Page 7 of 11

Posted: Fri Jan 03, 2014 02:09
by cornernote
I been trying to find time to fix all the SS on my posts but been so busy. Fixed this one for you Azuna.

If there are any others you want just post in the thread and i'll update those too.

Posted: Sat Jan 04, 2014 04:55
by Inocudom
This is a wonderful day. Welcome back, cornernote.

Posted: Sat Jan 04, 2014 05:47
by SegFault22
What if an item, has more than One recipe outputting it?

Posted: Thu Feb 13, 2014 11:40
by BrunoMine
I'm making a mod. How to keep an invisible recipe?

Posted: Fri Feb 14, 2014 15:35
by qwrwed
In your node definition, set groups={not_in_craft_guide}.

Posted: Thu Feb 20, 2014 13:00
by BrunoMine
qwrwed wrote:In your node definition, set groups={not_in_craft_guide}.
is not working.

Code: Select all

minetest.register_node("mod?:node?", {
    description = "dodename?",
    drawtype = "plantlike",
    tiles = {"side?"},
    set groups = {not_in_craft_guide},
    paramtype = "light",
    walkable = false,
    on_construct = function(pos)
        local meta = minetest.get_meta(pos)
        meta:set_string("infotext", "info?")
    end,
    inventory_image = "side?",
    is_ground_content = true,
    selection_box = {
        type = "fixed",
        fixed = {-0.28, -0.5, -0.28, 0.28, 0.5, 0.28}
    },
    groups = {tree=3,choppy=3,oddly_breakable_by_hand=5,flammable=3},
      sounds = default.node_sound_wood_defaults(),
})
as it should be?

Posted: Thu Feb 20, 2014 15:06
by addi
brunob.santos wrote:
qwrwed wrote:In your node definition, set groups={not_in_craft_guide}.
is not working.

Code: Select all

minetest.register_node("mod?:node?", {
    description = "dodename?",
    drawtype = "plantlike",
    tiles = {"side?"},
    set groups = {not_in_craft_guide},
    paramtype = "light",
    walkable = false,
    on_construct = function(pos)
        local meta = minetest.get_meta(pos)
        meta:set_string("infotext", "info?")
    end,
    inventory_image = "side?",
    is_ground_content = true,
    selection_box = {
        type = "fixed",
        fixed = {-0.28, -0.5, -0.28, 0.28, 0.5, 0.28}
    },
    groups = {tree=3,choppy=3,oddly_breakable_by_hand=5,flammable=3},
      sounds = default.node_sound_wood_defaults(),
})
as it should be?
minetest.register_node("mod?:node?", {
description = "dodename?",
drawtype = "plantlike",
tiles = {"side?"},
set groups = {not_in_craft_guide},
paramtype = "light",
walkable = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "info?")
end,
inventory_image = "side?",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.28, -0.5, -0.28, 0.28, 0.5, 0.28}
},
groups = {tree=3,choppy=3,oddly_breakable_by_hand=5,flammable=3,not_in_craft_guide=1},
sounds = default.node_sound_wood_defaults(),

Posted: Thu Feb 20, 2014 16:49
by BrunoMine
thank you!

Posted: Sat Feb 22, 2014 00:33
by Jouster27
Request: Can you make it so that unknown blocks display the identifiers on mouse-over?

Posted: Thu Feb 27, 2014 16:07
by acblonde
what monsters are there

Posted: Thu Feb 27, 2014 16:31
by Krock
acblonde wrote:what monsters are there
READ MOD TITLE wrote:[Mod] Craft Guide [craft_guide] - Shows crafts for all loaded mods.
*headdesks*

You've got into the wrong topic.

Posted: Mon Mar 24, 2014 17:12
by Landrover110
Cool mod another reson to use minetest

Posted: Sat Apr 19, 2014 14:55
by Capaverdeferro
when I search something, does not work! just have the recipe of the same

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Posted: Sat Jul 05, 2014 20:18
by acblonde
how do you enable a mod lol srry nothing related to this but I can't figure it out and I can't download the animal mod it won't work help

Re:

Posted: Sat Jul 05, 2014 20:20
by acblonde
Krock wrote:
acblonde wrote:what monsters are there
READ MOD TITLE wrote:[Mod] Craft Guide [craft_guide] - Shows crafts for all loaded mods.
*headdesks*

You've got into the wrong topic.
I know srry but how can you enable a mod in windows 8 with no viruses can't figure it out its sooooooooooo annoying

Re:

Posted: Sat Jul 05, 2014 20:21
by acblonde
Capaverdeferro wrote:when I search something, does not work! just have the recipe of the same
what do you wanna know the craft of I might help

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Posted: Sat Jul 05, 2014 21:29
by LionsDen
I have found a problem with recipes. If the recipe uses a group then it shows unknown node in the crafting grid. For example, a couple of recipes use group:wood and in the crafting guide they show up as unknown nodes.

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Posted: Sun Nov 02, 2014 15:43
by Linuxdirk
LionsDen wrote:I have found a problem with recipes. If the recipe uses a group then it shows unknown node in the crafting grid. For example, a couple of recipes use group:wood and in the crafting guide they show up as unknown nodes.
I can confirm this :(

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Posted: Sun Nov 02, 2014 22:57
by Miner59
I use this mod too and my workaround is to look in the console window for the item names used in a recipe with unknown nodes. Every recipe you select in the craft guide shows as text in console too.
Of course you need to open minetest program then in a terminal window.

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Posted: Sun Nov 02, 2014 23:18
by deivan
I solved this in my version, I generated the first random item of the group and added it in the place of the "unknow item". :)

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Posted: Fri Dec 12, 2014 23:13
by arcturian_vagabond
When I put a glass block into the Output slot the Cook slot shows unknown item. Is this a known bug? Is there a fix or work-around?

Image

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Posted: Sat Dec 13, 2014 13:50
by Don
arcturian_vagabond wrote:When I put a glass block into the Output slot the Cook slot shows unknown item. Is this a known bug? Is there a fix or work-around?

Image
This is the bug that is discussed above. Glass is made by cooking group:sand. Hopefully someone will fix this soon.

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Posted: Sat Dec 13, 2014 14:26
by Linuxdirk
I wish that this “groups are unknown items” bug will be fixed by simply taking the first node from the group’s members as icon and add a little G for “group” in the lower right corner of the icon and the “X group” where X is group:X with first character in uppercase.

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Posted: Sat Dec 13, 2014 14:37
by Don
Linuxdirk wrote:I wish that this “groups are unknown items” bug will be fixed by simply taking the first node from the group’s members as icon and add a little G for “group” in the lower right corner of the icon and the “X group” where X is group:X with first character in uppercase.
Maybe someone can make a mod that adds images for the different groups

Re: [Mod] Craft Guide [craft_guide] - Shows crafts for all l

Posted: Sat Dec 13, 2014 14:55
by Linuxdirk
Don wrote:Maybe someone can make a mod that adds images for the different groups
… or write a patch that works as described and send a pull request.

Unfortunately my Lua skills are too low for that :)