[Mod] Snow Biomes [4.0] [snow]

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Hybrid Dog
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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Thu Jun 04, 2015 12:29

automatic snowball throwing:
Image
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screenshot_20150604_141551.png
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Re: [Mod] Snow Biomes [3.2] [snow]

by DS-minetest » Fri Jun 05, 2015 19:29

Hybrid Dog wrote:automatic snowball throwing:
Image

you need a snowball cannon
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
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Hybrid Dog
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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Thu Jun 11, 2015 15:51

DS-minetest wrote:you need a snowball cannon

yes, and l need textures, sounds and a nodebox or mesh for it…




the generated snow does not have the same height everywhere but these heights:
Image
+ "a bit outdated"
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snh2.png
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snh1.png
(851.52 KiB) Not downloaded yet

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Re: [Mod] Snow Biomes [3.2] [snow]

by DS-minetest » Sat Jun 13, 2015 20:00

Hybrid Dog wrote:
DS-minetest wrote:you need a snowball cannon

yes, and l need textures, sounds and a nodebox or mesh for it…

pls do not use mesh, if it is not needed, nodebox is cooler
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Sat Jun 13, 2015 20:21

DS-minetest wrote:
Hybrid Dog wrote:
DS-minetest wrote:you need a snowball cannon

yes, and l need textures, sounds and a nodebox or mesh for it…

pls do not use mesh, if it is not needed, nodebox is cooler

ok

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Re: [Mod] Snow Biomes [3.2] [snow]

by Diamond knight » Sat Jun 13, 2015 22:18

moresnow has a snowball cannon already coded if you want to download the mod
 

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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Sun Jun 14, 2015 10:29

Diamond knight wrote:moresnow has a snowball cannon already coded if you want to download the mod

l first need to test it, thanks for informing me

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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Sun Nov 22, 2015 19:13

Image
l added a few normalmap textures
Attachments
screenshot_20151121_223026.png
(435.64 KiB) Not downloaded yet

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Re: [Mod] Snow Biomes [3.2] [snow]

by SaKeL » Fri Feb 12, 2016 22:39

im getting this error, is it something what you are aware of ?

Code: Select all
2016-02-12 23:28:37: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2016-02-12 23:28:37: ERROR[main]: Lua: OOM error from mod 'snow' in callback environment_OnGenerated(): not enough memory
2016-02-12 23:28:37: ERROR[main]: Current Lua memory usage: 867 MB

In thread 7f94719a67c0:
/build/minetest-5EsLJt/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: OOM error from mod 'snow' in callback environment_OnGenerated(): not enough memory
Current Lua memory usage: 867 MB
Debug stacks:
DEBUG STACK FOR THREAD 7f94575fe700:
#0  virtual void* EmergeThread::Thread()
(Leftover data: #1  virtual MapBlock* ServerMap::emergeBlock(v3s16, bool): p=(13,433,8), create_blank=0)
(Leftover data: #2  ServerMapSector* ServerMap::createSector(v2s16): p2d=(13,8))
(Leftover data: #3  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f9457fff700:
#0  virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7f946657d700:
#0  virtual void* ServerThread::Thread()
#1  void Server::Receive()
(Leftover data: #2  void Server::SendBlocks(float))
(Leftover data: #3  void Server::SendBlockNoLock(irr::u16, MapBlock*, irr::u8, irr::u16))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5  bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
(Leftover data: #6  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
(Leftover data: #7  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD 7f94719a67c0:
#0  int main(int, char**)
#1  Dedicated server branch
#2  void dedicated_server_loop(Server&, bool&)
#3  void Server::step(float)
(Leftover data: #4  void Server::SendAccessDenied_Legacy(irr::u16, const wstring&))



maybe something related to this ?
 

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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Sat Feb 13, 2016 12:33

It looks like snow takes too much memory when generating.
When exactly did you get this error and which mapgen version were you using?

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Re: [Mod] Snow Biomes [3.2] [snow]

by SaKeL » Sat Feb 13, 2016 14:21

mapgen v6
it happens randomly i.e. when flying around but it also happened when the player walked trough the snow biomes/forest
 

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Re: [Mod] Snow Biomes [3.2] [snow]

by Hybrid Dog » Sat Feb 13, 2016 18:12

l made it execute the collectgarbage function, does if fix the crashes?

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Re: [Mod] Snow Biomes [3.2] [snow]

by SaKeL » Sat Feb 13, 2016 19:30

i will pull the changes and give it a test.... will let you know
 

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Re: [Mod] Snow Biomes [3.2] [snow]

by SaKeL » Sun Feb 14, 2016 18:25

it's working for now...no crashes ...if it appears again i will let you know ;) thanks
 

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Re: [Mod] Snow Biomes [3.2] [snow]

by PureTryOut » Sat Oct 22, 2016 21:38

Just a note, the images on the frontpage are down. Please use an image host like Imgur, or some other reliable host.
 

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Re: [Mod] Snow Biomes [3.2] [snow]

by Andrey01 » Fri Dec 02, 2016 17:11

The mod don`t work, i was getting error when installed game:
"Failed to load and run script from /home/administrator/.minetest/mods/snow/init.lua:
/home/administrator/.minetest/mods/snow/src/mapgen.lua:61: attempt to call field 'get_mapgen_setting' (a nil value) stack traceback:
/home/administrator/.minetest/mods/snow/src/mapgen.lua:61: in main chunk [C]: in function 'dofile'
/home/administrator/.minetest/mods/snow/init.lua:69: in main chunk"
Maybe did i rename the mod incorrect?
 

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by Hybrid Dog » Sun Dec 04, 2016 09:40

l guess you need a new version of minetest.
https://github.com/Splizard/minetest-mo ... 318aaf08ff

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Re: [Mod] Snow Biomes [3.2] [snow]

by Andrey01 » Sun Dec 04, 2016 15:00

Hybrid Dog wrote:l guess you need a new version of minetest.
https://github.com/Splizard/minetest-mo ... 318aaf08ff

A new version?New version of minetest hasn`t come yet, last version was 0.4.14
 

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Re: [Mod] Snow Biomes [3.2] [snow]

by Krock » Sun Dec 04, 2016 15:27

Andrey01 wrote:A new version?New version of minetest hasn`t come yet, last version was 0.4.14

Versions between each release are so-called in-development versions and contain newer features, bugfixes but also new bugs.
There are precompiled (PPA) versions for Ubuntu/Mint and Arch Linux here. For a different distribution, you will need to compile it on your machine.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: [Mod] Snow Biomes [3.2] [snow]

by Andrey01 » Sun Dec 04, 2016 15:36

Krock wrote:
Andrey01 wrote:A new version?New version of minetest hasn`t come yet, last version was 0.4.14

Versions between each release are so-called in-development versions and contain newer features, bugfixes but also new bugs.
There are precompiled (PPA) versions for Ubuntu/Mint and Arch Linux here. For a different distribution, you will need to compile it on your machine.

I have deleted line:61 in the mapgen.lua and it is worked, finally
 

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Re: [Mod] Snow Biomes [3.2] [snow]

by paramat » Sun Dec 04, 2016 22:48

The mapgen part of this mod isn't much needed anymore, as all mapgens now have snow biomes as default.
This mod distributes snow biomes in a way inconsistent with core biomes.
 

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by Hybrid Dog » Tue Dec 06, 2016 09:52

paramat, the snow biomes of this mod look different, e.g. there are snowdrifts
Image

Unfortunately the big pine trees of default aren't generated by this mod.
Attachments
screenshot_20161206_104941.jpg
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Re: [Mod] Snow Biomes [3.2] [snow]

by paramat » Thu Dec 08, 2016 00:20

Sorry, i didn't realise it has been developed so much.
 

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Re: [Mod] Snow Biomes [3.2] [snow]

by Scarecrowman » Mon Nov 20, 2017 00:50

Hey I really wanted to try this mod, but for some reason an error keeps telling me:
"Failed to enable mod "minetest-mod-snow-master" as it contains disallowed characters.
Only characters [a-z0-9_] are allowed."
Anybody got any ideas on why it isn't working? FYI my Minetest is the latest build. (That's a 32bit)
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Re: [Mod] Snow Biomes [3.2] [snow]

by dawgdoc » Tue Nov 21, 2017 01:01

Scarecrowman wrote:Hey I really wanted to try this mod, but for some reason an error keeps telling me:
"Failed to enable mod "minetest-mod-snow-master" as it contains disallowed characters.
Only characters [a-z0-9_] are allowed."
Anybody got any ideas on why it isn't working? FYI my Minetest is the latest build. (That's a 32bit)

I think you need to change the name of the mod's directory / folder to minetest-mod-snow. In other words drop the -master.
Give a man a fish, feed him for a day. Give a kid a fish, it's going to die.
 

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