[Mod] Petz [DEPRECATED] [petz]

The next Petz will be...

Deer (Prince Of The Forest)
9
31%
Vulture (King of the Death)
9
31%
Armadillo (Master in the Defense)
11
38%
 
Total votes: 29

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LMD
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Re: [Mod] Petz [v13.10] [petz]

by LMD » Post

Remove/replace the Zapsplat sound effects immediately

The Zapsplat standard license disallows redistribution:
You may not use our sound effects for the following purposes under any circumstances…

Our sound effects must not be shared with any person.
Our sound effects must not be distributed in any form including on other websites, on social networks, file sharing platforms, CD, DVD or any other ROM.
Our sound effects can not be loaned, rented, sub-licensed or sold to any third party.
Our sound effects can not be edited to form new sound effects for sale or distribution outside of your project.
Please do not share or share links to download our sounds and music to YouTube or any other video or audio network where the primary value is to share our sounds or music outside of a production.
My stuff: Projects - Mods - Website

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Re: [Mod] Petz [v13.10] [petz]

by The32bitguy » Post

LMD wrote:
Tue May 19, 2020 12:46
Remove/replace the Zapsplat sound effects immediately

The Zapsplat standard license disallows redistribution:
You may not use our sound effects for the following purposes under any circumstances…

Our sound effects must not be shared with any person.
Our sound effects must not be distributed in any form including on other websites, on social networks, file sharing platforms, CD, DVD or any other ROM.
Our sound effects can not be loaned, rented, sub-licensed or sold to any third party.
Our sound effects can not be edited to form new sound effects for sale or distribution outside of your project.
Please do not share or share links to download our sounds and music to YouTube or any other video or audio network where the primary value is to share our sounds or music outside of a production.
That doesn't look good

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runs
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Re: [Mod] Petz [v13.10] [petz]

by runs » Post

v13.11

- Replaced the zapsplat sounds to other with better opensource licenses.

Anyway the Zapsplat license does allow distribution, always inside with the game/app. And allow commercial stuff. It is just a special Open Source License.

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Re: [Mod] Petz [v13.10] [petz]

by LMD » Post

runs wrote:
Tue May 19, 2020 22:29
v13.11

- Replaced the zapsplat sounds to other with better opensource licenses.

Anyway the Zapsplat license does allow distribution, always inside with the game/app. And allow commercial stuff. It is just a special Open Source License.
First off: I am glad that you replaced the Zapsplat sounds with free ones :D

Second: The Zapsplat license is not a recognized Open Source License as far as I'm concerned. It restricts distribution in weird ways so I would refrain from calling it Open Source. Using recognized & well known licenses and free sounds is the better option.

Also, don't forget to create a release on ContentDB!
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runs
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Re: [Mod] Petz [v13.10] [petz]

by runs » Post

LMD wrote:
Tue May 19, 2020 22:42
runs wrote:
Tue May 19, 2020 22:29
v13.11

- Replaced the zapsplat sounds to other with better opensource licenses.

Anyway the Zapsplat license does allow distribution, always inside with the game/app. And allow commercial stuff. It is just a special Open Source License.
First off: I am glad that you replaced the Zapsplat sounds with free ones :D

Second: The Zapsplat license is not a recognized Open Source License as far as I'm concerned. It restricts distribution in weird ways so I would refrain from calling it Open Source. Using recognized & well known licenses and free sounds is the better option.

Also, don't forget to create a release on ContentDB!
Yers, but before I want to check carefully all the files. :-)

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Re: [Mod] Petz [v13.11] [petz]

by shazen » Post

Hi, just found a bug crashing the server when trying to get milk from a goat.

Code: Select all

2020-05-20 13:01:24: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback luaentity_run_simple_callback(): .../petz/petz/api/api_wool_milk.lua:79: attempt to call method 'get_pos' (a nil value)
2020-05-20 13:01:24: ERROR[Main]: stack traceback:
2020-05-20 13:01:24: ERROR[Main]: 	.../petz/petz/api/api_wool_milk.lua:79: in function 'milk_milk'
2020-05-20 13:01:24: ERROR[Main]: 	.../petz/petz/api/api_on_rightclick.lua:84: in function 'on_rightclick'
2020-05-20 13:01:24: ERROR[Main]: 	...r/petz/petz/petz/goat_mobkit.lua:90: in function <...r/petz/petz/petz/goat_mobkit.lua:89>

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Re: [Mod] Petz [v13.11] [petz]

by runs » Post

v13.12

- Fixed crash when milk cow/goat and not room in the inventory to a milk bucket.
- Updated in CDB.

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Re: [Mod] Petz [v13.12] [petz]

by runs » Post

v13.13

- Added the Portuguese (Brazilian) translation.

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Re: [Mod] Petz [v13.13] [petz]

by runs » Post

v13.14

- Added bales of hay to feed the ponies. They will eat them if hungry (tamagochi mode only). And also they will stay close to them.

Image

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Re: [Mod] Petz [v13.14] [petz]

by thomz92 » Post

Runz - I have the "Mesecons" mod installed, and the petz don't seem to activate the pressure plates when they walk over them. Do you know why this is?

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Re: [Mod] Petz [v13.14] [petz]

by runs » Post

thomz92 wrote:
Mon May 25, 2020 10:38
Runz - I have the "Mesecons" mod installed, and the petz don't seem to activate the pressure plates when they walk over them. Do you know why this is?
No, petz are entities, so they should be detected. Please, query to mesecons.

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Re: [Mod] Petz [v13.14] [petz]

by runs » Post

v13.15

- Added a "lasso" setting. You can define the lasso item to capture, by default the petz lasso. If you defined another one, the petz lasso will not be shown even.

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Re: [Mod] Petz [v13.14] [petz]

by thomz92 » Post

runs wrote:
Mon May 25, 2020 12:50
No, petz are entities, so they should be detected. Please, query to mesecons.
I just did, and got this response from PolySaken:
PolySaken wrote:
Mon May 25, 2020 12:05
The pressure plates seem to use very weird and redundant code, but from what I can tell the animals are probably too far above the pressure plate to activate it. the code specifies that an entity must be below the center of the block to activate the plate.
If petz animals are centered at a height of more than one half-block they won't be able to activate it.
Do you know if this is true for your mod?

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Re: [Mod] Petz [v13.14] [petz]

by runs » Post

thomz92 wrote:
Mon May 25, 2020 20:51
runs wrote:
Mon May 25, 2020 12:50
No, petz are entities, so they should be detected. Please, query to mesecons.
I just did, and got this response from PolySaken:
PolySaken wrote:
Mon May 25, 2020 12:05
The pressure plates seem to use very weird and redundant code, but from what I can tell the animals are probably too far above the pressure plate to activate it. the code specifies that an entity must be below the center of the block to activate the plate.
If petz animals are centered at a height of more than one half-block they won't be able to activate it.
Do you know if this is true for your mod?
The detection code for mesecons:

line 28
if objpos.y > pos.y-1 and objpos.y < pos.y then
try to adjust it.

That code should be related to the mob collisionbox instead of objpos.y to a better accuracy.

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Re: [Mod] Petz [v13.15] [petz]

by runs » Post

v3.16

- Now kitties and puppies show sleeping eyes when they sleep :-)

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Re: [Mod] Petz [v13.16] [petz]

by runs » Post

I acept requests for the next petz.

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Re: [Mod] Petz [v13.16] [petz]

by SB66 » Post


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runs
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Re: [Mod] Petz [v13.16] [petz]

by runs » Post

OK, I will do the leopard. :-)

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Re: [Mod] Petz [v13.16] [petz]

by CalebJ » Post

As maybe a related note: makes_footstep_sound = true is not working :(

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Re: [Mod] Petz [v13.16] [petz]

by runs » Post

CalebJ wrote:
Wed May 27, 2020 04:49
As maybe a related note: makes_footstep_sound = true is not working :(
I tried and for me it works. Cos it is an engine feature, not petz's one.

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Re: [Mod] Petz [v13.16] [petz]

by runs » Post

v13.17

- Now the kittens will stare at you from time to time (disturbing). Of course you can disable it or set the random time.

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Re: [Mod] Petz [v13.16] [petz]

by SB66 » Post

runs wrote:
Thu May 28, 2020 20:55
v13.17

- Now the kittens will stare at you from time to time (disturbing). Of course you can disable it or set the random time.

Image
hear that subliminal whispering in my Brain :

*Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me**Feed me*......


be totally submissive now........

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Re: [Mod] Petz [v13.17] [petz]

by runs » Post

v13.18

- Fix: Looking cancels the "Stand Here" order.

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Re: [Mod] Petz [v13.18] [petz]

by runs » Post

v13.19

- Fixed a little the lamb model.
- Look_at for kittens disabled by default in petz.conf (only it have to be enabled if you use 5.3-dev)
Last edited by runs on Fri May 29, 2020 11:54, edited 1 time in total.

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Re: [Mod] Petz [v13.19] [petz]

by runs » Post

Unfortunately 'self.object:get_bone_position' (just a read funtion in theory) missaligns some bones in some on my models, not only the head, i.e. the tail of the lamb (I do not ask for a get_bone_position to this bone even, but head).

https://github.com/minetest/minetest/issues/9445

But oddly enough, the kitten only shows the bug on its head, and I patched it up. I would have to patch all my models one by one and bone by bone maybe for a workaround of this bug, so it doesn't compensate me.

If it is solved in the future I will implement the head movement function for all the rest of the models. It would be a matter of minutes.

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