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[mod]yolo[yolo] permadeath - hardcore mode.

PostPosted: Tue Oct 15, 2019 23:12
by sofar
- https://github.com/minetest-mods/yolo
- https://content.minetest.net/packages/sofar/yolo/

permadeath / hardcore mode for survival servers. Player death is permanent. However, players from the same IP address are able to log in using a different username. This purely bans the player name, and not the IP address.

Other players will see a "RIP" message with a reason why the player died.

License: LGPL-2.1
Dependencies: none
Commands: none
Instructions: just use cdb to download/enable this mod.

Re: [mod]yolo[yolo] permadeath - hardcore mode.

PostPosted: Wed Oct 16, 2019 07:21
by TenPlus1
Nice, thanks Sofar :)

Re: [mod]yolo[yolo] permadeath - hardcore mode.

PostPosted: Wed Oct 16, 2019 22:16
by v-rob
Gee, sounds like you're going to run out of usernames fast. But quite an interesting idea. There's probably some use-cases that I can't think about.

Please don't add this to ITB ;-P

Re: [mod]yolo[yolo] permadeath - hardcore mode.

PostPosted: Thu Oct 17, 2019 18:28
by sofar
v-rob wrote:Gee, sounds like you're going to run out of usernames fast. But quite an interesting idea. There's probably some use-cases that I can't think about.


I didn't want it to make it use MT's internal ban code, since that bans all players from the same IP. That would have been 3 lines of code anyway.

v-rob wrote:Please don't add this to ITB ;-P


Why not? XD

Re: [mod]yolo[yolo] permadeath - hardcore mode.

PostPosted: Thu Oct 17, 2019 18:48
by Krock
I think you took YOLO too seriously.
What do you think about changing "dead" into an UNIX timestamp? It would allow server owners to specify a revive time - so that players aren't gone forever.

Re: [mod]yolo[yolo] permadeath - hardcore mode.

PostPosted: Fri Oct 18, 2019 04:30
by sofar
Krock wrote:I think you took YOLO too seriously.


There were no `hardcore` mods in cdb, so, I thought a "simple" and understandable version would be useful to some. After all, there are a few servers that use similar methods...

Krock wrote:What do you think about changing "dead" into an UNIX timestamp? It would allow server owners to specify a revive time - so that players aren't gone forever.


But that's not the same as `hardcore` mode. I wouldn't mind doing one, but, might as well make it a separate mod that has bells and whistles, because, your sentence already begs for a tunable.

I won't mind patches, but, I think the default should remain how it operates now - permadeath.

Re: [mod]yolo[yolo] permadeath - hardcore mode.

PostPosted: Sat Oct 26, 2019 18:18
by tomraceror
For the singleplayer,would be cool if u die there that the world get delted.
That u cant get a way back into the world!The more you are motivated to play seriously, the more effort you need to make.Or that after demod you have no building rights more btw interact rights.

Nice idea!

Re: [mod]yolo[yolo] permadeath - hardcore mode.

PostPosted: Sat Oct 26, 2019 21:22
by sofar
tomraceror wrote:For the singleplayer,would be cool if u die there that the world get delted.


That doesn't make much sense. People who want to cheat that would just not run with this mod. People who want to follow their own hardcore rules would just delete the world themselves.

This mod makes almost no sense for singleplayer mode anyway.