[Mod] Technic [0.4.16-dev] [technic]
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Re: [Mod] Technic [0.4.11] [technic]
what does that mean?
Re: [Mod] Technic [0.4.11] [technic]
I have a problem with the mod, the mv wind mill doesn't appear in my game at all. Did anyone had this same error?
Edit: Never mind it was my bad
Edit: Never mind it was my bad
Re: [Mod] Technic [0.4.11] [technic]
This still working?
I am getting an oregen error when trying to move my Character with this mod installed.
I am getting an oregen error when trying to move my Character with this mod installed.
Code: Select all
13:48:20: ERROR[main]: ...\minetest-0.4.12\bin\..\mods\technic_worldgen/oregen.lua:127: in function <...\minetest-0.4.12\bin\..\mods\technic_worldgen/oregen.lua:121>
13:48:20: ERROR[main]: ...Desktop\minetest-0.4.12\bin\..\builtin\game\register.lua:341: in function <...Desktop\minetest-0.4.12\bin\..\builtin\game\register.lua:329>
Re: [Mod] Technic [0.4.11] [technic]
Could you post more information about the crash please? (The crash report you pasted is too short)
- Nathan.S
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Re: [Mod] Technic [0.4.11] [technic]
I just created a new world and added technical and had no problems playing for a few minutes.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
Re: [Mod] Technic [0.4.11] [technic]
Here is the "Full" startup log...Nore wrote:Could you post more information about the crash please? (The crash report you pasted is too short)
Code: Select all
Automatically selecting world at [C:\Users\nvrsbr\Desktop\minetest-0.4.12\bin\..\worlds\World 1]
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows 7 Ultimate Edition Service Pack 1 (Build 7601)
Irrlicht log: Switch to fullscreen: The graphics mode is not supported.
Irrlicht log: Using renderer: OpenGL 4.5.0
Irrlicht log: GeForce GTX 750 Ti/PCIe/SSE2: NVIDIA Corporation
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 4.5
Irrlicht log: Resizing window (1920 1080)
08:29:31: ACTION[main]: WARNING: Mod name conflict detected: "concrete"
08:29:31: ACTION[main]: Will not load: C:\Users\nvrsbr\Desktop\minetest-0.4.12\bin\..\mods\technic\concrete
08:29:31: ACTION[main]: Overridden by: C:\Users\nvrsbr\Desktop\minetest-0.4.12\bin\..\mods\concrete
08:29:31: ACTION[main]: WARNING: Mod name conflict detected: "extranodes"
08:29:31: ACTION[main]: Will not load: C:\Users\nvrsbr\Desktop\minetest-0.4.12\bin\..\mods\technic\extranodes
08:29:31: ACTION[main]: Overridden by: C:\Users\nvrsbr\Desktop\minetest-0.4.12\bin\..\mods\extranodes
08:29:31: ACTION[main]: WARNING: Mod name conflict detected: "wrench"
08:29:31: ACTION[main]: Will not load: C:\Users\nvrsbr\Desktop\minetest-0.4.12\bin\..\mods\technic\wrench
08:29:31: ACTION[main]: Overridden by: C:\Users\nvrsbr\Desktop\minetest-0.4.12\bin\..\mods\wrench
[UnifiedDyes] Loaded!
[Plants Lib] Loaded
[Poison Ivy] Loaded.
[Mod] Mole Hills [0.0.3] [molehills] Loaded...
[Flowers] Loaded.
[Mod] Along the Shore [0.0.4] [along_shore] Loaded...
[Mod] Ferns Checking horsetail item strings
[Mod] Ferns Checking lady fern item strings
[Mod] Ferns Checking tree fern item strings
[Mod] Ferns [0.2.0] [ferns] Loaded...
[Moretrees] Loaded (2013-02-11)
08:29:31: WARNING: Assignment to undeclared global "override" inside a function at ...\Desktop\minetest-0.4.12\bin\..\mods\vines/functions.lua:97.
[Vines] Loaded!
[Mod] Trunks [0.1.4] [trunks] Loaded...
[Mod] Wood Soils [0.0.9] [woodsoils] Loaded...
[OK] Mesecons
Pipeworks loaded!
08:29:31: ACTION[main]: [crops] loaded.
[Mod] Cave Stuff [0.0.3] [cavestuff] Loaded...
[caverealms] falling icicles enabled.
[caverealms] loaded!
[OK] Beacons
08:29:31: WARNING: Undeclared global variable "screwdriver" accessed at ...in\..\mods\VanessaE-homedecor_modpack\signs_lib\init.lua:14
Registered default:fence_wood and signs:sign_post
[Mod] Fishing - Mossmanikin's version [0.2.2] [fishing] Loaded...
[Mod] Grasses [0.1.5] [dryplants] Loaded...
[Bushes] Loaded.
[Mushrooms] loaded.
Registered homedecor:fence_brass and homedecor:fence_brass_with_sign
Registered homedecor:fence_wrought_iron and homedecor:fence_wrought_iron_with_sign
[HomeDecor] Loaded!
08:29:32: WARNING: Undeclared global variable "homedecor_register_slope" accessed at ...vrsbr\Desktop\minetest-0.4.12\bin\..\mods\steel\init.lua:196
[Plants Lib] Registered a total of 41 surface types to be evaluated, spread
[Plants Lib] across 36 actions with air-checking and 4 actions without.
08:29:35: ACTION[main]: .__ __ __
08:29:35: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
08:29:35: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
08:29:35: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
08:29:35: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
08:29:35: ACTION[main]: \/ \/ \/ \/ \/
08:29:35: ACTION[main]: World at [C:\Users\nvrsbr\Desktop\minetest-0.4.12\bin\..\worlds\Test 1]
08:29:35: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:56663.
Unified Inventory. inventory size: 1673
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: PNG warning: Unknown iTXt compression type or method
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
08:30:12: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
08:30:12: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
08:30:12: WARNING: Assignment to undeclared global "name" inside a function at ...netest-0.4.12\bin\..\mods\unified_inventory/internal.lua:65.
08:30:13: WARNING: Undeclared global variable "pr" accessed at ...sktop\minetest-0.4.12\bin\..\mods\railcorridors\init.lua:336
08:30:13: WARNING: Assignment to undeclared global "pr" inside a function at ...sktop\minetest-0.4.12\bin\..\mods\railcorridors\init.lua:337.
08:30:14: WARNING: Assignment to undeclared global "torchdir" inside a function at ...sktop\minetest-0.4.12\bin\..\mods\railcorridors\init.lua:163.
Irrlicht log: Could not open file of texture: Goat.png
Irrlicht log: Could not open file of texture: Goat.png
Irrlicht log: Could not open file of texture: character.png
Irrlicht log: Could not open file of texture: character.png
08:30:35: ERROR[main]: ServerError: caught (...)
08:30:35: ERROR[main]: stack traceback:
08:30:35: ERROR[main]: [C]: in function 'get_data'
08:30:36: ERROR[main]: ...t-0.4.12\bin\..\mods\technic\technic_worldgen/oregen.lua:127: in function <...t-0.4.12\bin\..\mods\technic\technic_worldgen/oregen.lua:121>
08:30:36: ERROR[main]: ...Desktop\minetest-0.4.12\bin\..\builtin\game\register.lua:341: in function <...Desktop\minetest-0.4.12\bin\..\builtin\game\register.lua:329>
[plants_lib] Stand by, playing out the rest of the aircheck mapblock log
(there are 5 entries)...
[plants_lib] Stand by, playing out the rest of the no-aircheck mapblock log
(there are 0 entries)...
Re: [Mod] Technic [0.4.11] [technic]
This is very strange, looks like an engine bug... Could you post some info about your OS, etc. please?
Re: [Mod] Technic [0.4.11] [technic]
Windows 7 Ultimate 64bitNore wrote:This is very strange, looks like an engine bug... Could you post some info about your OS, etc. please?
12gb of memory
Nvidia Geforce 750 TI
Running 0.4.12 version of the game if that makes a difference.
Also running other mods.
Game and mods run fine without Technic installed.
Re: [Mod] Technic [0.4.11] [technic]
Have you tried changing your graphics mode?nvrsbr wrote:Anyone?
If not go into settings tab and switch from opengl.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
Re: [Mod] Technic [0.4.11] [technic]
I dont seem to be showing all the recipes in unified inventory?
- ShadowNinja
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Re: [Mod] Technic [0.4.11] [technic]
nvrsbr: Your error isn't showing much information because of an engine bug that has since been fixed. Please try a build after 3a8c7888 (September 5, 2014). You can find one in the builds forum
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Re: [Mod] Technic [0.4.11] [technic]
Thank you very much for this awesome MOD! i love it, mining with the MK3 Laser and recharging equipment with HV Battery boxes hooked up to a Nuclear Reactor. Takes the way of playing survival, mining and building a city to a whole new level. i took the time to actually check on Youtube how to build the Reactor and how to hook it up without causing a meltdown lol. I love the Fuel-Fired HV Generator Furnaces very useful when your deep underground in a mine and you dont want to go to the surface to recharge equipment. This mod is in my personal top 10 of Best Mods.. ^_^
This Reactor has a Core Service Station on top, the Radiation signs are there for a reason..
The green blocks and glass are there just to give it a more fancy look instead of just grey.
The Underground Reactor, created the big hole with a Mese TNT ^_^
This Reactor has a Core Service Station on top, the Radiation signs are there for a reason..
The green blocks and glass are there just to give it a more fancy look instead of just grey.
The Underground Reactor, created the big hole with a Mese TNT ^_^
Re: [Mod] Technic [0.4.11] [technic]
Unfortunately, my minetset 0.4.12 server suffered a core meltdown:
13:15:03: ACTION[ServerThread]: digs technic:chernobylite_block at (-40,30,-4)
13:15:03: ACTION[ServerThread]: digs technic:chernobylite_block at (-42,34,-7)
13:15:03: ACTION[ServerThread]: digs default:stone at (-39,32,-4)
13:15:03: ERROR[main]: ERROR: An unhandled exception occurred: error in error handling
13:15:03: ERROR[main]: stack traceback:
13:15:03: ERROR[main]: [C]: in function 'dig_node'
13:15:03: ERROR[main]: .../../mods/technic/technic/machines/HV/nuclear_reactor.lua:725: in function <.../../mods/technic/technic/machines/HV/nuclear_reactor.lua:716>
13:15:03: ACTION[ServerThread]: digs technic:chernobylite_block at (-40,30,-4)
13:15:03: ACTION[ServerThread]: digs technic:chernobylite_block at (-42,34,-7)
13:15:03: ACTION[ServerThread]: digs default:stone at (-39,32,-4)
13:15:03: ERROR[main]: ERROR: An unhandled exception occurred: error in error handling
13:15:03: ERROR[main]: stack traceback:
13:15:03: ERROR[main]: [C]: in function 'dig_node'
13:15:03: ERROR[main]: .../../mods/technic/technic/machines/HV/nuclear_reactor.lua:725: in function <.../../mods/technic/technic/machines/HV/nuclear_reactor.lua:716>
Re: [Mod] Technic [0.4.11] [technic]
Hi,
It happened again. Any ideas on how to fix?
Thanks!
06:57:11: ACTION[ServerThread]: digs technic:chernobylite_block at (168,25,4)
06:57:17: ACTION[ServerThread]: digs default:nyancat at (142,27,-7)
06:57:17: ERROR[main]: ERROR: An unhandled exception occurred: error in error handling
06:57:17: ERROR[main]: stack traceback:
06:57:17: ERROR[main]: [C]: in function 'dig_node'
06:57:18: ERROR[main]: .../../mods/technic/technic/machines/HV/nuclear_reactor.lua:725: in function <.../../mods/technic/technic/machines/HV/nuclear_reactor.lua:716>
It happened again. Any ideas on how to fix?
Thanks!
06:57:11: ACTION[ServerThread]: digs technic:chernobylite_block at (168,25,4)
06:57:17: ACTION[ServerThread]: digs default:nyancat at (142,27,-7)
06:57:17: ERROR[main]: ERROR: An unhandled exception occurred: error in error handling
06:57:17: ERROR[main]: stack traceback:
06:57:17: ERROR[main]: [C]: in function 'dig_node'
06:57:18: ERROR[main]: .../../mods/technic/technic/machines/HV/nuclear_reactor.lua:725: in function <.../../mods/technic/technic/machines/HV/nuclear_reactor.lua:716>
- Hybrid Dog
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Re: [Mod] Technic [0.4.11] [technic]
dannyplaysminetest, if you grind the ore lumps, you can get twice the amount of ingots you get without grinding them
bbaez, maybe there's some node which doesn't want to be dug so easily
may you add print(minetest.get_node(vector.add(pos, offset)).name) before minetest.node_dig is called that the node which should become dug is printed before it crashes if digging failed
https://github.com/minetest-technic/tec ... r.lua#L726
bbaez, maybe there's some node which doesn't want to be dug so easily
may you add print(minetest.get_node(vector.add(pos, offset)).name) before minetest.node_dig is called that the node which should become dug is printed before it crashes if digging failed
https://github.com/minetest-technic/tec ... r.lua#L726
Re: [Mod] Technic [0.4.11] [technic]
I added the line and will post the output when it happens again.
Thanks!
Thanks!
- krilin
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Re: [Mod] Technic [0.4.11] [technic]
that materials can be used in theCNC Machine?
Make moreblocks an optional dependency.
Hi there,
first things first:
I think technic is a great mod, I've played it for days in a row.
Thanks a great big lot to all you contributees, for all the work you've done.
---
Technic has moreblocks as an dependency. As far as I understand moreblocks is just used in technic.extranodes to register technic's blocks with stairsplus which is part of moreblocks.
That fixed dependency can easily be converted to an optional dependency if the registration is surrounded with an if block.
If moreblocks is present the registration is executed, if it's missing the registration is skipped. In effect this is is not much different to the current behavior. Because if moreblocks is missing extranodes's execution is just skipped by the loader. The only difference is that an error message is logged.
here is my changed init.lua of the technic extranodes mod.
The reason why I am suggesting this modification is because I've recently stumbled upon x-decor (viewtopic.php?f=11&t=12534). That mod is kind of a minimalistic replacement for home-decor. I like it's blocky and rudimentary design. x-decor has a 'workbench' that does, in an (intentionally) limited way, what the table saw of moreblocks does. So I decided to replace moreblock.
It would be nice if you could consider to incorporate the suggested changes.
first things first:
I think technic is a great mod, I've played it for days in a row.
Thanks a great big lot to all you contributees, for all the work you've done.
---
Technic has moreblocks as an dependency. As far as I understand moreblocks is just used in technic.extranodes to register technic's blocks with stairsplus which is part of moreblocks.
That fixed dependency can easily be converted to an optional dependency if the registration is surrounded with an if block.
If moreblocks is present the registration is executed, if it's missing the registration is skipped. In effect this is is not much different to the current behavior. Because if moreblocks is missing extranodes's execution is just skipped by the loader. The only difference is that an error message is logged.
here is my changed init.lua of the technic extranodes mod.
Code: Select all
-- Minetest 0.4.6 mod: extranodes
-- namespace: technic
-- Boilerplate to support localized strings if intllib mod is installed.
local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
if minetest.get_modpath("moreblocks") then
-- register stairsplus/circular_saw nodes
-- we skip blast resistant concrete and uranium intentionally
-- chrome seems to be too hard of a metal to be actually sawable
stairsplus:register_all("technic", "marble", "technic:marble", {
description=S("Marble"),
groups={cracky=3, not_in_creative_inventory=1},
tiles={"technic_marble.png"},
})
stairsplus:register_all("technic", "marble_bricks", "technic:marble_bricks", {
description=S("Marble Bricks"),
groups={cracky=3, not_in_creative_inventory=1},
tiles={"technic_marble_bricks.png"},
})
stairsplus:register_all("technic", "granite", "technic:granite", {
description=S("Granite"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_granite.png"},
})
stairsplus:register_all("technic", "concrete", "technic:concrete", {
description=S("Concrete"),
groups={cracky=3, not_in_creative_inventory=1},
tiles={"technic_concrete_block.png"},
})
stairsplus:register_all("technic", "zinc_block", "technic:zinc_block", {
description=S("Zinc Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_zinc_block.png"},
})
stairsplus:register_all("technic", "cast_iron_block", "technic:cast_iron_block", {
description=S("Cast Iron Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_cast_iron_block.png"},
})
stairsplus:register_all("technic", "carbon_steel_block", "technic:carbon_steel_block", {
description=S("Carbon Steel Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_carbon_steel_block.png"},
})
stairsplus:register_all("technic", "stainless_steel_block", "technic:stainless_steel_block", {
description=S("Stainless Steel Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_stainless_steel_block.png"},
})
stairsplus:register_all("technic", "brass_block", "technic:brass_block", {
description=S("Brass Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_brass_block.png"},
})
function register_technic_stairs_alias(modname, origname, newmod, newname)
minetest.register_alias(modname .. ":slab_" .. origname, newmod..":slab_" .. newname)
minetest.register_alias(modname .. ":slab_" .. origname .. "_inverted", newmod..":slab_" .. newname .. "_inverted")
minetest.register_alias(modname .. ":slab_" .. origname .. "_wall", newmod..":slab_" .. newname .. "_wall")
minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter", newmod..":slab_" .. newname .. "_quarter")
minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter_inverted", newmod..":slab_" .. newname .. "_quarter_inverted")
minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter_wall", newmod..":slab_" .. newname .. "_quarter_wall")
minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter", newmod..":slab_" .. newname .. "_three_quarter")
minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter_inverted", newmod..":slab_" .. newname .. "_three_quarter_inverted")
minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter_wall", newmod..":slab_" .. newname .. "_three_quarter_wall")
minetest.register_alias(modname .. ":stair_" .. origname, newmod..":stair_" .. newname)
minetest.register_alias(modname .. ":stair_" .. origname .. "_inverted", newmod..":stair_" .. newname .. "_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall", newmod..":stair_" .. newname .. "_wall")
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half", newmod..":stair_" .. newname .. "_wall_half")
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half_inverted", newmod..":stair_" .. newname .. "_wall_half_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_half", newmod..":stair_" .. newname .. "_half")
minetest.register_alias(modname .. ":stair_" .. origname .. "_half_inverted", newmod..":stair_" .. newname .. "_half_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_right_half", newmod..":stair_" .. newname .. "_right_half")
minetest.register_alias(modname .. ":stair_" .. origname .. "_right_half_inverted", newmod..":stair_" .. newname .. "_right_half_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half", newmod..":stair_" .. newname .. "_wall_half")
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half_inverted", newmod..":stair_" .. newname .. "_wall_half_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_inner", newmod..":stair_" .. newname .. "_inner")
minetest.register_alias(modname .. ":stair_" .. origname .. "_inner_inverted", newmod..":stair_" .. newname .. "_inner_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_outer", newmod..":stair_" .. newname .. "_outer")
minetest.register_alias(modname .. ":stair_" .. origname .. "_outer_inverted", newmod..":stair_" .. newname .. "_outer_inverted")
minetest.register_alias(modname .. ":panel_" .. origname .. "_bottom", newmod..":panel_" .. newname .. "_bottom")
minetest.register_alias(modname .. ":panel_" .. origname .. "_top", newmod..":panel_" .. newname .. "_top")
minetest.register_alias(modname .. ":panel_" .. origname .. "_vertical", newmod..":panel_" .. newname .. "_vertical")
minetest.register_alias(modname .. ":micro_" .. origname .. "_bottom", newmod..":micro_" .. newname .. "_bottom")
minetest.register_alias(modname .. ":micro_" .. origname .. "_top", newmod..":micro_" .. newname .. "_top")
end
register_technic_stairs_alias("stairsplus", "concrete", "technic", "concrete")
register_technic_stairs_alias("stairsplus", "marble", "technic", "marble")
register_technic_stairs_alias("stairsplus", "granite", "technic", "granite")
register_technic_stairs_alias("stairsplus", "marble_bricks", "technic", "marble_bricks")
end
The reason why I am suggesting this modification is because I've recently stumbled upon x-decor (viewtopic.php?f=11&t=12534). That mod is kind of a minimalistic replacement for home-decor. I like it's blocky and rudimentary design. x-decor has a 'workbench' that does, in an (intentionally) limited way, what the table saw of moreblocks does. So I decided to replace moreblock.
It would be nice if you could consider to incorporate the suggested changes.
Trying to stay me.
-
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Re: [Mod] Technic [0.4.11] [technic]
Is there a File that explains how to put things together. I wondering about the constructor item.
- Hybrid Dog
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Re: [Mod] Technic [0.4.11] [technic]
viewtopic.php?p=180024#p180024DoyleChris wrote:Is there a File that explains how to put things together. I wondering about the constructor item.
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Re: [Mod] Technic [0.4.11] [technic]
Thank you for the reply about the power info. I have a few more questions. I am running a non-creative game here i haft to find everything, which is going ok but one thing. I need coal dust to make something, but to do that i need a grinder but to get a grinder i need power. So i have going to use a fuel ran generator, but the generator and a few more things need other dust items.
How do i create dust of something ie. Gold, Coal, Other items. With out power.
How do i create dust of something ie. Gold, Coal, Other items. With out power.
- Hybrid Dog
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Re: [Mod] Technic [0.4.11] [technic]
you don't need dust to craft a coal generator and/or its craft recipes.DoyleChris wrote:Thank you for the reply about the power info. I have a few more questions. I am running a non-creative game here i haft to find everything, which is going ok but one thing. I need coal dust to make something, but to do that i need a grinder but to get a grinder i need power. So i have going to use a fuel ran generator, but the generator and a few more things need other dust items.
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Re: [Mod] Technic [0.4.11] [technic]
To answer the next question, you don't need a grinder to be able to make machine casings used in the LV generator either. You craft a fuel-fired alloy furnace, and then you can alloy 2 copper ingots and 1 zinc ingot to get 3 brass ingots, which are used in making machine casings.
Once you get started, do try and make a grinder as soon as you can, as grinding mined lumps yields 2 dusts, each of which cooks to 1 ingot, so you double your metal output.
Once you get started, do try and make a grinder as soon as you can, as grinding mined lumps yields 2 dusts, each of which cooks to 1 ingot, so you double your metal output.
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