[Mod] UraniumMod [0.4] [uranium]

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Wuzzy
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by Wuzzy » Thu Sep 27, 2012 08:02

It is not true that this mod has no dependencies. As of Minetest-c55 0.4.3, this mod depends on "default" and "legacy" (both are official mods, though). Yep, legacy, too, because you are using deprecated names for a stick and a cobblestone. If you don't have legacy mod in your game installed, some recipes won't work.
You say "Stick" but you should use "default:stick" instead. You say "cobble" but you should use "default:cobble" instead. Simply replace these words in your init.lua and you get rid of the dependency of legacy. But you still depend on "default" of course.

Besides that, I like that mod. I have created a small world full of holes that go into the deeps. I simply placed nukes in the desert everywhere and placed uranium blocks for the light. (Oh, and I cheated... *oops*) If I am in a good mood, I'll upload screenshots and the world data some day, who knows?
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by jojoa1997 » Wed Dec 26, 2012 23:17

thought you might want to look at this it is a display block and has uranium http://minetest.net/forum/viewtopic.php?pid=59393#p59393
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by rarkenin » Wed Dec 26, 2012 23:57

This is awesome, but I cannot construct breeder reactors, or things of that nature. Since I am not a good programmer, I can;t implement said behavior, but I might create a google doc describing how that would occur realistically. If anyone is interested, I'l lcreate the google doc.
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by jojoa1997 » Thu Dec 27, 2012 00:02

rarkenin wrote:This is awesome, but I cannot construct breeder reactors, or things of that nature. Since I am not a good programmer, I can;t implement said behavior, but I might create a google doc describing how that would occur realistically. If anyone is interested, I'l lcreate the google doc.

Is this for my mod?
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by rarkenin » Thu Dec 27, 2012 00:16

jojoa1997 wrote:
rarkenin wrote:This is awesome, but I cannot construct breeder reactors, or things of that nature. Since I am not a good programmer, I can;t implement said behavior, but I might create a google doc describing how that would occur realistically. If anyone is interested, I'l lcreate the google doc.

Is this for my mod?



Yes, if you'd like. I have a physics background so I understand this in a complex way, involving moderation and fissile operations, but I lack the skills to fully implement said ideas.
Last edited by rarkenin on Thu Dec 27, 2012 00:17, edited 1 time in total.
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by jojoa1997 » Thu Dec 27, 2012 00:20

rarkenin wrote:
jojoa1997 wrote:
rarkenin wrote:This is awesome, but I cannot construct breeder reactors, or things of that nature. Since I am not a good programmer, I can;t implement said behavior, but I might create a google doc describing how that would occur realistically. If anyone is interested, I'l lcreate the google doc.

Is this for my mod?



Yes, if you'd like. I have a physics background so I understand this in a complex way, involving moderation and fissile operations, but I lack the skills to fully implement said ideas.

I can just give you the code. Also i can give you an updated code once i fix some problems. They are not real problems just things that i want to change.
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by rarkenin » Thu Dec 27, 2012 00:24

Well, do whatever you want. I probably don't have time or skill to implement such things, I just wanted to offer a techincal insight if you wanted one. It's OK if no, and sorry for my incompetence.
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by jojoa1997 » Thu Dec 27, 2012 00:34

It is just copy and paste
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by jojoa1997 » Thu Dec 27, 2012 02:59

rarkenin wrote:Well, do whatever you want. I probably don't have time or skill to implement such things, I just wanted to offer a techincal insight if you wanted one. It's OK if no, and sorry for my incompetence.

You are talking about the display blocks mod right?
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by rarkenin » Thu Dec 27, 2012 03:27

No, the Uranium mod.

Edit: It appears that due to my ignorance, I've been talking to the wrong person. I... think... so...
Last edited by rarkenin on Thu Dec 27, 2012 03:27, edited 1 time in total.
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by jojoa1997 » Thu Dec 27, 2012 03:30

rarkenin wrote:No, the Uranium mod.

Edit: It appears that due to my ignorance, I've been talking to the wrong person. I... think... so...

LandMine made this not me.Also i thought that you made this mod. :-) LOL
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by rarkenin » Sun Dec 30, 2012 01:03

Why is the logo and reactor flame icon a biohazard symbol? You want a radioation one, right?

This one is public domain:

Image
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by recarv » Mon Dec 31, 2012 23:10

Maybe add uranium tools? I do not know how to install mods. It says on the wiki bla bla and I don't get this.
If I knew how I would download this mod.
I wonder if Minetest Tekkit is coming...
When will we get it?
 

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by 0gb.us » Sun Jan 06, 2013 20:10

Some of the recipes aren't working on worlds that do not have legacy installed. You should add legacy to the list of dependencies, or even better, change "cobble" to "default:cobble".
 

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by jojoa1997 » Wed Mar 27, 2013 23:23

Does anyone have a 0.4 version of this mod. The download link doesn't work.
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by Topywo » Thu Mar 28, 2013 12:58

jojoa1997 wrote:Does anyone have a 0.4 version of this mod. The download link doesn't work.


Sure, have fun with it!

http://dl.dropbox.com/u/65428713/uranium0.4.zip

(original 0.4 version)
 

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by jojoa1997 » Thu Mar 28, 2013 13:10

Topywo wrote:
jojoa1997 wrote:Does anyone have a 0.4 version of this mod. The download link doesn't work.


Sure, have fun with it!

http://dl.dropbox.com/u/65428713/uranium0.4.zip

(original 0.4 version)
thanks now I can make some changes that I did a while ago but deleted XD
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Re: [Mod] UraniumMod [0.4] [uranium]

by Jesseman1 » Sun Dec 28, 2014 21:45

Can you please make it possible to download it as a zip file? The link you provided for the download doesnt work for me.
 

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Re: [Mod] UraniumMod [0.4] [uranium]

by Topywo » Mon Dec 29, 2014 00:02

Jesseman1 wrote:Can you please make it possible to download it as a zip file? The link you provided for the download doesnt work for me.


Do you mean my post 2 places above yours, with the alternative/replacing download link to a zip-file in dropbox? If not, try that one, it is still working.
 

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Re: [Mod] UraniumMod [0.4] [uranium]

by Jesseman1 » Mon Dec 29, 2014 00:32

Topywo wrote:
Jesseman1 wrote:Can you please make it possible to download it as a zip file? The link you provided for the download doesnt work for me.


Do you mean my post 2 places above yours, with the alternative/replacing download link to a zip-file in dropbox? If not, try that one, it is still working.


Oh, I thought that was for an older version of minetest, its downloading now.
 

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Re: [Mod] UraniumMod [0.4] [uranium]

by Merlin » Wed Dec 31, 2014 15:53

Hi,

I like the idea of radioactive stuff in the game.
For something to add, maybe the need to cool the reactor or else a meltdown will happen? Cooling could reduce that risk to a minimum.
You could also add lead. Lead blocks most radiation, so out of lead and fabric the player could make some special armor to be able to work with uranium and without it the radiation would kill him. The armor could get damaged over time, so that the player has to rebuild it.
Also, in case of a meltdown, the radiation could be so strong, that the armor would be destroyed very fast, so players would have to build a dugout with lead for the case of a meltdown.

[Just saw that rarkenin already mentioned it.]
But one little thing: A biohazard sign doesn't quite fit to a non biological hazard.
Biological hazards, also known as biohazards, refer to biological substances that pose a threat to the health of living organisms, primarily that of humans.

https://en.wikipedia.org/wiki/Biological_hazard

I think this would be more fitting: https://en.wikipedia.org/wiki/Ionizing_radiation
 

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Re:

by Xanthin » Wed Feb 25, 2015 06:00

Sure, the keeper of mods does :)

Topywo wrote:
jojoa1997 wrote:Does anyone have a 0.4 version of this mod. The download link doesn't work.


Sure, have fun with it!

http://dl.dropbox.com/u/65428713/uranium0.4.zip

(original 0.4 version)
 

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Re: [Mod] UraniumMod [0.4] [uranium]

by Wuzzy » Wed Feb 25, 2015 11:55

I uploaded the mod as forum attachment.
Please note that this mod is very old and may not work very well with latest Minetest releases, but see for yourself.
Attachments
uranium0.4.zip
(31.12 KiB) Downloaded 50 times
 

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Re: [Mod] UraniumMod [0.4] [uranium]

by ABJ » Thu Apr 23, 2015 13:13

How do I freaking download this????? It looks so COOL yet that download page does not let me download!!!!! >>>>:(((((

EDIT: OH
 

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