[Mod] Nuke Mod [nukemod]

Post Reply
Ranger
New member
Posts: 3
Joined: Thu May 21, 2020 13:21

[Mod] Nuke Mod [nukemod]

by Ranger » Post

This is my first mod and I am new to minetest modding. I just wanted to throw that out there.

Adds six new explosives (like TNT). This does not overwrite the default TNT in any way. The default TNT has an
explosion radius of 3. Here are the explosives I've added with their explosion radii(first) and their timer(second) next to them in brackets. Double trouble(6)(8), big trouble(12)(10), danger(25)(12), kaiser(50)(14), biome buster(75)(16), nuke(100)(18).

code: LGPLv2.1
textures: CC0 1.0

Mod dependencies: default

crafting(are recipes are shapeless and reversible):

double trouble:
two TNT

big trouble:
two double troubles

danger:
two big troubles

kaiser:
two dangers

biome buster:
two kaisers

nuke:
two biome busters
screenshot.png
(49 KiB) Not downloaded yet


Here is the download:
NukeMod.zip
(74.76 KiB) Downloaded 28 times
Last edited by Ranger on Wed Jan 06, 2021 15:07, edited 2 times in total.

User avatar
voxelproof
Member
Posts: 1074
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [Mod] Nuke Mod [nukemod]

by voxelproof » Post

Ranger wrote:
Fri May 22, 2020 18:37
Double trouble(6)(8), big trouble(12)(10), danger(25)(12), kaiser(50)(14), biome buster(75)(16), nuke(100)(18).
Sounds so exciting... However does it obliterate creatures as well? Especially spiders?... ;)
thx
To miss the joy is to miss all. Robert Louis Stevenson

Ranger
New member
Posts: 3
Joined: Thu May 21, 2020 13:21

Re: [Mod] Nuke Mod [nukemod]

by Ranger » Post

Thanks for your response. I don't have a mob mod so I haven't tested. The code(which extensively uses the default tnt code) seems to have a way to damage an lua entity(basically a mob of any kind, like a spider). It should hurt all mobs in it's radius just as much as it would the player. It should kill everything with reasonable health but try it out and let me know. Warning: My explosions were originally much larger with a max radius of 120 but this crashed my game after a few attempts. Please save your game before blowing up large amounts of spiders with the biggest booms. It shouldn't crash the game but I just wanted to let you know.

User avatar
LRV
Helper
Posts: 272
Joined: Mon Dec 19, 2016 17:29
GitHub: Mooncarguy
In-game: Mooncarman Moonvehicleman LunarRovingVehicle LRV Mooncarguy

Re: [Mod] Nuke Mod [nukemod]

by LRV » Post

Mod follows guidelines and was therefore moved.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
Why is there food in my sentence? XD
Why didn't my siganture show up completly til' I did that?

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests