[Mod] Nodecore Rabbits [nc_rabbits]

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Lone_Wolf
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[Mod] Nodecore Rabbits [nc_rabbits]

by Lone_Wolf » Post

Nodecore Rabbits

Adds rabbit holes, rabbits, and traps to Nodecore

Image

Downloads:
Latest Stable

View: On ContentDB
View: Source Code

License of Code: MIT
License of Media: MIT

Depends upon game: Nodecore
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Last edited by Lone_Wolf on Sun Feb 09, 2020 23:28, edited 5 times in total.

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Re: [Mod] Nodecore Rabbits [nc_rabbits]

by Lone_Wolf » Post

For those of you who were using this mod before this forum post: I made 2 updates recently.

All Changes Made:
  • Updated dependencies to support latest Nodecore version
  • Allow lode tools to dig up the actual rabbit hole nodes (useful for taking advantage of the next change)
  • Rabbit holes will spread if there is one on either side of a grass block
  • Fixed some visual bugs with cooked rabbits
  • Rabbits burn to ash lumps instead of blocks
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pampogokiraly
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Re: [Mod] Nodecore Rabbits [nc_rabbits]

by pampogokiraly » Post

Does this mod works with the default MTG?
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Re: [Mod] Nodecore Rabbits [nc_rabbits]

by Lone_Wolf » Post

pampogokiraly wrote:Does this mod works with the default MTG?
As I said in the OP: This mod was made for https://content.minetest.net/packages/Warr1024/nodecore/. So it will only work with that game
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Adnunano
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Re: [Mod] Nodecore Rabbits [nc_rabbits]

by Adnunano » Post

I hoped rabbits can go outside like other mob mods.But this is unique that you have a rabbithole and hunting them with traps.Nice mod.
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Re: [Mod] Nodecore Rabbits [nc_rabbits]

by Lone_Wolf » Post

Adnunano wrote:I hoped rabbits can go outside like other mob mods.But this is unique that you have a rabbithole and hunting them with traps.Nice mod.
Thanks, I tried to do it without entities to stick with the style. Although I'm tempted to do an entity version where instead of punching everything to death you trap it using bait and 3d traps. Now that I talk about it I'm even more tempted...
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