[Mod] Snow Biomes [4.0] [snow]
This is great! Adds a lot to the ambience of the environment.
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- Splizard
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I am thinking of generating dry shrubs in the biomes,
as similar looking foliage can be found in the snow:
(Tussock grass from New Zealand)
Anyone else think this is a good idea or should I create a new type of shrub?
as similar looking foliage can be found in the snow:
(Tussock grass from New Zealand)
Anyone else think this is a good idea or should I create a new type of shrub?
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
- Bas080
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Love the top down map view of the snow. It looks nice and patchy. Will edit for more feedback ones i see one generated in my world.Splizard wrote:Version 1.1 out!
Biomes no longer generate in squares and they are generated according to map seed.
Please let me know if you are happy or not with the rarity and size of the biomes.
I like the dry shrubs idea. Personally, I think dry shrubs don't appear often enough in the game.
But one thing I would like to see more is smoother biome transitions. You can do this by parameterizing the snow density according to the perlin noise value. For example, if your threshold was 0.6, values at 0.7 would give light snow, and values at 0.9 would give heavier snow. I've not researched this extensively, but if I can find the time I'd love to help.
But one thing I would like to see more is smoother biome transitions. You can do this by parameterizing the snow density according to the perlin noise value. For example, if your threshold was 0.6, values at 0.7 would give light snow, and values at 0.9 would give heavier snow. I've not researched this extensively, but if I can find the time I'd love to help.
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- Splizard
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Thanks for the info Ill look into that. Would you like me to put the mod on github?Temperest wrote:I like the dry shrubs idea. Personally, I think dry shrubs don't appear often enough in the game.
But one thing I would like to see more is smoother biome transitions. You can do this by parameterizing the snow density according to the perlin noise value. For example, if your threshold was 0.6, values at 0.7 would give light snow, and values at 0.9 would give heavier snow. I've not researched this extensively, but if I can find the time I'd love to help.
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
That would be great.
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- Splizard
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Snow biomes is now on github: https://github.com/Splizard/minetest-mod-snow
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
Sharp borders look jarring and make the game less immersive, in my opinion. A smooth transition between the different biomes would add a lot to the game.
In other words, I'd personally like to see smooth transitions between ALL biomes.
In other words, I'd personally like to see smooth transitions between ALL biomes.
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I like this mod, a magnificent work ...
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
- Splizard
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Pine tree
Should I create pine wood/leaves or stay with defaults?
Should I create pine wood/leaves or stay with defaults?
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
I like having a single type of wood. My vote goes with the default tree nodes.
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- Splizard
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Thanks for the replies, I will go with what marzin said (default wood with pine needles for leaves).
The pine needles will drop saplings that grow into pine trees.
preview
The pine needles will drop saplings that grow into pine trees.
preview
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
Beautiful, it looks just like a native part of MineTest.
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@Splizard
hello i just working on a pinetree too, maybe you want to add this into your code when i am done..
but still working on the direction of the slope leaves so that they point into the different directions, also like in my birch mod the trees should have a certain variation on height and (mabe shape) evertime they are set thru the abm function
hello i just working on a pinetree too, maybe you want to add this into your code when i am done..
but still working on the direction of the slope leaves so that they point into the different directions, also like in my birch mod the trees should have a certain variation on height and (mabe shape) evertime they are set thru the abm function
++++ Kung walang tiyaga, walang nilaga. ++++
You can do it like this:Splizard wrote: Thanks for the info Ill look into that.
Code: Select all
[SKIP]
--Check if we are in a "Snow biome"
local in_biome = false
local test = perlin1:get2d({x=x, y=z})
if test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 ) then
in_biome = true
end
if in_biome then
-- Find ground level (0...15)
[SKIP]
- Splizard
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Version 1.2 released!
Adds pine trees, dry shrubs, moss and alpine biomes.
@inkelyad
Thanks I might include that in the next version.
@tkerwel
Sorry I probably wont use those trees since snow nodes cant be placed over the leaves and I would like to stick with the default block shape for trees and leaves.
Adds pine trees, dry shrubs, moss and alpine biomes.
@inkelyad
Thanks I might include that in the next version.
@tkerwel
Sorry I probably wont use those trees since snow nodes cant be placed over the leaves and I would like to stick with the default block shape for trees and leaves.
Last edited by Splizard on Tue Jul 31, 2012 05:32, edited 1 time in total.
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
Whoa, pine trees are simply lovely.
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Hello, I just registered in this forum to say that this mod is amazing.
Just one thing I'd add:
The snowblock and the snowballs in the inventory are missing tooltips.
Keep up the great work =]
Also, I don't know if this is possible with the API, but if friction could be lowered when walking on ice, that would be neat.
Just one thing I'd add:
The snowblock and the snowballs in the inventory are missing tooltips.
Keep up the great work =]
Also, I don't know if this is possible with the API, but if friction could be lowered when walking on ice, that would be neat.
Last edited by leo_rockway on Wed Aug 01, 2012 01:59, edited 1 time in total.
- Splizard
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@leo_rockway
Thanks I'm glad you like it
I have fixed the tooltips for the next version and no, friction is not possible with the API at the moment.
(That would be cool though!)
Thanks I'm glad you like it
I have fixed the tooltips for the next version and no, friction is not possible with the API at the moment.
(That would be cool though!)
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!
I believe the plants are interfering with snow placement.
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