PaleoTest adds various prehistoric creatures and plants to Minetest Game. This mod aims for a Zoo Tycoon type experience, with creatures being capable of escaping and players having to ensure their Dinosaurs mood and hunger don't drop too low.
Caring for animals:
Spoiler
To ensure your mob is happy you must keep a Scratching Post and/or Pursuit Ball in their enclosure for them to play with.
There are 3 types of feeders, Carnivore, Herbivore, and Piscivore. Having one in your animals enclosure can keep them fed, but they must be filled with the appropriate items.
The Prehistoric Field Guide is essential to monitoring your animal. It will tell you important information such as it's current mood and hunger, it's owner, and diet.
Certain animals can break blocks weaker than steel if they get angry, make sure to keep bigger animals in high security enclosures.
Spoiler
Once you've obtained Fossils/Bones, they can be inserted into a Fossil Analyzer. After a few seconds the Fossil/Bone will yield DNA or a random waste material.
If you've got DNA, simply insert it into a DNA Cultivator. After a few minutes you'll have one of the items that will birth a prehistoric creature.
For Eggs you must place the egg next to a source of heat, such as a torch or mese lamp.
For Embryonic Syringes you must insert an embryo into a mammal of some kind, such as a cow or pig. You can monitor the animals pregnancy progress with the Prehistoric Field Guide.
For Embryonic Sacs you simply need to place the sac in water.
Code: Select all
Changelog:
2.1.2
- Fixed crash related to Carnotaurus
- Fixed uncommon crash when feeders resort their inventory
2.1.1:
- Fixed certain mobs freezing after being born
- Fixed crafting recipes not working
- Fixed Feeders dropping duplicate
- Fixed Quetzalcoatlus not appearing
2.1:
- Added crafting recipes for Feeders
- Added imprint timer to Field Guide
- Fixed mobs going to farthest position when playing or grazing
- Pteranodon now follows orders
- Added Quetzalcoatlus
2.0.1:
- Heavily reduced lag
- Fixed infinite plant seeds in survival
- Added Carnotaurus
2.0:
- Switched to Mobkit/Mob Core
- Full visual/audio/behavior overhaul for all mobs
- Added multiple growth stages to Cycads and Horsetails
- Added Metasequoia
- Added Feeders
- Added Prehistoric Field Guide
- Added unique meat drops for each mob group
- Added Whip
- Added Embryo Syringes
- New UI for machines
Dependencies: default, walls, stairs, mobkit, mob_core
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Source
Thanks to CalebJ, Flux, Cahr/Stix, Cyber_Shinobi, and zips.exe for beta testing