Remove/replace the Zapsplat sound effects immediately
The Zapsplat standard license disallows redistribution:
You may not use our sound effects for the following purposes under any circumstances…
Our sound effects must not be shared with any person.
Our sound effects must not be distributed in any form including on other websites, on social networks, file sharing platforms, CD, DVD or any other ROM.
Our sound effects can not be loaned, rented, sub-licensed or sold to any third party.
Our sound effects can not be edited to form new sound effects for sale or distribution outside of your project.
Please do not share or share links to download our sounds and music to YouTube or any other video or audio network where the primary value is to share our sounds or music outside of a production.
Remove/replace the Zapsplat sound effects immediately
The Zapsplat standard license disallows redistribution:
You may not use our sound effects for the following purposes under any circumstances…
Our sound effects must not be shared with any person.
Our sound effects must not be distributed in any form including on other websites, on social networks, file sharing platforms, CD, DVD or any other ROM.
Our sound effects can not be loaned, rented, sub-licensed or sold to any third party.
Our sound effects can not be edited to form new sound effects for sale or distribution outside of your project.
Please do not share or share links to download our sounds and music to YouTube or any other video or audio network where the primary value is to share our sounds or music outside of a production.
- Replaced the zapsplat sounds to other with better opensource licenses.
Anyway the Zapsplat license does allow distribution, always inside with the game/app. And allow commercial stuff. It is just a special Open Source License.
- Replaced the zapsplat sounds to other with better opensource licenses.
Anyway the Zapsplat license does allow distribution, always inside with the game/app. And allow commercial stuff. It is just a special Open Source License.
First off: I am glad that you replaced the Zapsplat sounds with free ones :D
Second: The Zapsplat license is not a recognized Open Source License as far as I'm concerned. It restricts distribution in weird ways so I would refrain from calling it Open Source. Using recognized & well known licenses and free sounds is the better option.
Also, don't forget to create a release on ContentDB!
- Replaced the zapsplat sounds to other with better opensource licenses.
Anyway the Zapsplat license does allow distribution, always inside with the game/app. And allow commercial stuff. It is just a special Open Source License.
First off: I am glad that you replaced the Zapsplat sounds with free ones :D
Second: The Zapsplat license is not a recognized Open Source License as far as I'm concerned. It restricts distribution in weird ways so I would refrain from calling it Open Source. Using recognized & well known licenses and free sounds is the better option.
Also, don't forget to create a release on ContentDB!
Yers, but before I want to check carefully all the files. :-)
2020-05-20 13:01:24: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback luaentity_run_simple_callback(): .../petz/petz/api/api_wool_milk.lua:79: attempt to call method 'get_pos' (a nil value)
2020-05-20 13:01:24: ERROR[Main]: stack traceback:
2020-05-20 13:01:24: ERROR[Main]: .../petz/petz/api/api_wool_milk.lua:79: in function 'milk_milk'
2020-05-20 13:01:24: ERROR[Main]: .../petz/petz/api/api_on_rightclick.lua:84: in function 'on_rightclick'
2020-05-20 13:01:24: ERROR[Main]: ...r/petz/petz/petz/goat_mobkit.lua:90: in function <...r/petz/petz/petz/goat_mobkit.lua:89>
- Added a "lasso" setting. You can define the lasso item to capture, by default the petz lasso. If you defined another one, the petz lasso will not be shown even.
The pressure plates seem to use very weird and redundant code, but from what I can tell the animals are probably too far above the pressure plate to activate it. the code specifies that an entity must be below the center of the block to activate the plate.
If petz animals are centered at a height of more than one half-block they won't be able to activate it.
The pressure plates seem to use very weird and redundant code, but from what I can tell the animals are probably too far above the pressure plate to activate it. the code specifies that an entity must be below the center of the block to activate the plate.
If petz animals are centered at a height of more than one half-block they won't be able to activate it.
Do you know if this is true for your mod?
The detection code for mesecons:
line 28
if objpos.y > pos.y-1 and objpos.y < pos.y then
try to adjust it.
That code should be related to the mob collisionbox instead of objpos.y to a better accuracy.
Unfortunately 'self.object:get_bone_position' (just a read funtion in theory) missaligns some bones in some on my models, not only the head, i.e. the tail of the lamb (I do not ask for a get_bone_position to this bone even, but head).
But oddly enough, the kitten only shows the bug on its head, and I patched it up. I would have to patch all my models one by one and bone by bone maybe for a workaround of this bug, so it doesn't compensate me.
If it is solved in the future I will implement the head movement function for all the rest of the models. It would be a matter of minutes.