[Mod] Lock Workshop [1.0_stable] [mcg_lockworkshop]

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LRV
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[Mod] Lock Workshop [1.0_stable] [mcg_lockworkshop]

by LRV » Post

This mod was made after the concept of TalkLounge for the server Wildes Land 2. It removes crafting recipes for locked and shared node and makes those nodes craftable by the lock workshop in order to save space in craft guides. By default it supports the mods default, 3d_armor_stand and protector. The locked nodes are made by a lock and their unlocked counterpart inside the lock workshop. The shared/protected nodes are made by a lock and their locked counterpart and another lock inside the lock workshop. New receipies can easily be added by copying the code from the file crafts.lua and replacing the nodenames with the new ones.

License: code: MIT, textures: CC0 1.0, CC BY-SA 4.0

Mod dependencies:
default
3d_armor_stand?
protector?

GitHub:
https://github.com/Mooncarguy/mcg_lockworkshop

Download:
mcg_lockworkshop_1.1_stable.zip

Old Versions:
mcg_lockworkshop-1.0_stable.zip

mcg_lockworkshop_0.1.4_beta.zip

mcg_lockworkshop-0.1.3_alpha.zip
mcg_lockworkshop_0.1.2_pre-alpha.zip
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mcg_lockworkshop_0.1.1_pre-alpha.zip
(10.29 KiB) Downloaded 12 times
mcg_lockworkshop_0.1_pre-alpha.zip
(10.21 KiB) Downloaded 12 times
Last edited by LRV on Thu Jan 07, 2021 13:12, edited 16 times in total.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
Why is there food in my sentence? XD
Why didn't my siganture show up completly til' I did that?

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TalkLounge
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Re: [Mod] Lock Workshop [0.1_pre-alpha] [mcg_lockworkshop]

by TalkLounge » Post

Cool! Thanks for your effort.

Could you push the code on GitHub/GitLab/Bitbucket etc. for better code reviewing? Versioning is also easier with Git.
Subgames Server: Sky World Subgames German Survival Server: Wildes Land 2 E-Mail: talklounge@yahoo.de

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LRV
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Re: [Mod] Lock Workshop [0.1_pre-alpha] [mcg_lockworkshop]

by LRV » Post

Update: Fixed broken modpath check for 3d_armor_stand.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
Why is there food in my sentence? XD
Why didn't my siganture show up completly til' I did that?

User avatar
LRV
Helper
Posts: 272
Joined: Mon Dec 19, 2016 17:29
GitHub: Mooncarguy
In-game: Mooncarman Moonvehicleman LunarRovingVehicle LRV Mooncarguy

Re: [Mod] Lock Workshop [0.1_pre-alpha] [mcg_lockworkshop]

by LRV » Post

Update: Fixed broken non-WL2 drawers support via config.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
Why is there food in my sentence? XD
Why didn't my siganture show up completly til' I did that?

User avatar
LRV
Helper
Posts: 272
Joined: Mon Dec 19, 2016 17:29
GitHub: Mooncarguy
In-game: Mooncarman Moonvehicleman LunarRovingVehicle LRV Mooncarguy

Re: [Mod] Lock Workshop [0.1.3_alpha] [mcg_lockworkshop]

by LRV » Post

Update: Added GitHub repository, added readme file, polished changelog and added license information to crafting files.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
Why is there food in my sentence? XD
Why didn't my siganture show up completly til' I did that?

User avatar
LRV
Helper
Posts: 272
Joined: Mon Dec 19, 2016 17:29
GitHub: Mooncarguy
In-game: Mooncarman Moonvehicleman LunarRovingVehicle LRV Mooncarguy

Re: [Mod] Lock Workshop [0.1.3_alpha] [mcg_lockworkshop]

by LRV » Post

Update: 0.1.4_beta with better interface by TalkLounge released.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
Why is there food in my sentence? XD
Why didn't my siganture show up completly til' I did that?

User avatar
LRV
Helper
Posts: 272
Joined: Mon Dec 19, 2016 17:29
GitHub: Mooncarguy
In-game: Mooncarman Moonvehicleman LunarRovingVehicle LRV Mooncarguy

Re: [Mod] Lock Workshop [1.0_stable] [mcg_lockworkshop]

by LRV » Post

Update: 1.0_stable with tweaked formspec and readme, less restrictive texture license and a bugfix regarding the lock recipes.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
Why is there food in my sentence? XD
Why didn't my siganture show up completly til' I did that?

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debiankaios
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Re: [Mod] Lock Workshop [1.0_stable] [mcg_lockworkshop]

by debiankaios » Post

Will you it realese on contentdb?

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LRV
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Re: [Mod] Lock Workshop [1.0_stable] [mcg_lockworkshop]

by LRV » Post

I'm planning to in the future. But if you urgently need it for whatever reason I can do it now.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
Why is there food in my sentence? XD
Why didn't my siganture show up completly til' I did that?

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