[Mod] Ingame Clocks and Timers [mtimer]

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Linuxdirk
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[Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

mTimer is a mod that allows players to individually configure and show a timer as permanent HUD element that automatically updates every second. The timer can show the real-world time and the ingame time as well as the current play session starting time and duration in freely configurable formats.

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Use it on your public server to give your players additional value (players can individually hide the timer if they want) while being on your server or use it in your singleplayer world to stay informed or – when creating creative content for others to watch – give your viewers a hint on when the footage was recorded.

Some More Details

The timer display and settings are entirely configured on a per-player basis via configuration formspecs. For opening the main menu simply enter the /mtimer chat command. From the main menu all configuration formspecs are accessible.

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Some formspecs allow you to use variables. The variables and their current (i.e. the moment when opening the formspec) values are shown below the input field. For example, to use the day name in the formspec shown below simply enter {dname}.

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Configuration formspecs can also be accessed directly by providing the respective parameter to the /mtimer chat command. Run /mtimer help to see a list of available parameters.

Mod Meta

License: GPLv3 for code, CC-BY-SA for media
Dependencies: none (Minetest >= 5.3.0)
Obtaining the mod: Download latest version, CDB entry
Source/issues/etc.: GitLab
Translations: English (default), German, Italian
Last edited by Linuxdirk on Mon Aug 24, 2020 19:06, edited 2 times in total.

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by rubenwardy » Post

That's a nice looking formspec!

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

rubenwardy wrote:That's a nice looking formspec!
Thanks! :)

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

Updated to version 2 formspecs (currently only new positioning) thus Minetest >= 5.1 is now needed. There is no Git tag but the CDB version is properly flagged.

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Miniontoby » Post

Cool mod. I already using it
My English isn't very good because I'm Dutch ---- Check my mod "Doorbell"

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

A new version was pushed for the Minetest 5.2.x release. The mod is fully compatible and can be used as before. The properly flagged version will arrive on next CDB update.

There are now tiny icons in the formspec windows visually indicating the content of that window. The icons were taken from the Tango! icon pack and are released as Public domain. See textures licenses readme file for details.

Icons are a work in progress and are not fully added in their final form yet.

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Walker » Post

gibt es eine Chance daraus eine CSM zu machen ?

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

Walker wrote:
Sat Apr 25, 2020 17:51
gibt es eine Chance daraus eine CSM zu machen ?
Das geht bestimmt, wenn CSM inzwischen Formspecs und GUI-Elemente kann, und auch zugriff auf die nötigen Daten vom Server (Uhrzeit, etc.) hat, und auch die lokalen Zeiten alle erfassen kann (Laufzeit, etc.).

Allerdings lehne ich CSM in seiner jetzigen Form aus diversen technischen Gründen ab.

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Walker » Post

Linuxdirk wrote:
Thu Jan 01, 1970 00:00
[...]Allerdings lehne ich CSM in seiner jetzigen Form aus diversen technischen Gründen ab.
;(

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

A small update was made!

The timer can now be scaled using the `size` attribute of the HUD element.

Image

Result from scaling the element by 2.

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German translation of this new feature is included. The new version was already published on the CDB and will be fetched from there with the next update.

Alternatively simply git pull as always :)
Attachments
scaled.png
(159.32 KiB) Not downloaded yet
dialog.png
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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

And another setting was made available!

It is now possible to add (or remove) pixels from the default offsets for the various positions. Just set the value in the input field and fine-tune with the +/- buttons. The timer changes directly, so just look at where it’s located.

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The various display options available (format, position, offset, size, etc.) can be combined for a wide variety of things. For example a simple ingame time display above the hotbar.

Image

Update will be added to the CDB soon and will be come with the next update … or get the latest Git version as usual :)
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timer.jpg
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formspec.jpg
(29.28 KiB) Not downloaded yet

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Walker
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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Walker » Post

hallo lieber LinuxDirk-LP,

gibt es in Ihrer Mod die Möglichkeit sie global zu deaktivieren und NUR(!) für einzelne Spieler zu aktivieren ( z. B. mich ... in z. B. meinem LP )

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

Mein lieber Herr Walker, sind wir schon beim „Sie“ angekommen? :D

Das würde keinen Vorteil bringen, da die Timerfunktion immer für alle Spieler einmal pro Sekunde ausgeführt wird, da sich in jeder Sekunde der Timer ändern kann. Der Ressourcenverbrauch wäre also identisch.

Ich könnte eine Konfigurationsoption bereitstellen durch die der Timer standardmäßig nicht angezeigt wird (diese würde standardmäßig aber deaktiviert bleiben und müsste erst manuell in der minetest.conf hinterlegt werden).

User können aber weiterhin über /help und dann /help mtimer die Befehle sehen, die Konfiguration öffnen, und den Timer sichtbar machen.

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Walker
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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Walker » Post

Linuxdirk wrote:
Sat Aug 15, 2020 12:24
Mein lieber Herr Walker, sind wir schon beim „Sie“ angekommen? :D
ja, mein Meister
Linuxdirk wrote:
Sat Aug 15, 2020 12:24
Ich könnte eine Konfigurationsoption bereitstellen durch die der Timer standardmäßig nicht angezeigt wird (diese würde standardmäßig aber deaktiviert bleiben und müsste erst manuell in der minetest.conf hinterlegt werden).

User können aber weiterhin über /help und dann /help mtimer die Befehle sehen, die Konfiguration öffnen, und den Timer sichtbar machen.
das währe SUPER lieb ... ... ... mein Schatz ? ... ^^

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Walker
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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Walker » Post

Walker wrote:
Sat Aug 15, 2020 19:34
Linuxdirk wrote:
Sat Aug 15, 2020 12:24
hallo ... ich bin Linuxdirk
ja, mein Meister
Linuxdirk wrote:
Sat Aug 15, 2020 12:24
bla bla bla, ich liebe dich, bla bla
das währe SUPER lieb ... ... ... mein Schatz ? ... ^^
Sorry ... ich spiele in letzter Zeit zu viele VNs xD

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

Du darfst mich Senpai nennen, wenn du willst.

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

Okay, back to topic! :)

mTimer is now configurable either globally in minetest.conf or world-specifically in _mtimer.conf in the world’s directory.

See the mod’s readme for settable parameters and their default values.

https://gitlab.com/4w/mtimer#default-co ... ver-admins

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Walker » Post

Linuxdirk wrote:
Sat Aug 15, 2020 22:16
Du darfst mich Senpai nennen, wenn du willst.
danke onii-ch... ... ich meine Senpai

> https://www.youtube.com/watch?v=pNCX8MATMq4

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Walker » Post

Linuxdirk wrote:
Sat Aug 15, 2020 22:20
Okay, back to topic! :)

mTimer is now configurable either globally in minetest.conf or world-specifically in _mtimer.conf in the world’s directory.

See the mod’s readme for settable parameters and their default values.

https://gitlab.com/4w/mtimer#default-co ... ver-admins
Danke ^^
werde ich gleich beim nächsten LP probieren ;)

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

Yay me :)

Since Minetest Game will be discontinued and put in maintenance mode I did some testing and can now officially declare that mTimer has no dependencies and can be used with any game now.

Testing was done using minipeli and Development Test.

Just wait for CDB update to be delivered or get the latest Git version.

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Walker » Post

Linuxdirk wrote:
Mon Aug 24, 2020 19:06
Yay me :)

Since Minetest Game will be discontinued and put in maintenance mode I did some testing and can now officially declare that mTimer has no dependencies and can be used with any game now.

Testing was done using minipeli and Development Test.

Just wait for CDB update to be delivered or get the latest Git version.
YAAAAY \(^.^)/... sorry

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by NO11 » Post

Hi, fantastic mod.
Why does the in-game timer always start at 6:15?

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Ashely_86_fl » Post

Great mod. Thank you a lot

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by Linuxdirk » Post

NO11 wrote:
Thu Feb 04, 2021 12:43
Why does the in-game timer always start at 6:15?
Because that is the default time of the world when you first create it.

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Re: [Mod] Ingame Clocks and Timers [mtimer]

by NO11 » Post

Linuxdirk wrote:
Thu Feb 04, 2021 18:27
NO11 wrote:
Thu Feb 04, 2021 12:43
Why does the in-game timer always start at 6:15?
Because that is the default time of the world when you first create it.
Oh, wow, thanks for the quick reply. How do I get the timer to start at 00:00, that would be useful for a speedrun, for example (mineclone2)?

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