[Mod] Petz [DEPRECATED] [petz]
Re: [Mod] Petz [z43] [petz]
z44
- Fixed crash regression with latest release.
- Fixed crash regression with latest release.
Re: [Mod] Petz [z44] [petz]
z45
-Fix: Pregnant icon texture is missing.
- Fix: gecko overpopulation; added a gecko_max_laid_eggs setting (1 by default).
- Fix: Chimp drops parrot meat
-Fix: Pregnant icon texture is missing.
- Fix: gecko overpopulation; added a gecko_max_laid_eggs setting (1 by default).
- Fix: Chimp drops parrot meat
Re: [Mod] Petz [z44] [petz]
z46
- Fix: Now gecko's eggs hatching respects the max_mobs and the max_per_species settings.
- Fix: Now gecko's eggs hatching respects the max_mobs and the max_per_species settings.
Re: [Mod] Petz [z46] [petz]
z47
- A lot of fixes for lycanthropy (thanks to fluxionary):
--check whether the HUD is actually the werewolf vignette before updating or modifying it.
--fixes Texture issue with lycanthrophy #42, though not in an ideal manner, because there's nothing like player monoids for player models/textures. however, werewolves are now roughly compatible w/ 3d_armor, wieldview, and skinsdb simultaneously.
--supersedes add support for emote animations #139
--fixes an unreported issue, where sometimes wherewolves who log in at night have their model changed and can't eat meat, but don't get the vignette, and don't have their physics updated.
--refactored some code to make clearer the difference between "lycanthropy" (the ability to become a werewolf), and actually being a werewolf.
--refactored some code logic for improved legibility and reduced redundancy.
- A lot of fixes for lycanthropy (thanks to fluxionary):
--check whether the HUD is actually the werewolf vignette before updating or modifying it.
--fixes Texture issue with lycanthrophy #42, though not in an ideal manner, because there's nothing like player monoids for player models/textures. however, werewolves are now roughly compatible w/ 3d_armor, wieldview, and skinsdb simultaneously.
--supersedes add support for emote animations #139
--fixes an unreported issue, where sometimes wherewolves who log in at night have their model changed and can't eat meat, but don't get the vignette, and don't have their physics updated.
--refactored some code to make clearer the difference between "lycanthropy" (the ability to become a werewolf), and actually being a werewolf.
--refactored some code logic for improved legibility and reduced redundancy.
Re: [Mod] Petz [z46] [petz]
z48
- Fix a regression with the werewolf model.
- Fix a regression with the werewolf model.
Re: [Mod] Petz [z48] [petz]
z49
Fix regression: cannot put fishes by hand in deep waters.
Fix regression: cannot put fishes by hand in deep waters.
Re: [Mod] Petz [z48] [petz]
z50
- fix: wrong health message when a pet is fed
- fix: wrong health message when a pet is fed
Re: [Mod] Petz [z51] [petz]
z52
- The pen update: Finally, petz don't jump one height fences. Although there is a new setting to control this: "jump_fences", false by default.
- The pen update: Finally, petz don't jump one height fences. Although there is a new setting to control this: "jump_fences", false by default.
Re: [Mod] Petz [z51] [petz]
From my Server:
Code: Select all
Mär 02 01:48:17 deadsoft-online minetestserver[1714]: 2023-03-02 01:48:17: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'petz' in callback on_joinplayer(): ...alltech_Game/mods/mp_mobs/petz/petz/misc/lycanthropy.lua:214: attempt to index local 'pre_werewolf_animation' (a nil value)
Mär 02 01:48:17 deadsoft-online minetestserver[1714]: 2023-03-02 01:48:17: ERROR[Main]: stack traceback:
Mär 02 01:48:17 deadsoft-online minetestserver[1714]: 2023-03-02 01:48:17: ERROR[Main]: ...alltech_Game/mods/mp_mobs/petz/petz/misc/lycanthropy.lua:214: in function 'unset_werewolf_appearance'
Mär 02 01:48:17 deadsoft-online minetestserver[1714]: 2023-03-02 01:48:17: ERROR[Main]: ...alltech_Game/mods/mp_mobs/petz/petz/misc/lycanthropy.lua:253: in function 'unset_werewolf'
Mär 02 01:48:17 deadsoft-online minetestserver[1714]: 2023-03-02 01:48:17: ERROR[Main]: ...alltech_Game/mods/mp_mobs/petz/petz/misc/lycanthropy.lua:379: in function 'func'
My Server: Welcome to Zeitsprung - deadsoft.org:49152 Jungle The next Gundul - jungle-tng.deadsoft.org:49152
- GothamTree
- New member
- Posts: 1
- Joined: Thu Mar 02, 2023 17:56
Re: [Mod] Petz [z51] [petz]
I found that all pets can't walk through the door.Is that a bug?
Re: [Mod] Petz [v22.15] [petz]
)-( We have once again entered Pisces and its throne month March. Any plans for the above ideas that I shared? If not, then how about some cute little ranchu goldfish? You could even give some of them special names like DrDisRespect, Tyler1, Putz12, and JonLevi. )-(Inocudom wrote: ↑Sat Mar 12, 2022 07:31Any porcupine puffers in the future of this mod? We are in the house of Pisces right now. They can be an example of the "beware the silly ones" trope for this mod. You can see one right here:
https://youtu.be/lOltMxQ8Kfc
There could be two variants of this fish. One would only be fatal if eaten, while the other one kills the player instantly upon contact (regardless of armor, health, and/or enchantments.) Pisces power indeed! Maybe there could even be a third type that lives in lava and spits that liquid at players to cause damage (also instant death upon contact?) Just some ideas...
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Re: [Mod] Petz [z51] [petz]
I made a new pony saddle texture. I prefer items to resemble the inventory pic and this one turned out pretty cute so thought I'd share.
https://dee.email/OPEN/Minetest/petz_pony_saddle.png
CC BY-SA 4.0
https://dee.email/OPEN/Minetest/petz_pony_saddle.png
CC BY-SA 4.0
- Attachments
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- petz_pony_saddle.png (268 Bytes) Viewed 5111 times
Re: [Mod] Petz [z51] [petz]
z53
- Fix: Crash with pre_werewolf_animation
- Fix: Crash with Tamagochi Mode.
- Fix: Crash with spawn a not registered petz.
- Fix: Crash with pre_werewolf_animation
- Fix: Crash with Tamagochi Mode.
- Fix: Crash with spawn a not registered petz.
Re: [Mod] Petz [z51] [petz]
Cool I will be added in the next version.Slightly wrote: ↑Thu Mar 09, 2023 19:32I made a new pony saddle texture. I prefer items to resemble the inventory pic and this one turned out pretty cute so thought I'd share.
https://dee.email/OPEN/Minetest/petz_pony_saddle.png
CC BY-SA 4.0
Re: [Mod] Petz [z51] [petz]
They cant.GothamTree wrote: ↑Thu Mar 02, 2023 18:06I found that all pets can't walk through the door.Is that a bug?
Re: [Mod] Petz [z53] [petz]
v54
- Allow rotate selectionboxes in v5.7 of Minetest.
- Allow rotate selectionboxes in v5.7 of Minetest.
Re: [Mod] Petz [z53] [petz]
z55
- The shape of gecko's collisionbox was changed to maybe avoid overlapping.
- New saddle texture (thanks to Slightly).
- The shape of gecko's collisionbox was changed to maybe avoid overlapping.
- New saddle texture (thanks to Slightly).
Re: [Mod] Petz [v22.15] [petz]
Added to the todoInocudom wrote: ↑Sun Mar 05, 2023 21:52)-( We have once again entered Pisces and its throne month March. Any plans for the above ideas that I shared? If not, then how about some cute little ranchu goldfish? You could even give some of them special names like DrDisRespect, Tyler1, Putz12, and JonLevi. )-(Inocudom wrote: ↑Sat Mar 12, 2022 07:31Any porcupine puffers in the future of this mod? We are in the house of Pisces right now. They can be an example of the "beware the silly ones" trope for this mod. You can see one right here:
https://youtu.be/lOltMxQ8Kfc
There could be two variants of this fish. One would only be fatal if eaten, while the other one kills the player instantly upon contact (regardless of armor, health, and/or enchantments.) Pisces power indeed! Maybe there could even be a third type that lives in lava and spits that liquid at players to cause damage (also instant death upon contact?) Just some ideas...
Re: [Mod] Petz [z55] [petz]
z56
- Fix crash: Werewolf command "clan" crashes with no werewolf players.
- Fix: Werewolf command "cure" did not work.
- Fix crash: Werewolf command "clan" crashes with no werewolf players.
- Fix: Werewolf command "cure" did not work.
Re: [Mod] Petz [z55] [petz]
z57
* Eggs: don't lay in water: when not nest [thanks to mazes-80]
* Settings: keep max egg nil when not defined in conf [thanks to mazes-80]
* Log damage and death: It adds a "reason" field to kitz.hurt, logs the event, and makes sure that everything that lowers HP makes use of that function. [thanks to fluxionary]
* Eggs: don't lay in water: when not nest [thanks to mazes-80]
* Settings: keep max egg nil when not defined in conf [thanks to mazes-80]
* Log damage and death: It adds a "reason" field to kitz.hurt, logs the event, and makes sure that everything that lowers HP makes use of that function. [thanks to fluxionary]
Re: [Mod] Petz [z57] [petz]
Question and/or suggestion:
Is it possible to define areas and have mobs spawn only there?
Greetings, Clyde.
Is it possible to define areas and have mobs spawn only there?
Greetings, Clyde.
My Server: Welcome to Zeitsprung - deadsoft.org:49152 Jungle The next Gundul - jungle-tng.deadsoft.org:49152
Re: [Mod] Petz [z57] [petz]
Thanks, that were nice.
My Server: Welcome to Zeitsprung - deadsoft.org:49152 Jungle The next Gundul - jungle-tng.deadsoft.org:49152
Re: [Mod] Petz [z57] [petz]
z58
- Spawn engine rewrite: More simple, fast and reliable.
- Now you can set areas to spawn only. Check the petz.conf file for theinstructions.
- Fix:Pony / camel breeding uses incorrect method when syringe is disabled
- Spawn engine rewrite: More simple, fast and reliable.
- Now you can set areas to spawn only. Check the petz.conf file for theinstructions.
- Fix:Pony / camel breeding uses incorrect method when syringe is disabled
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