error from mod 'petz' in callback item_OnPlace(): .../Minetest/minetest-master/bin/../mods/mesetec/teleob.lua:2: attempt to index local 'placer' (a nil value)
2023-01-03 22:37:27: ERROR[Main]: stack traceback:
2023-01-03 22:37:27: ERROR[Main]: .../Minetest/minetest-master/bin/../mods/mesetec/teleob.lua:2: in function 'func'
2023-01-03 22:37:27: ERROR[Main]: ...etest-master/bin/../builtin/profiler/instrumentation.lua:107: in function 'callback'
2023-01-03 22:37:27: ERROR[Main]: ...be/Minetest/minetest-master/bin/../builtin/game/item.lua:280: in function <...be/Minetest/minetest-master/bin/../builtin/game/item.lua:146>
2023-01-03 22:37:27: ERROR[Main]: [C]: in function 'place_node'
2023-01-03 22:37:27: ERROR[Main]: .../minetest-master/bin/../mods/petz/petz/brains/bh_ant.lua:58: in function 'bh_lay_antegg'
2023-01-03 22:37:27: ERROR[Main]: .../minetest-master/bin/../mods/petz/petz/brains/br_ant.lua:72: in function 'logic'
2023-01-03 22:37:27: ERROR[Main]: ...inetest/minetest-master/bin/../mods/petz/kitz/engine.lua:819: in function 'stepfunc'
2023-01-03 22:37:27: ERROR[Main]: ...inetest-master/bin/../mods/petz/petz/petz/ant_mobkit.lua:126: in function 'func'
2023-01-03 22:37:27: ERROR[Main]: ...etest-master/bin/../builtin/profiler/instrumentation.lua:107: in function <...etest-master/bin/../builtin/profiler/instrumentation.lua:100>
Greetings
Re: [Mod] Petz [z41] [petz]
Yes, it is a Mesetec bug, reported since 2 years ago:rabenkind wrote: ↑Tue Jan 03, 2023 23:27Hello!
I have an error that sometimes crash the server. Any ideas what is causing this?
Thanks for commenting.Code: Select all
2023-01-03 22:37:27: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'petz' in callback luaentity_Step(): Runtime error from mod 'petz' in callback item_OnPlace(): .../Minetest/minetest-master/bin/../mods/mesetec/teleob.lua:2: attempt to index local 'placer' (a nil value) 2023-01-03 22:37:27: ERROR[Main]: stack traceback: 2023-01-03 22:37:27: ERROR[Main]: .../Minetest/minetest-master/bin/../mods/mesetec/teleob.lua:2: in function 'func' 2023-01-03 22:37:27: ERROR[Main]: ...etest-master/bin/../builtin/profiler/instrumentation.lua:107: in function 'callback' 2023-01-03 22:37:27: ERROR[Main]: ...be/Minetest/minetest-master/bin/../builtin/game/item.lua:280: in function <...be/Minetest/minetest-master/bin/../builtin/game/item.lua:146> 2023-01-03 22:37:27: ERROR[Main]: [C]: in function 'place_node' 2023-01-03 22:37:27: ERROR[Main]: .../minetest-master/bin/../mods/petz/petz/brains/bh_ant.lua:58: in function 'bh_lay_antegg' 2023-01-03 22:37:27: ERROR[Main]: .../minetest-master/bin/../mods/petz/petz/brains/br_ant.lua:72: in function 'logic' 2023-01-03 22:37:27: ERROR[Main]: ...inetest/minetest-master/bin/../mods/petz/kitz/engine.lua:819: in function 'stepfunc' 2023-01-03 22:37:27: ERROR[Main]: ...inetest-master/bin/../mods/petz/petz/petz/ant_mobkit.lua:126: in function 'func' 2023-01-03 22:37:27: ERROR[Main]: ...etest-master/bin/../builtin/profiler/instrumentation.lua:107: in function <...etest-master/bin/../builtin/profiler/instrumentation.lua:100>
Greetings
https://github.com/AiTechEye/mesetec/issues/1
UNFORTUNATELY STILL NOT SOLVED. The mod is abandoned?
To solve it, manually editing the code:
viewtopic.php?p=393467#p393467
A workaround would be disable the antz.
- rabenkind
- Member
- Posts: 21
- Joined: Tue Aug 09, 2016 19:55
- IRC: rabenkind
- In-game: rabenkind
- Location: Rhineland
Re: [Mod] Petz [z41] [petz]
Hello runs!
Thanks for your answer. The error is as i tought. So i simply disabled mesetec.
Petz is much more important for my players then mesetec. For me too :-)
Many thanks to you for this great mod. People here having much fun with all the different animals.
greetings rabenkind
ps only to inform: found the second mod "regrowing_fruits" that throws the same error.
Thanks for your answer. The error is as i tought. So i simply disabled mesetec.
Petz is much more important for my players then mesetec. For me too :-)
Many thanks to you for this great mod. People here having much fun with all the different animals.
greetings rabenkind
ps only to inform: found the second mod "regrowing_fruits" that throws the same error.
Re: [Mod] Petz [z41] [petz]
z42
- Fix regression: crazy jumping antz.
- Improved spawn system.
- Fix regression: crazy jumping antz.
- Improved spawn system.
Re: [Mod] Petz [z42] [petz]
z43
- Fix: Missing textures in certain selling items (selling form), as dirt or dirt_with_grass.
- Fix: Missing textures in certain selling items (selling form), as dirt or dirt_with_grass.
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