water flow code copied from TenPlus1's builtin_item mod.
License: MIT
Mod dependencies: none
Optional mod dependencies: tnt, explosions 1. TNT is always entity on ignite.
2. TNT entitys flow in water.
3. TNT jumps on ignite.
4. It is possible to make minecraft style TNT cannons with this mod.
5. TNT does not damage nodes if in water.
6. Support for ryvnf's explosions mod. TNT Settings
The size of the default tnt blast.
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tnt_radius = 3
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tnt_revamped.entity_velocity_mul = 2
Use the default tnt explosion api from the TNT mod.
Use the explosions api from ryvnf's explosions mod.
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tnt_revamped.explosion = "default"
If true TNT blast will be able to damage nodes even if its in water.
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tnt_revamped.damage_nodes = false
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tnt_revamped.damage_entities = false
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